Player Matchup

Agni
Agni
Bunjimon
Agni
Level 129
God Stats
4W - 5L
1,638 SR
Queue Stats
60W - 56L
1,614 Elo+
Solo
Da Ji
Da Ji
OneThiccMistress
Da Ji
Level 154
God Stats
4W - 6L
1,551 SR
Queue Stats
284W - 250L
1,558 Elo+
Party 3
Cernunnos
Cernunnos
TheBonoboHobo
Cernunnos
Level 128
God Stats
18W - 10L
1,500 SR
Queue Stats
65W - 60L
1,602 Elo+
Party 3
King Arthur
King Arthur
TwoWlrds
King Arthur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
682W - 553L
1,662 Elo+
Party 2
Charon
Charon
XDarko_GlitcherX
Charon
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 5L
1,688 Elo+
Party 2
Team Averages
Level 136
1,538 SR
1,625 Elo+

VS

Team Averages
Level 100
1,511 SR
1,609 Elo+
Athena
Athena
CptnInk
Athena
Level 125
God Stats
4W - 6L
1,339 SR
Queue Stats
735W - 625L
1,565 Elo+
Party 1
Thanatos
Thanatos
Numeinor
Thanatos
Level 87
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 34L
1,612 Elo+
Solo
Tiamat
Tiamat
Reshicrom6
Tiamat
Level 102
God Stats
3W - 3L
1,631 SR
Queue Stats
343W - 254L
1,643 Elo+
Solo
Neith
Neith
SuppleFemboy
Neith
Level 63
God Stats
4W - 7L
1,612 SR
Queue Stats
380W - 261L
1,663 Elo+
Solo
King Arthur
King Arthur
slappyjackey
King Arthur
Level 121
God Stats
5W - 8L
1,471 SR
Queue Stats
645W - 534L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
3 / 1 / 3
8,290
592
8,887
5,305
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 2 / 4
8,709
622
11,797
11,051
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
TheBonoboHobo
Cernunnos
14
3 / 1 / 2
8,439
603
8,864
10,701
4,152
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
TwoWlrds
King Arthur
14
2 / 0 / 5
8,670
619
12,408
16,665
16,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 0 / 7
7,327
523
6,073
9,594
7,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CptnInk
Athena
8
0 / 3 / 0
5,946
425
4,141
16,011
11,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Numeinor
Thanatos
11
1 / 6 / 0
6,452
461
5,064
15,263
5,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Reshicrom6
Tiamat
13
2 / 2 / 0
7,638
546
6,948
9,747
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 1
7,032
502
8,618
9,844
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
slappyjackey
King Arthur
12
1 / 4 / 0
7,249
518
6,383
16,027
15,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
17
Kills
4
4
Deaths
17
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
3
1
3
4.5
L
Athena
CptnInk
Athena
0
3
0
0
L
Thanatos
Numeinor
Thanatos
1
6
0
0.17
W
9
2
4
5.5
L
Tiamat
Reshicrom6
Tiamat
2
2
0
1
L
0
2
1
0.25
W
Cernunnos
TheBonoboHobo
Cernunnos
3
1
2
4
W
King Arthur
TwoWlrds
King Arthur
2
0
5
4.5
W
0
0
7
3.5
L
King Arthur
slappyjackey
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,029
Damage
31,154
53,316
Taken
66,892
34,643
Mitigated
41,865
19,073
Healing
19,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,887
681
0
1,125
5,305
2,022
41
2,092
3,213
57,061
0
L
Athena
CptnInk
Athena
4,141
813
341
3,528
16,011
11,834
0
5,495
10,236
19,241
0
L
Thanatos
Numeinor
Thanatos
5,064
2,103
0
7,442
15,263
5,842
0
1,310
13,791
0
50,555
W
11,797
3,927
0
4,567
11,051
4,540
0
3,218
7,833
0
56,352
L
Tiamat
Reshicrom6
Tiamat
6,948
783
0
2,548
9,747
5,170
0
4,055
5,463
65,625
0
L
8,618
3,185
0
2,709
9,844
3,368
0
2,305
7,495
0
63,793
W
Cernunnos
TheBonoboHobo
Cernunnos
8,864
4,785
0
5,897
10,701
4,152
725
862
9,839
0
74,906
W
King Arthur
TwoWlrds
King Arthur
12,408
1,384
0
4,402
16,665
16,148
0
1,714
14,951
0
75,728
W
6,073
825
0
3,082
9,594
7,781
64
3,930
5,664
21,435
0
L
King Arthur
slappyjackey
King Arthur
6,383
1,164
0
2,608
16,027
15,651
0
1,041
14,947
0
54,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,435
Gold Earned
34,317
429
Minions Killed
421
0
Camps Cleared
0
1,499,267
Distance Traveled
1,446,065
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,290
592
112
8
0
300,551
5
L
Athena
5,946
425
19
1
0
316,500
7
L
Thanatos
6,452
461
74
5
0
291,423
0
W
Da Ji
8,709
622
73
5
0
346,771
1
L
Tiamat
7,638
546
125
9
0
269,942
3
L
Neith
7,032
502
114
8
0
286,965
4
W
Cernunnos
8,439
603
118
8
0
281,583
4
W
King Arthur
8,670
619
101
7
0
283,589
0
W
Charon
7,327
523
25
2
0
286,773
2
L
King Arthur
7,249
518
89
6
0
281,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role