Player Matchup

Ymir
Ymir
AstroDT
Ymir
Level 145
God Stats
1W - 1L
1,305 SR
Queue Stats
68W - 69L
1,476 Elo+
Party 2
Heimdallr
Heimdallr
BUTCHDOG54
Heimdallr
Level 123
God Stats
3W - 2L
1,488 SR
Queue Stats
72W - 70L
1,479 Elo+
Party 2
Bacchus
Bacchus
BillSlithers
Bacchus
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 61L
1,469 Elo+
Party 2
Hera
Hera
RabbitRH
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
UmaPurrman
Nu Wa
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 61L
1,494 Elo+
Party 2
Team Averages
Level 123
1,459 SR
1,479 Elo+

VS

Team Averages
Level 145
1,510 SR
1,488 Elo+
Vamana
Vamana
 
Vamana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MercaneryHit
Gilgamesh
Level 132
God Stats
2W - 3L
1,473 SR
Queue Stats
201W - 200L
1,586 Elo+
Party 1
Sun Wukong
Sun Wukong
NYKINGB
Sun Wukong
Level 146
God Stats
9W - 11L
1,479 SR
Queue Stats
442W - 438L
1,542 Elo+
Party 1
Sol
Sol
PoOkYjOhNsOn
Sol
Level 243
God Stats
8W - 14L
1,330 SR
Queue Stats
865W - 883L
1,517 Elo+
Party 1
Merlin
Merlin
ShãttèŕÐŕèãmź
Merlin
Level 45
God Stats
4W - 2L
1,766 SR
Queue Stats
103W - 153L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AstroDT
Ymir
18
3 / 2 / 19
11,708
781
10,025
18,878
23,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
BUTCHDOG54
Heimdallr
19
7 / 1 / 14
11,657
777
17,946
15,269
10,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
BillSlithers
Bacchus
17
4 / 1 / 18
11,293
753
5,730
12,032
15,677
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hera
20
11 / 1 / 12
12,171
811
18,941
9,554
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
19
0 / 0 / 23
10,604
707
17,440
9,524
5,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 4 / 2
8,999
600
5,613
11,795
6,900
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
MercaneryHit
Gilgamesh
16
3 / 9 / 2
10,020
668
10,619
20,206
17,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
NYKINGB
Sun Wukong
15
0 / 5 / 5
9,229
615
12,047
16,370
15,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 2 / 5
9,981
665
20,211
14,615
7,003
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
1 / 5 / 1
9,329
622
9,069
11,019
5,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
20
25
Kills
5
5
Deaths
25
86
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
4
2
0.5
W
Ymir
AstroDT
Ymir
3
2
19
6.25
W
Heimdallr
BUTCHDOG54
Heimdallr
7
1
14
14
W
Bacchus
BillSlithers
Bacchus
4
1
18
13
L
Gilgamesh
MercaneryHit
Gilgamesh
3
9
2
0.44
L
Sun Wukong
NYKINGB
Sun Wukong
0
5
5
0.5
L
0
2
5
1.25
W
Hera
11
1
12
17
L
1
5
1
0.3
W
Nu Wa
0
0
23
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,082
Damage
57,559
65,257
Taken
74,005
59,838
Mitigated
52,531
25,695
Healing
21,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,613
2,108
1,365
1,979
11,795
6,900
0
7,359
4,436
0
17,693
W
Ymir
AstroDT
Ymir
10,025
1,134
2,607
3,947
18,878
23,339
0
8,788
9,803
14,171
709
W
Heimdallr
BUTCHDOG54
Heimdallr
17,946
7,249
3,845
5,868
15,269
10,272
3,284
7,441
7,700
0
49,384
W
Bacchus
BillSlithers
Bacchus
5,730
377
622
2,470
12,032
15,677
478
5,784
6,030
12,137
0
L
Gilgamesh
MercaneryHit
Gilgamesh
10,619
1,630
440
1,446
20,206
17,683
0
14,254
5,952
0
18,009
L
Sun Wukong
NYKINGB
Sun Wukong
12,047
871
760
3,406
16,370
15,515
0
11,991
4,379
0
30,380
L
20,211
3,954
1,466
8,064
14,615
7,003
0
10,447
4,168
67,227
0
W
Hera
18,941
3,825
1,933
920
9,554
5,293
1,384
4,017
5,537
38,023
0
L
9,069
90
946
1,579
11,019
5,430
0
7,376
3,643
29,048
0
W
Nu Wa
17,440
4,469
1,850
1,633
9,524
5,257
804
3,250
6,133
38,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,433
Gold Earned
47,558
179
Minions Killed
201
0
Camps Cleared
0
1,380,472
Distance Traveled
1,322,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,999
600
29
2
0
250,990
0
W
Ymir
11,708
781
7
0
0
246,651
0
W
Heimdallr
11,657
777
71
5
0
270,303
0
W
Bacchus
11,293
753
14
1
0
287,163
0
L
Gilgamesh
10,020
668
17
1
0
228,396
0
L
Sun Wukong
9,229
615
24
2
0
256,713
0
L
Sol
9,981
665
87
6
0
284,883
0
W
Hera
12,171
811
46
3
0
278,644
0
L
Merlin
9,329
622
44
3
0
301,161
0
W
Nu Wa
10,604
707
41
3
0
297,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role