Player Matchup

Sylvanus
Sylvanus
Solar
Sylvanus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 61L
1,645 Elo+
Solo
Hachiman
Hachiman
Xxerian
Hachiman
Level 173
God Stats
30W - 17L
1,665 SR
Queue Stats
466W - 443L
1,568 Elo+
Party 1
Thanatos
Thanatos
Zarulil
Thanatos
Level 155
God Stats
21W - 15L
1,685 SR
Queue Stats
204W - 200L
1,518 Elo+
Party 1
Amaterasu
Amaterasu
b_pecan
Amaterasu
Level 148
God Stats
2W - 2L
1,573 SR
Queue Stats
211W - 217L
1,465 Elo+
Party 3
Hel
Hel
liljimcrazy
Hel
Level 124
God Stats
2W - 5L
1,394 SR
Queue Stats
169W - 172L
1,469 Elo+
Party 3
Team Averages
Level 152
1,564 SR
1,533 Elo+

VS

Team Averages
Level 140
1,491 SR
1,598 Elo+
Ao Kuang
Ao Kuang
Eskuanchi
Ao Kuang
Level 145
God Stats
8W - 3L
1,743 SR
Queue Stats
87W - 78L
1,548 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jakedidathing
Morgan Le Fay
Level 144
God Stats
16W - 9L
1,703 SR
Queue Stats
610W - 582L
1,570 Elo+
Solo
Chernobog
Chernobog
Tony-_-Hawking
Chernobog
Level 107
God Stats
3W - 4L
1,304 SR
Queue Stats
55W - 30L
1,661 Elo+
Party 2
Artio
Artio
dialektike
Artio
Level 177
God Stats
2W - 2L
1,524 SR
Queue Stats
1,254W - 1,234L
1,552 Elo+
Solo
Pele
Pele
kei3-10_ahz
Pele
Level 126
God Stats
1W - 0L
1,181 SR
Queue Stats
47W - 29L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Solar
Sylvanus
11
1 / 2 / 5
7,721
515
7,120
14,912
15,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Xxerian
Hachiman
14
3 / 1 / 3
8,729
582
10,605
9,152
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Zarulil
Thanatos
16
6 / 2 / 2
9,298
620
8,572
16,189
7,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
b_pecan
Amaterasu
11
0 / 4 / 0
7,292
486
7,044
16,670
13,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 5 / 4
8,205
547
8,951
11,875
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eskuanchi
Ao Kuang
15
5 / 1 / 1
9,002
600
8,340
14,269
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Jakedidathing
Morgan Le Fay
14
5 / 4 / 1
8,884
592
10,236
8,783
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
Tony-_-Hawking
Chernobog
13
0 / 4 / 2
7,892
526
4,550
10,483
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
11
0 / 4 / 8
7,353
490
5,775
17,779
15,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 0 / 3
9,685
646
13,533
15,690
11,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
13
Kills
14
14
Deaths
13
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Eskuanchi
Ao Kuang
5
1
1
5.5
W
Morgan Le Fay
Jakedidathing
Morgan Le Fay
5
4
1
1.38
L
Sylvanus
Solar
Sylvanus
1
2
5
1.75
W
Chernobog
Tony-_-Hawking
Chernobog
0
4
2
0.25
L
Hachiman
Xxerian
Hachiman
3
1
3
4.5
L
Thanatos
Zarulil
Thanatos
6
2
2
3.5
L
Amaterasu
b_pecan
Amaterasu
0
4
0
0
W
Artio
0
4
8
1
W
4
0
3
5.5
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,292
Damage
42,434
68,798
Taken
67,004
46,349
Mitigated
39,325
33,234
Healing
16,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Eskuanchi
Ao Kuang
8,340
2,407
0
3,865
14,269
5,709
216
4,525
9,636
73,152
0
W
Morgan Le Fay
Jakedidathing
Morgan Le Fay
10,236
545
0
766
8,783
3,328
285
3,527
4,974
64,486
0
L
Sylvanus
Solar
Sylvanus
7,120
1,768
2,761
5,132
14,912
15,137
7
8,096
6,586
28,653
0
W
Chernobog
Tony-_-Hawking
Chernobog
4,550
2,633
0
2,388
10,483
3,464
0
2,128
8,343
0
56,965
L
Hachiman
Xxerian
Hachiman
10,605
7,086
0
3,792
9,152
3,801
1,171
2,221
6,925
0
78,544
L
Thanatos
Zarulil
Thanatos
8,572
1,931
0
10,344
16,189
7,903
0
3,795
12,312
0
82,948
L
Amaterasu
b_pecan
Amaterasu
7,044
3,526
0
4,974
16,670
13,937
0
1,430
15,240
0
49,612
W
Artio
5,775
576
811
3,083
17,779
15,299
168
3,808
13,855
24,416
0
W
13,533
3,465
0
5,406
15,690
11,525
176
1,521
14,125
0
74,446
L
8,951
242
2,242
3,989
11,875
5,571
0
8,127
3,384
48,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,245
Gold Earned
42,816
437
Minions Killed
465
0
Camps Cleared
0
1,503,978
Distance Traveled
1,573,807
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,002
600
100
7
0
364,308
0
W
Morgan Le Fay
8,884
592
116
8
0
312,366
2
L
Sylvanus
7,721
515
39
3
0
292,839
4
W
Chernobog
7,892
526
99
7
0
293,415
0
L
Hachiman
8,729
582
125
8
0
278,778
3
L
Thanatos
9,298
620
106
7
0
370,051
0
L
Amaterasu
7,292
486
76
5
0
246,333
0
W
Artio
7,353
490
28
2
0
301,892
3
W
Pele
9,685
646
122
8
0
301,826
4
L
Hel
8,205
547
91
6
0
315,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role