Player Matchup

Nu Wa
Nu Wa
BoikotF
Nu Wa
Level 66
God Stats
31W - 26L
1,537 SR
Queue Stats
103W - 119L
1,447 Elo+
Solo
Kumbhakarna
Kumbhakarna
SmileyBehemoth
Kumbhakarna
Level 70
God Stats
2W - 3L
1,520 SR
Queue Stats
10W - 16L
1,344 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WAKA FX
Cu Chulainn
Level 88
God Stats
0W - 1L
1,717 SR
Queue Stats
411W - 373L
1,404 Elo+
Solo
Medusa
Medusa
Zzhkl_02
Medusa
Level 120
God Stats
4W - 1L
1,953 SR
Queue Stats
32W - 39L
1,431 Elo+
Party 2
Mercury
Mercury
xAlphaxLivex
Mercury
Level 64
God Stats
13W - 8L
1,500 SR
Queue Stats
256W - 275L
1,426 Elo+
Solo
Team Averages
Level 82
1,646 SR
1,410 Elo+

VS

Team Averages
Level 84
1,545 SR
1,400 Elo+
Nike
Nike
AustiXnx
Nike
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 128L
1,357 Elo+
Party 1
Heimdallr
Heimdallr
Soalheiro385
Heimdallr
Level 93
God Stats
1W - 1L
1,788 SR
Queue Stats
264W - 290L
1,464 Elo+
Party 3
Ymir
Ymir
Tjiro_Kamado
Ymir
Level 22
God Stats
4W - 3L
1,455 SR
Queue Stats
57W - 53L
1,294 Elo+
Party 1
Ix Chel
Ix Chel
lucasginn
Ix Chel
Level 159
God Stats
11W - 11L
1,456 SR
Queue Stats
649W - 631L
1,482 Elo+
Party 3
Arachne
Arachne
rokop19
Arachne
Level 67
God Stats
6W - 5L
1,529 SR
Queue Stats
66W - 65L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BoikotF
Nu Wa
16
0 / 5 / 3
9,692
421
13,961
15,672
5,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
SmileyBehemoth
Kumbhakarna
14
0 / 3 / 4
9,696
422
5,530
25,167
14,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
WAKA FX
Cu Chulainn
15
1 / 5 / 1
9,904
431
13,858
22,601
22,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Zzhkl_02
Medusa
15
3 / 2 / 2
10,001
435
11,650
12,477
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
xAlphaxLivex
Mercury
17
3 / 3 / 1
10,948
476
10,824
17,499
7,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
17
4 / 1 / 7
11,864
516
15,971
21,860
24,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Soalheiro385
Heimdallr
17
2 / 3 / 3
10,935
475
10,789
12,854
6,148
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 1 / 9
10,130
440
5,927
12,977
13,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
lucasginn
Ix Chel
19
7 / 2 / 5
12,734
554
20,967
15,533
6,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
rokop19
Arachne
20
5 / 0 / 7
12,762
555
13,063
19,376
9,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
7
Kills
18
18
Deaths
7
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nike
4
1
7
7.5
L
Nu Wa
BoikotF
Nu Wa
0
5
3
0.3
L
Kumbhakarna
SmileyBehemoth
Kumbhakarna
0
3
4
0.67
W
Heimdallr
Soalheiro385
Heimdallr
2
3
3
1.17
W
0
1
9
4.5
L
Cu Chulainn
WAKA FX
Cu Chulainn
1
5
1
0.3
L
Medusa
Zzhkl_02
Medusa
3
2
2
2
W
Ix Chel
lucasginn
Ix Chel
7
2
5
4.75
W
Arachne
rokop19
Arachne
5
0
7
8.5
L
Mercury
xAlphaxLivex
Mercury
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,823
Damage
66,717
93,416
Taken
82,600
55,009
Mitigated
60,391
21,797
Healing
19,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
15,971
1,756
0
1,724
21,860
24,202
244
2,433
19,427
446
85,395
L
Nu Wa
BoikotF
Nu Wa
13,961
3,040
0
3,081
15,672
5,406
74
10,007
5,665
86,031
0
L
Kumbhakarna
SmileyBehemoth
Kumbhakarna
5,530
180
3,358
8,920
25,167
14,719
127
8,392
16,775
22,084
0
W
Heimdallr
Soalheiro385
Heimdallr
10,789
6,626
0
4,593
12,854
6,148
1,085
4,157
8,697
0
86,285
W
5,927
538
0
2,650
12,977
13,387
0
3,843
9,134
28,562
0
L
Cu Chulainn
WAKA FX
Cu Chulainn
13,858
2,142
0
1,616
22,601
22,858
120
2,118
20,483
2,287
63,262
L
Medusa
Zzhkl_02
Medusa
11,650
4,750
0
3,277
12,477
4,620
656
5,075
7,402
0
83,077
W
Ix Chel
lucasginn
Ix Chel
20,967
1,575
1,629
4,171
15,533
6,996
1,918
7,580
7,953
122,554
0
W
Arachne
rokop19
Arachne
13,063
8,694
0
5,037
19,376
9,658
1,008
2,588
16,788
67
127,169
L
Mercury
xAlphaxLivex
Mercury
10,824
2,958
0
1,545
17,499
7,406
1,683
3,138
14,351
0
114,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,241
Gold Earned
58,425
541
Minions Killed
599
0
Camps Cleared
0
2,172,456
Distance Traveled
2,248,293
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,864
516
120
5
0
451,345
0
L
Nu Wa
9,692
421
123
5
0
375,659
3
L
Kumbhakarna
9,696
422
23
1
0
423,546
0
W
Heimdallr
10,935
475
121
5
0
376,812
2
W
Ymir
10,130
440
41
2
0
423,456
0
L
Cu Chulainn
9,904
431
96
4
0
450,802
0
L
Medusa
10,001
435
137
6
0
421,132
0
W
Ix Chel
12,734
554
175
8
0
433,143
3
W
Arachne
12,762
555
142
6
0
563,537
0
L
Mercury
10,948
476
162
7
0
501,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role