Player Matchup

Hun Batz
Hun Batz
Cease_System32-
Hun Batz
Level 113
God Stats
37W - 36L
1,670 SR
Queue Stats
308W - 303L
1,546 Elo+
Solo
Ishtar
Ishtar
Eregos
Ishtar
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 137L
1,507 Elo+
Party 2
Hel
Hel
Jòhnny
Hel
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 67L
1,540 Elo+
Party 2
Bellona
Bellona
SouthpawStan
Bellona
Level 126
God Stats
28W - 16L
1,713 SR
Queue Stats
178W - 161L
1,484 Elo+
Solo
Tiamat
Tiamat
xxKAIDOxx
Tiamat
Level 170
God Stats
4W - 5L
1,536 SR
Queue Stats
135W - 120L
1,570 Elo+
Solo
Team Averages
Level 142
1,584 SR
1,529 Elo+

VS

Team Averages
Level 133
1,586 SR
1,535 Elo+
Hercules
Hercules
BR0T3IN SHAKE
Hercules
Level 160
God Stats
10W - 13L
1,588 SR
Queue Stats
496W - 463L
1,555 Elo+
Solo
Surtr
Surtr
ElysiumWasTaken
Surtr
Level 131
God Stats
19W - 17L
1,573 SR
Queue Stats
277W - 234L
1,541 Elo+
Party 1
Zhong Kui
Zhong Kui
MONNSTERJR1
Zhong Kui
Level 120
God Stats
4W - 2L
1,762 SR
Queue Stats
262W - 245L
1,518 Elo+
Solo
Janus
Janus
Sponce10
Janus
Level 148
God Stats
5W - 7L
1,482 SR
Queue Stats
228W - 230L
1,514 Elo+
Solo
Ares
Ares
iNilon
Ares
Level 107
God Stats
10W - 9L
1,523 SR
Queue Stats
183W - 163L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
3 / 7 / 0
6,897
460
4,734
13,305
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Eregos
Ishtar
12
0 / 2 / 2
6,997
466
6,655
11,172
5,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
12
0 / 1 / 0
7,371
491
4,403
8,454
5,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
SouthpawStan
Bellona
13
0 / 4 / 0
7,309
487
11,934
19,919
18,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
xxKAIDOxx
Tiamat
13
1 / 2 / 1
7,298
487
8,228
8,770
5,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BR0T3IN SHAKE
Hercules
14
5 / 0 / 6
8,708
581
5,532
11,872
7,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
3 / 0 / 1
9,430
629
14,238
15,802
11,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
MONNSTERJR1
Zhong Kui
14
4 / 3 / 4
8,481
565
13,252
12,715
10,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Sponce10
Janus
15
2 / 1 / 5
8,851
590
7,309
7,869
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
iNilon
Ares
12
2 / 0 / 3
7,602
507
3,178
10,543
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
16
16
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
BR0T3IN SHAKE
Hercules
5
0
6
8
L
Hun Batz
3
7
0
0.43
W
3
0
1
3.5
L
Ishtar
Eregos
Ishtar
0
2
2
0.5
L
Hel
0
1
0
0
W
Zhong Kui
MONNSTERJR1
Zhong Kui
4
3
4
2
L
Bellona
SouthpawStan
Bellona
0
4
0
0
W
Janus
Sponce10
Janus
2
1
5
4.5
W
Ares
iNilon
Ares
2
0
3
3.5
L
Tiamat
xxKAIDOxx
Tiamat
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,954
Damage
43,509
61,620
Taken
58,801
40,299
Mitigated
41,588
21,679
Healing
17,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BR0T3IN SHAKE
Hercules
5,532
819
0
3,033
11,872
7,658
137
1,828
9,858
0
64,337
L
Hun Batz
4,734
1,221
0
1,857
13,305
5,510
0
5,939
7,306
0
41,547
W
14,238
6,221
0
4,839
15,802
11,467
0
0
15,802
1,146
73,718
L
Ishtar
Eregos
Ishtar
6,655
4,301
0
2,856
11,172
5,038
0
7,269
3,861
0
60,263
L
Hel
4,403
894
2,588
5,072
8,454
5,854
0
4,480
3,910
40,185
0
W
Zhong Kui
MONNSTERJR1
Zhong Kui
13,252
4,068
0
4,187
12,715
10,365
1,307
2,179
10,478
57,364
10,445
L
Bellona
SouthpawStan
Bellona
11,934
7,834
0
7,288
19,919
18,090
0
719
19,200
0
73,573
W
Janus
Sponce10
Janus
7,309
374
0
750
7,869
3,263
0
3,676
4,009
82,152
0
W
Ares
iNilon
Ares
3,178
91
527
3,741
10,543
8,835
264
4,872
5,389
19,032
0
L
Tiamat
xxKAIDOxx
Tiamat
8,228
367
0
2,018
8,770
5,807
0
4,740
3,833
56,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,872
Gold Earned
43,072
458
Minions Killed
479
0
Camps Cleared
0
1,485,535
Distance Traveled
1,598,517
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,708
581
103
7
0
345,789
2
L
Hun Batz
6,897
460
64
4
0
331,822
6
W
Surtr
9,430
629
117
8
0
315,839
0
L
Ishtar
6,997
466
93
6
0
284,275
2
L
Hel
7,371
491
59
4
0
290,751
0
W
Zhong Kui
8,481
565
96
6
0
284,617
1
L
Bellona
7,309
487
129
9
0
285,032
0
W
Janus
8,851
590
142
9
0
353,919
1
W
Ares
7,602
507
21
1
0
298,353
2
L
Tiamat
7,298
487
113
8
0
293,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role