Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
DannyFedzCiroz
Nu Wa
Silver I
Level 125
God Stats
12W - 10L
1,612 SR
Queue Stats
317W - 331L
1,170 MMR
Solo
Chernobog
Chernobog
Gold V
Headwall
Chernobog
Gold V
Level 149
God Stats
6W - 6L
1,640 SR
Queue Stats
204W - 219L
1,257 MMR
Solo
Fafnir
Fafnir
Silver III
MvP NastyPanda
Fafnir
Silver III
Level 77
God Stats
0W - 1L
1,615 SR
Queue Stats
44W - 63L
1,236 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Yeetandelet9865
Sun Wukong
Silver I
Level 112
God Stats
0W - 3L
1,204 SR
Queue Stats
48W - 57L
1,217 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,514 SR
1,276 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,501 SR
1,262 MMR
Sylvanus
Sylvanus
Silver V
 
Sylvanus
Silver V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver V
Starkk52
Pele
Silver V
Level 108
God Stats
2W - 3L
1,592 SR
Queue Stats
12W - 13L
1,214 MMR
Solo
Poseidon
Poseidon
Silver V
VL Pinkly
Poseidon
Silver V
Level 109
God Stats
2W - 7L
1,371 SR
Queue Stats
41W - 68L
1,254 MMR
Solo
Surtr
Surtr
Silver I
Zero Envyz
Surtr
Silver I
Level 124
God Stats
4W - 5L
1,402 SR
Queue Stats
158W - 191L
1,252 MMR
Solo
Chiron
Chiron
Silver II
runaff
Chiron
Silver II
Level 159
God Stats
13W - 12L
1,641 SR
Queue Stats
359W - 397L
1,088 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 1 / 2
8,344
556
6,529
13,046
5,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 3 / 1
7,224
482
9,356
6,932
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
Headwall
Chernobog
13
0 / 1 / 0
7,912
527
7,908
11,161
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
6,644
443
3,330
12,308
12,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Yeetandelet9865
Sun Wukong
12
2 / 1 / 4
7,513
501
7,169
8,497
7,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
VulcanAtlasBaba Yaga

VS

Bans
ArachneThanatosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 1 / 4
7,757
517
4,476
11,025
7,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
14
5 / 2 / 1
8,547
570
10,472
13,630
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
VL Pinkly
Poseidon
13
2 / 0 / 4
8,222
548
5,651
6,456
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
13
1 / 4 / 0
8,431
562
6,276
14,039
12,435
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
runaff
Chiron
13
0 / 0 / 1
7,617
508
5,233
8,639
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
7
Kills
9
9
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
1
2
4
W
Sylvanus
 
Sylvanus
1
1
4
3
L
2
3
1
0.83
L
Chernobog
Headwall
Chernobog
0
1
0
0
L
0
3
1
0.17
W
Pele
5
2
1
2.75
W
Poseidon
VL Pinkly
Poseidon
2
0
4
4
L
Sun Wukong
Yeetandelet9865
Sun Wukong
2
1
4
4
W
Surtr
1
4
0
0.25
W
Chiron
runaff
Chiron
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,292
Damage
32,108
51,944
Taken
53,789
31,628
Mitigated
30,852
10,026
Healing
17,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,529
4,117
0
500
13,046
5,129
0
1,681
11,365
0
81,591
W
Sylvanus
 
Sylvanus
4,476
1,530
2,784
4,264
11,025
7,686
151
3,966
7,059
25,128
0
L
9,356
1,423
0
726
6,932
2,132
0
2,580
4,352
59,089
0
L
Chernobog
Headwall
Chernobog
7,908
4,696
0
5,689
11,161
4,169
0
836
10,325
0
78,099
L
3,330
551
0
2,274
12,308
12,357
0
4,907
7,401
26,020
0
W
Pele
10,472
2,625
0
1,202
13,630
5,217
0
2,367
11,263
0
72,971
W
Poseidon
VL Pinkly
Poseidon
5,651
717
0
1,448
6,456
2,395
264
3,883
2,573
68,186
0
L
Sun Wukong
Yeetandelet9865
Sun Wukong
7,169
1,292
0
837
8,497
7,841
0
322
8,175
1,181
49,976
W
Surtr
6,276
2,353
0
4,913
14,039
12,435
800
869
13,170
1,311
61,842
W
Chiron
runaff
Chiron
5,233
1,852
308
2,565
8,639
3,119
827
1,911
6,728
0
68,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,637
Gold Earned
40,574
517
Minions Killed
491
0
Camps Cleared
0
1,562,727
Distance Traveled
1,475,104
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,344
556
116
8
0
378,508
0
W
Sylvanus
7,757
517
53
4
0
279,659
5
L
Nu Wa
7,224
482
110
7
0
306,062
0
L
Chernobog
7,912
527
148
10
0
289,423
6
L
Fafnir
6,644
443
39
3
0
327,904
0
W
Pele
8,547
570
105
7
0
366,975
0
W
Poseidon
8,222
548
125
8
0
316,406
4
L
Sun Wukong
7,513
501
104
7
0
260,830
0
W
Surtr
8,431
562
112
7
0
238,741
0
W
Chiron
7,617
508
96
6
0
273,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role