Player Matchup

Hachiman
Hachiman
BrxíN
Hachiman
Level 122
God Stats
18W - 6L
1,869 SR
Queue Stats
646W - 279L
1,801 Elo+
Party 1
Ravana
Ravana
IVIаx
Ravana
Level 146
God Stats
2W - 2L
1,494 SR
Queue Stats
139W - 105L
1,604 Elo+
Party 1
Scylla
Scylla
Kuddels
Scylla
Level 192
God Stats
1W - 11L
1,448 SR
Queue Stats
126W - 120L
1,590 Elo+
Party 1
Arachne
Arachne
PhilippAmthor
Arachne
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 65L
1,565 Elo+
Party 1
Fafnir
Fafnir
Uwe666b
Fafnir
Level 177
God Stats
4W - 1L
1,564 SR
Queue Stats
67W - 69L
1,587 Elo+
Party 1
Team Averages
Level 142
1,575 SR
1,629 Elo+

VS

Team Averages
Level 160
1,538 SR
1,541 Elo+
Skadi
Skadi
 
Skadi
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Degovi
Merlin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,623 Elo+
Solo
Ares
Ares
Fernando LF7687
Ares
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
385W - 400L
1,479 Elo+
Solo
Rama
Rama
IGuiter
Rama
Level 176
God Stats
10W - 9L
1,578 SR
Queue Stats
337W - 299L
1,535 Elo+
Solo
Thor
Thor
player5674784
Thor
Level 190
God Stats
12W - 15L
1,610 SR
Queue Stats
267W - 231L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BrxíN
Hachiman
13
2 / 1 / 2
7,342
667
7,594
6,426
2,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
IVIаx
Ravana
13
9 / 1 / 1
8,488
772
12,046
9,657
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Kuddels
Scylla
12
3 / 1 / 4
7,023
638
3,823
3,742
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
12
4 / 2 / 1
6,971
634
5,184
10,236
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
Uwe666b
Fafnir
10
1 / 0 / 5
6,425
584
2,086
4,854
4,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 7 / 0
5,775
525
3,629
10,604
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Degovi
Merlin
12
0 / 1 / 3
6,467
588
4,664
5,466
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

4
0 / 1 / 1
4,527
412
902
3,983
2,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
IGuiter
Rama
9
1 / 4 / 0
5,742
522
4,149
9,768
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
3 / 6 / 1
5,875
534
3,739
11,921
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
19
Kills
5
5
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
7
0
0.14
W
Hachiman
BrxíN
Hachiman
2
1
2
3
L
Merlin
Degovi
Merlin
0
1
3
1.5
L
0
1
1
0.5
L
Rama
IGuiter
Rama
1
4
0
0.25
W
Ravana
IVIаx
Ravana
9
1
1
9.5
W
Scylla
Kuddels
Scylla
3
1
4
5
W
Arachne
4
2
1
2.25
W
Fafnir
Uwe666b
Fafnir
1
0
5
3.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,733
Damage
17,083
34,915
Taken
41,742
15,826
Mitigated
12,794
14,174
Healing
6,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,629
1,679
0
1,103
10,604
2,012
0
0
10,604
0
28,021
W
Hachiman
BrxíN
Hachiman
7,594
5,480
0
3,361
6,426
2,369
0
707
5,719
0
66,046
L
Merlin
Degovi
Merlin
4,664
224
0
460
5,466
1,591
0
1,224
4,242
50,783
0
L
902
75
0
1,170
3,983
2,473
0
627
3,356
6,046
0
L
Rama
IGuiter
Rama
4,149
3,641
0
3,223
9,768
3,242
0
1,138
8,630
0
40,373
W
Ravana
IVIаx
Ravana
12,046
3,335
0
4,289
9,657
4,249
0
1,177
8,480
0
59,578
W
Scylla
Kuddels
Scylla
3,823
630
0
781
3,742
1,189
0
741
3,001
56,994
0
W
Arachne
5,184
3,779
0
3,480
10,236
3,775
793
1,931
8,305
0
55,800
W
Fafnir
Uwe666b
Fafnir
2,086
537
0
2,263
4,854
4,244
0
1,010
3,844
11,569
0
L
3,739
1,513
0
427
11,921
3,476
0
2,920
9,001
0
30,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,249
Gold Earned
28,386
387
Minions Killed
304
0
Camps Cleared
0
1,143,461
Distance Traveled
925,064
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,775
525
48
4
0
182,271
4
W
Hachiman
7,342
667
107
10
0
217,016
0
L
Merlin
6,467
588
107
10
0
226,123
3
L
Ares
4,527
412
5
0
0
92,603
0
L
Rama
5,742
522
89
8
0
212,269
2
W
Ravana
8,488
772
87
8
0
234,925
2
W
Scylla
7,023
638
103
9
0
214,303
0
W
Arachne
6,971
634
78
7
0
238,078
0
W
Fafnir
6,425
584
12
1
0
239,139
1
L
Thor
5,875
534
55
5
0
211,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role