Player Matchup

Bacchus
Bacchus
Bronze IV
Baliger
Bacchus
Bronze IV
Level 101
God Stats
3W - 1L
1,727 SR
Queue Stats
55W - 67L
1,224 MMR
Solo
Nu Wa
Nu Wa
Silver II
Egirl mercy8077
Nu Wa
Silver II
Level 122
God Stats
33W - 38L
1,443 SR
Queue Stats
424W - 450L
1,178 MMR
Solo
Osiris
Osiris
Silver I
Niceberserker
Osiris
Silver I
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 158L
1,141 MMR
Solo
Anhur
Anhur
Silver III
Voyaged
Anhur
Silver III
Level 102
God Stats
2W - 6L
1,463 SR
Queue Stats
19W - 36L
1,178 MMR
Solo
Loki
Loki
Silver III
keviKJ1560
Loki
Silver III
Level 102
God Stats
0W - 2L
1,783 SR
Queue Stats
7W - 13L
1,261 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,583 SR
1,196 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,498 SR
1,196 MMR
King Arthur
King Arthur
Bronze III
AchillesMMA300
King Arthur
Bronze III
Level 139
God Stats
11W - 18L
1,412 SR
Queue Stats
106W - 115L
1,263 MMR
Solo
Shiva
Shiva
Gold V
BigCountry6925
Shiva
Gold V
Level 108
God Stats
2W - 2L
1,523 SR
Queue Stats
265W - 277L
1,212 MMR
Solo
Ullr
Ullr
Silver II
Zero Envyz
Ullr
Silver II
Level 124
God Stats
11W - 17L
1,400 SR
Queue Stats
158W - 191L
1,160 MMR
Solo
Janus
Janus
Silver II
frdjlbgar
Janus
Silver II
Level 85
God Stats
4W - 3L
1,742 SR
Queue Stats
120W - 121L
1,237 MMR
Solo
Nemesis
Nemesis
Silver II
primarychad
Nemesis
Silver II
Level 149
God Stats
9W - 10L
1,411 SR
Queue Stats
461W - 463L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Baliger
Bacchus
8
2 / 1 / 3
5,693
438
5,419
9,334
8,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 1
6,460
497
6,683
8,331
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 3
5,998
461
6,270
14,793
14,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Voyaged
Anhur
10
0 / 3 / 3
6,180
475
6,877
8,518
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 2 / 0
7,423
571
5,964
11,245
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BastetAwilixMulanKuzenboFreya

VS

Bans
ThorAo KuangArachneAmaterasuKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AchillesMMA300
King Arthur
12
1 / 2 / 1
7,663
589
9,674
11,957
9,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 7
7,303
562
6,345
10,074
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 0
7,012
539
3,486
9,534
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
frdjlbgar
Janus
13
4 / 0 / 3
7,651
589
8,819
5,691
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
primarychad
Nemesis
13
3 / 1 / 3
7,607
585
6,446
13,968
5,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
12
12
Deaths
7
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AchillesMMA300
King Arthur
1
2
1
0.75
L
Bacchus
Baliger
Bacchus
2
1
3
3.5
W
2
2
7
2.75
L
1
3
1
0.5
L
0
3
3
0.5
L
Anhur
Voyaged
Anhur
0
3
3
0.5
W
2
2
0
1
W
Janus
frdjlbgar
Janus
4
0
3
5.5
L
4
2
0
2
W
Nemesis
primarychad
Nemesis
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,213
Damage
34,770
52,221
Taken
51,224
32,484
Mitigated
27,822
16,609
Healing
12,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AchillesMMA300
King Arthur
9,674
1,657
0
1,724
11,957
9,910
0
900
11,057
8,648
53,991
L
Bacchus
Baliger
Bacchus
5,419
1,084
0
3,397
9,334
8,191
0
2,642
6,566
14,485
0
W
6,345
1,137
206
1,846
10,074
7,350
0
3,220
6,854
0
21,769
L
6,683
1,582
0
1,681
8,331
2,588
62
3,163
4,938
41,837
0
L
6,270
2,115
0
3,613
14,793
14,528
0
1,224
13,569
0
39,263
L
Anhur
Voyaged
Anhur
6,877
3,275
0
2,157
8,518
2,838
0
820
7,620
0
38,904
W
3,486
1,215
0
2,542
9,534
2,975
309
1,668
7,866
0
50,113
W
Janus
frdjlbgar
Janus
8,819
587
0
2,299
5,691
2,221
0
3,125
2,566
59,592
0
L
5,964
1,244
0
5,761
11,245
4,339
0
1,895
9,206
0
67,799
W
Nemesis
primarychad
Nemesis
6,446
2,870
0
4,343
13,968
5,366
0
3,189
10,779
0
71,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,754
Gold Earned
37,236
326
Minions Killed
408
0
Camps Cleared
0
1,234,844
Distance Traveled
1,369,460
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,663
589
97
7
0
276,269
0
L
Bacchus
5,693
438
20
2
0
254,261
1
W
Shiva
7,303
562
29
2
0
280,847
1
L
Nu Wa
6,460
497
72
6
0
240,434
0
L
Osiris
5,998
461
60
5
0
220,394
0
L
Anhur
6,180
475
55
4
0
237,255
2
W
Ullr
7,012
539
81
6
0
238,755
0
W
Janus
7,651
589
98
8
0
278,348
2
L
Loki
7,423
571
119
9
0
282,500
0
W
Nemesis
7,607
585
103
8
0
295,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role