Player Matchup

Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Kll_trooper
Shiva
Level 128
God Stats
102W - 65L
1,655 SR
Queue Stats
694W - 613L
1,512 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Wolfox7
Morgan Le Fay
Level 156
God Stats
43W - 34L
1,581 SR
Queue Stats
211W - 198L
1,495 Elo+
Party 1
Horus
Horus
asenin592
Horus
Level 119
God Stats
27W - 32L
1,453 SR
Queue Stats
309W - 283L
1,536 Elo+
Party 3
Team Averages
Level 124
1,538 SR
1,509 Elo+

VS

Team Averages
Level 142
1,582 SR
1,513 Elo+
Surtr
Surtr
HashBrownClown2
Surtr
Level 128
God Stats
6W - 10L
1,470 SR
Queue Stats
248W - 242L
1,444 Elo+
Solo
Kukulkan
Kukulkan
TheVicVega
Kukulkan
Level 184
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 25L
1,721 Elo+
Party 2
Athena
Athena
Unbound Deity
Athena
Level 161
God Stats
1W - 1L
1,774 SR
Queue Stats
29W - 30L
1,478 Elo+
Party 2
Cupid
Cupid
pjmabs
Cupid
Level 109
God Stats
2W - 5L
1,325 SR
Queue Stats
74W - 83L
1,500 Elo+
Solo
Pele
Pele
xBLOODxRUINx
Pele
Level 128
God Stats
2W - 1L
1,843 SR
Queue Stats
68W - 75L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
3 / 0 / 1
6,614
661
4,239
4,378
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
 
Fenrir
11
5 / 1 / 4
6,410
641
5,205
8,211
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 2 / 3
7,069
707
7,957
9,854
8,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Wolfox7
Morgan Le Fay
12
5 / 0 / 2
6,765
677
7,917
6,278
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
asenin592
Horus
9
1 / 0 / 4
5,182
518
3,258
5,999
4,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,662
566
4,098
11,989
5,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Kukulkan
TheVicVega
Kukulkan
10
0 / 2 / 1
5,489
549
4,991
5,206
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

7
0 / 2 / 0
4,853
485
2,073
8,236
4,074
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
pjmabs
Cupid
7
0 / 5 / 0
4,454
445
1,873
8,533
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 4 / 0
5,224
522
3,558
7,097
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
18
Kills
3
3
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
0
1
3.5
W
Fenrir
 
Fenrir
5
1
4
7
L
1
5
1
0.3
W
4
2
3
2.75
L
Kukulkan
TheVicVega
Kukulkan
0
2
1
0.25
L
0
2
0
0
W
Morgan Le Fay
Wolfox7
Morgan Le Fay
5
0
2
6
W
Horus
asenin592
Horus
1
0
4
3
L
Cupid
pjmabs
Cupid
0
5
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,576
Damage
16,593
34,720
Taken
41,061
20,467
Mitigated
16,533
14,122
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,239
1,514
0
2,887
4,378
1,651
295
382
3,996
44,725
602
W
Fenrir
 
Fenrir
5,205
1,672
0
2,405
8,211
3,311
0
1,576
6,635
0
42,410
L
4,098
1,273
0
3,162
11,989
5,779
0
173
11,816
344
35,055
W
7,957
750
165
1,759
9,854
8,489
0
219
9,635
717
47,353
L
Kukulkan
TheVicVega
Kukulkan
4,991
339
0
900
5,206
2,079
0
2,811
2,395
44,797
0
L
2,073
559
913
1,972
8,236
4,074
0
4,045
3,908
11,041
0
W
Morgan Le Fay
Wolfox7
Morgan Le Fay
7,917
981
261
1,854
6,278
2,576
420
3,449
2,829
52,439
0
W
Horus
asenin592
Horus
3,258
1,227
2,016
2,775
5,999
4,440
27
1,847
4,152
0
14,906
L
Cupid
pjmabs
Cupid
1,873
1,041
84
1,478
8,533
2,304
0
3,894
4,249
0
18,004
L
3,558
976
0
1,262
7,097
2,297
0
1,158
5,878
0
21,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,040
Gold Earned
25,682
352
Minions Killed
218
0
Camps Cleared
0
1,072,023
Distance Traveled
912,824
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,614
661
81
8
0
187,068
0
W
Fenrir
6,410
641
52
5
0
240,952
0
L
Surtr
5,662
566
63
6
0
210,271
0
W
Shiva
7,069
707
88
9
0
216,956
1
L
Kukulkan
5,489
549
83
8
0
197,818
2
L
Athena
4,853
485
11
1
0
164,592
0
W
Morgan Le Fay
6,765
677
96
10
0
205,883
1
W
Horus
5,182
518
35
4
0
221,164
4
L
Cupid
4,454
445
29
3
0
171,796
2
L
Pele
5,224
522
32
3
0
168,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role