Player Matchup

Anubis
Anubis
 
Anubis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DraCo_115
Ares
Level 18
God Stats
6W - 5L
1,394 SR
Queue Stats
60W - 81L
1,353 Elo+
Party 1
Pele
Pele
KeepContained
Pele
Level 66
God Stats
4W - 3L
1,418 SR
Queue Stats
216W - 236L
1,417 Elo+
Party 1
Ravana
Ravana
SpectralDiety
Ravana
Level 88
God Stats
50W - 28L
1,517 SR
Queue Stats
450W - 437L
1,356 Elo+
Solo
Artemis
Artemis
stereotomek
Artemis
Level 67
God Stats
4W - 3L
1,500 SR
Queue Stats
124W - 132L
1,393 Elo+
Solo
Team Averages
Level 60
1,466 SR
1,404 Elo+

VS

Team Averages
Level 56
1,514 SR
1,406 Elo+
Sobek
Sobek
 
Sobek
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Chop plyzz
King Arthur
Level 66
God Stats
8W - 18L
1,524 SR
Queue Stats
261W - 281L
1,410 Elo+
Party 2
Susano
Susano
JackReacher321
Susano
Level 48
God Stats
33W - 34L
1,481 SR
Queue Stats
84W - 87L
1,429 Elo+
Solo
Anhur
Anhur
LFSLamb19
Anhur
Level 65
God Stats
18W - 10L
1,565 SR
Queue Stats
83W - 77L
1,510 Elo+
Solo
Poseidon
Poseidon
YourDaddy666
Poseidon
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 20L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 2 / 1
6,918
629
4,349
6,266
2,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
8
0 / 2 / 3
5,594
509
1,260
8,058
4,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 2 / 3
6,641
604
4,901
7,714
2,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 0 / 2
7,180
653
6,728
4,684
3,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
stereotomek
Artemis
10
1 / 2 / 0
6,107
555
4,613
7,362
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 3
4,680
425
1,664
3,626
2,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Chop plyzz
King Arthur
10
2 / 3 / 0
5,737
522
3,515
8,877
6,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
3 / 4 / 0
5,572
507
3,260
10,857
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
LFSLamb19
Anhur
10
2 / 1 / 3
5,931
539
5,158
6,068
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
YourDaddy666
Poseidon
10
1 / 4 / 0
5,668
515
3,750
6,986
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
12
Kills
8
8
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
1
2.25
L
Sobek
 
Sobek
0
1
3
1.5
L
King Arthur
Chop plyzz
King Arthur
2
3
0
0.67
W
Ares
0
2
3
0.75
L
3
4
0
0.75
W
4
2
3
2.75
L
Anhur
LFSLamb19
Anhur
2
1
3
3.5
W
3
0
2
4
L
Poseidon
YourDaddy666
Poseidon
1
4
0
0.25
W
Artemis
stereotomek
Artemis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,851
Damage
17,347
34,084
Taken
36,414
14,954
Mitigated
16,500
9,441
Healing
8,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,349
48
0
3,782
6,266
2,565
718
1,232
5,034
52,759
0
L
Sobek
 
Sobek
1,664
211
85
541
3,626
2,703
0
941
2,685
5,602
46
L
King Arthur
Chop plyzz
King Arthur
3,515
651
0
508
8,877
6,716
0
474
8,403
0
31,164
W
Ares
1,260
134
0
1,834
8,058
4,089
0
1,497
6,561
15,046
0
L
3,260
1,023
0
3,965
10,857
3,527
0
1,950
8,907
0
27,799
W
4,901
1,146
0
547
7,714
2,607
660
2,040
5,674
0
40,289
L
Anhur
LFSLamb19
Anhur
5,158
2,501
0
2,477
6,068
1,914
0
721
5,347
0
32,805
W
6,728
1,999
0
1,295
4,684
3,244
106
0
4,684
0
49,766
L
Poseidon
YourDaddy666
Poseidon
3,750
482
0
1,396
6,986
1,640
178
1,523
5,463
42,693
0
W
Artemis
stereotomek
Artemis
4,613
2,621
0
1,983
7,362
2,449
0
599
6,763
0
36,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
27,588
301
Minions Killed
240
0
Camps Cleared
0
1,104,124
Distance Traveled
1,056,389
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,918
629
90
8
0
223,459
0
L
Sobek
4,680
425
6
1
0
183,450
0
L
King Arthur
5,737
522
55
5
0
226,518
0
W
Ares
5,594
509
19
2
0
232,190
0
L
Susano
5,572
507
53
5
0
231,522
0
W
Pele
6,641
604
52
5
0
237,264
0
L
Anhur
5,931
539
57
5
0
199,058
3
W
Ravana
7,180
653
84
8
0
207,836
0
L
Poseidon
5,668
515
69
6
0
215,841
2
W
Artemis
6,107
555
56
5
0
203,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role