Player Matchup

Arachne
Arachne
HazardousOOF
Arachne
Level 124
God Stats
2W - 4L
1,359 SR
Queue Stats
128W - 135L
1,514 Elo+
Party 2
Ares
Ares
Mystic-booger
Ares
Level 27
God Stats
1W - 5L
1,575 SR
Queue Stats
26W - 26L
1,535 Elo+
Party 2
Thoth
Thoth
ShrimplyShelfish
Thoth
Level 157
God Stats
0W - 2L
1,503 SR
Queue Stats
172W - 173L
1,551 Elo+
Party 2
Amaterasu
Amaterasu
Undeadreese
Amaterasu
Level 43
God Stats
0W - 1L
1,711 SR
Queue Stats
39W - 52L
1,529 Elo+
Party 2
Chronos
Chronos
yobpn
Chronos
Level 28
God Stats
1W - 1L
1,758 SR
Queue Stats
11W - 8L
1,651 Elo+
Party 2
Team Averages
Level 76
1,581 SR
1,556 Elo+

VS

Team Averages
Level 127
1,527 SR
1,618 Elo+
Osiris
Osiris
DrunkFool
Osiris
Level 167
God Stats
2W - 0L
1,781 SR
Queue Stats
375W - 312L
1,589 Elo+
Party 1
Ullr
Ullr
KirkJustice
Ullr
Level 96
God Stats
27W - 32L
1,512 SR
Queue Stats
390W - 322L
1,639 Elo+
Solo
Raijin
Raijin
StR4UsS
Raijin
Level 178
God Stats
6W - 4L
1,288 SR
Queue Stats
128W - 102L
1,596 Elo+
Party 1
Bacchus
Bacchus
Zeddrak
Bacchus
Level 41
God Stats
4W - 1L
1,446 SR
Queue Stats
12W - 5L
1,653 Elo+
Party 1
Arachne
Arachne
ace0770
Arachne
Level 152
God Stats
9W - 4L
1,610 SR
Queue Stats
324W - 308L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HazardousOOF
Arachne
11
1 / 5 / 1
6,986
466
6,165
16,070
6,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 3 / 1
7,693
513
4,778
16,183
15,656
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 5 / 1
8,003
534
5,889
9,612
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Undeadreese
Amaterasu
13
1 / 4 / 0
7,768
518
6,092
22,060
12,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
yobpn
Chronos
13
0 / 5 / 1
7,652
510
7,908
11,233
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DrunkFool
Osiris
14
1 / 2 / 4
8,681
579
12,916
15,866
18,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 3
9,213
614
7,362
9,600
4,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
StR4UsS
Raijin
15
6 / 1 / 3
9,027
602
12,536
6,030
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Zeddrak
Bacchus
13
3 / 0 / 6
8,320
555
6,392
9,084
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
ace0770
Arachne
16
6 / 1 / 9
9,694
646
14,549
15,816
6,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
21
22
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Osiris
DrunkFool
Osiris
1
2
4
1.5
L
Arachne
HazardousOOF
Arachne
1
5
1
0.3
W
5
1
3
6.5
L
1
3
1
0.5
L
2
5
1
0.5
W
Raijin
StR4UsS
Raijin
6
1
3
7.5
L
Amaterasu
Undeadreese
Amaterasu
1
4
0
0.25
W
Bacchus
Zeddrak
Bacchus
3
0
6
6
W
Arachne
ace0770
Arachne
6
1
9
10.5
L
Chronos
yobpn
Chronos
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,832
Damage
53,755
75,158
Taken
56,396
44,226
Mitigated
41,411
20,751
Healing
16,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DrunkFool
Osiris
12,916
6,536
0
6,785
15,866
18,115
140
1,921
13,945
0
69,610
L
Arachne
HazardousOOF
Arachne
6,165
3,434
0
4,184
16,070
6,699
0
3,186
12,884
0
46,699
W
7,362
1,675
0
1,125
9,600
4,655
740
5,717
3,883
0
72,785
L
4,778
673
0
2,735
16,183
15,656
0
5,885
10,298
23,330
0
L
5,889
371
0
1,149
9,612
3,954
0
7,005
2,607
67,023
0
W
Raijin
StR4UsS
Raijin
12,536
972
0
750
6,030
2,203
570
3,528
2,502
83,689
0
L
Amaterasu
Undeadreese
Amaterasu
6,092
4,209
0
11,150
22,060
12,662
0
2,687
19,373
0
58,479
W
Bacchus
Zeddrak
Bacchus
6,392
627
0
2,112
9,084
9,659
175
2,510
6,574
18,150
0
W
Arachne
ace0770
Arachne
14,549
10,004
0
6,065
15,816
6,779
0
4,899
10,917
0
88,462
L
Chronos
yobpn
Chronos
7,908
2,651
0
1,533
11,233
5,255
0
165
11,068
66,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,102
Gold Earned
44,935
466
Minions Killed
537
0
Camps Cleared
0
1,477,108
Distance Traveled
1,546,630
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,681
579
103
7
0
258,252
0
L
Arachne
6,986
466
82
5
0
326,159
1
W
Ullr
9,213
614
120
8
0
287,241
3
L
Ares
7,693
513
32
2
0
296,307
3
L
Thoth
8,003
534
137
9
0
283,478
2
W
Raijin
9,027
602
157
10
0
287,767
3
L
Amaterasu
7,768
518
88
6
0
276,067
2
W
Bacchus
8,320
555
28
2
0
345,203
1
W
Arachne
9,694
646
129
9
0
368,167
0
L
Chronos
7,652
510
127
8
0
295,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role