Player Matchup

Kuzenbo
Kuzenbo
Silver IV
DevoGord14
Kuzenbo
Silver IV
Level 118
God Stats
7W - 12L
1,501 SR
Queue Stats
17W - 32L
1,382 MMR
Party 2
Fenrir
Fenrir
Silver III
Kudz53
Fenrir
Silver III
Level 144
God Stats
0W - 3L
1,258 SR
Queue Stats
30W - 41L
1,372 MMR
Party 2
Merlin
Merlin
Silver II
Mrnarrtor
Merlin
Silver II
Level 67
God Stats
1W - 1L
1,648 SR
Queue Stats
17W - 26L
1,369 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,469 SR
1,374 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,460 SR
1,371 MMR
Vulcan
Vulcan
Gold I
XToYourEternityx
Vulcan
Gold I
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 64L
1,542 MMR
Party 1
Shiva
Shiva
Silver I
ted2raw
Shiva
Silver I
Level 157
God Stats
5W - 3L
1,452 SR
Queue Stats
46W - 58L
1,254 MMR
Party 1
Arachne
Arachne
Silver II
willthegreat313
Arachne
Silver II
Level 152
God Stats
8W - 6L
1,427 SR
Queue Stats
461W - 619L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DevoGord14
Kuzenbo
12
0 / 4 / 4
9,438
726
4,392
17,029
17,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Kudz53
Fenrir
13
4 / 7 / 0
10,471
805
6,987
21,473
14,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Mrnarrtor
Merlin
13
2 / 7 / 2
10,154
781
11,528
16,875
6,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AchillesGaneshaMorgan Le FayGeb

VS

Bans
MartichorasMedusaAthenaJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 10
11,765
905
23,745
9,674
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
ted2raw
Shiva
14
4 / 2 / 12
11,108
854
15,117
17,236
17,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
7 / 2 / 8
11,468
882
10,019
13,230
7,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
6
Kills
18
18
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DevoGord14
Kuzenbo
0
4
4
0.5
L
Fenrir
Kudz53
Fenrir
4
7
0
0.57
L
Merlin
Mrnarrtor
Merlin
2
7
2
0.43
W
7
2
10
6
W
Shiva
ted2raw
Shiva
4
2
12
5
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,907
Damage
48,881
55,377
Taken
40,140
38,769
Mitigated
28,930
5,978
Healing
15,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DevoGord14
Kuzenbo
4,392
1,636
0
1,514
17,029
17,992
0
7,123
9,488
18,123
2,527
L
Fenrir
Kudz53
Fenrir
6,987
1,614
0
2,646
21,473
14,515
0
9,862
11,227
9,312
17,099
L
Merlin
Mrnarrtor
Merlin
11,528
724
323
1,495
16,875
6,262
0
5,966
10,563
52,107
0
W
23,745
7,228
0
2,827
9,674
4,117
1,806
4,764
4,910
62,865
0
W
Shiva
ted2raw
Shiva
15,117
2,230
292
7,166
17,236
17,359
0
7,932
9,304
0
43,791
W
10,019
8,358
0
5,626
13,230
7,454
1,272
5,465
7,765
0
41,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,063
Gold Earned
34,341
135
Minions Killed
173
0
Camps Cleared
0
706,171
Distance Traveled
828,578
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,438
726
27
2
0
240,536
0
L
Fenrir
10,471
805
30
2
0
226,334
2
L
Merlin
10,154
781
78
6
0
239,301
0
W
Vulcan
11,765
905
65
5
0
279,693
3
W
Shiva
11,108
854
61
5
0
278,390
0
W
Arachne
11,468
882
47
4
0
270,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role