Player Matchup

Sol
Sol
EpicAkinetic
Sol
Level 44
God Stats
4W - 8L
1,356 SR
Queue Stats
63W - 71L
1,352 Elo+
Party 1
Fafnir
Fafnir
KurtRambis55
Fafnir
Level 106
God Stats
27W - 25L
1,485 SR
Queue Stats
311W - 328L
1,349 Elo+
Solo
Anhur
Anhur
NIGHMARE129
Anhur
Level 69
God Stats
28W - 34L
1,418 SR
Queue Stats
262W - 248L
1,322 Elo+
Solo
Fenrir
Fenrir
vSleuth
Fenrir
Level 41
God Stats
6W - 4L
1,561 SR
Queue Stats
62W - 65L
1,398 Elo+
Party 1
Thanatos
Thanatos
yooorjan
Thanatos
Level 48
God Stats
10W - 14L
1,453 SR
Queue Stats
144W - 154L
1,357 Elo+
Solo
Team Averages
Level 62
1,454 SR
1,356 Elo+

VS

Team Averages
Level 57
1,467 SR
1,354 Elo+
Neith
Neith
BenBalla-_-
Neith
Level 41
God Stats
9W - 8L
1,402 SR
Queue Stats
154W - 163L
1,239 Elo+
Party 2
Achilles
Achilles
FLIR_Vision
Achilles
Level 67
God Stats
9W - 22L
1,474 SR
Queue Stats
306W - 293L
1,452 Elo+
Solo
Zeus
Zeus
Grizzly_bear832
Zeus
Level 72
God Stats
170W - 168L
1,532 SR
Queue Stats
210W - 237L
1,431 Elo+
Solo
Cerberus
Cerberus
IIKJII-_-
Cerberus
Level 40
God Stats
19W - 16L
1,502 SR
Queue Stats
156W - 151L
1,249 Elo+
Party 2
Thanatos
Thanatos
IlIl-_-IlI-
Thanatos
Level 65
God Stats
3W - 4L
1,424 SR
Queue Stats
270W - 297L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,307
861
1,005
1,702
347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
6
0 / 0 / 0
3,331
666
200
1,315
1,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 0 / 0
2,591
518
0
0
0
Fenrir
vSleuth
Fenrir
6
0 / 2 / 0
3,338
668
1,649
5,044
1,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
yooorjan
Thanatos
6
0 / 0 / 0
3,427
685
634
4,118
1,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,692
538
74
485
96
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Achilles
FLIR_Vision
Achilles
7
2 / 0 / 0
4,120
824
2,899
4,527
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

3
0 / 0 / 0
2,753
551
0
374
52
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
IIKJII-_-
Cerberus
5
0 / 0 / 0
3,343
669
0
1,045
561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
IlIl-_-IlI-
Thanatos
5
0 / 1 / 1
3,301
660
654
3,085
948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
0
0
1
L
Achilles
FLIR_Vision
Achilles
2
0
0
2
L
0
0
0
0
L
Cerberus
IIKJII-_-
Cerberus
0
0
0
0
L
Thanatos
IlIl-_-IlI-
Thanatos
0
1
1
0.5
W
Fafnir
0
0
0
0
W
0
0
0
0
W
Fenrir
vSleuth
Fenrir
0
2
0
0
W
Thanatos
yooorjan
Thanatos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,488
Damage
3,627
12,179
Taken
9,516
4,009
Mitigated
4,350
5,549
Healing
2,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
74
0
0
40
485
96
0
0
485
0
5,095
W
1,005
645
0
1,112
1,702
347
816
0
1,702
25,769
0
L
Achilles
FLIR_Vision
Achilles
2,899
502
0
1,145
4,527
2,693
0
0
4,527
0
17,111
L
0
0
0
0
374
52
0
0
374
4,731
0
L
Cerberus
IIKJII-_-
Cerberus
0
0
0
408
1,045
561
0
200
845
7,211
0
L
Thanatos
IlIl-_-IlI-
Thanatos
654
278
0
1,303
3,085
948
0
1,005
2,080
0
11,456
W
Fafnir
200
0
0
320
1,315
1,051
0
0
1,315
8,803
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
vSleuth
Fenrir
1,649
464
0
1,906
5,044
1,426
0
0
5,044
0
12,684
W
Thanatos
yooorjan
Thanatos
634
139
0
2,211
4,118
1,185
0
0
4,118
0
18,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,994
Gold Earned
16,209
110
Minions Killed
80
0
Camps Cleared
0
410,433
Distance Traveled
347,078
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,692
538
11
2
0
39,681
0
W
Sol
4,307
861
48
10
0
95,610
0
L
Achilles
4,120
824
22
4
0
96,041
0
L
Zeus
2,753
551
10
2
0
33,184
1
L
Cerberus
3,343
669
12
2
0
63,936
0
L
Thanatos
3,301
660
25
5
0
114,236
0
W
Fafnir
3,331
666
10
2
0
115,103
0
W
Anhur
2,591
518
0
0
0
0
0
W
Fenrir
3,338
668
18
4
0
100,308
0
W
Thanatos
3,427
685
34
7
0
99,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role