Player Matchup

Ao Kuang
Ao Kuang
EGURLBATHWATERHi
Ao Kuang
Level 88
God Stats
6W - 5L
1,456 SR
Queue Stats
36W - 46L
1,191 Elo+
Solo
Achilles
Achilles
GingerBread3Man1
Achilles
Level 84
God Stats
19W - 18L
1,445 SR
Queue Stats
354W - 334L
1,513 Elo+
Party 2
Charon
Charon
L0RD-SMITTY-318
Charon
Level 128
God Stats
29W - 23L
1,657 SR
Queue Stats
352W - 344L
1,514 Elo+
Party 2
Neith
Neith
Patricia_Nikka
Neith
Level 114
God Stats
19W - 23L
1,434 SR
Queue Stats
127W - 109L
1,477 Elo+
Solo
Raijin
Raijin
scorp1onASESINO
Raijin
Level 102
God Stats
4W - 2L
1,500 SR
Queue Stats
266W - 276L
1,397 Elo+
Solo
Team Averages
Level 103
1,498 SR
1,418 Elo+

VS

Team Averages
Level 78
1,540 SR
1,517 Elo+
Hel
Hel
Jasmin Orlando
Hel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 139L
1,481 Elo+
Party 1
Ra
Ra
XXplosiveOG3
Ra
Level 128
God Stats
5W - 6L
1,672 SR
Queue Stats
184W - 132L
1,567 Elo+
Solo
Chaac
Chaac
Zen-bleu-
Chaac
Level 5
God Stats
1W - 2L
1,195 SR
Queue Stats
112W - 117L
1,500 Elo+
Party 1
Medusa
Medusa
fourthchris
Medusa
Level 87
God Stats
13W - 12L
1,632 SR
Queue Stats
87W - 86L
1,539 Elo+
Party 3
Mulan
Mulan
madmaxsmacks
Mulan
Level 86
God Stats
2W - 1L
1,702 SR
Queue Stats
37W - 42L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
8,711
581
7,687
13,919
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
7 / 1 / 6
9,346
623
10,451
13,793
14,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 11
8,139
543
7,592
15,090
14,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 4
7,846
523
8,519
10,344
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 5
7,870
525
3,533
8,547
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
6,721
448
4,389
11,861
8,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
6 / 3 / 1
8,601
573
9,733
9,559
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Zen-bleu-
Chaac
10
0 / 5 / 2
6,188
413
5,253
11,415
10,053
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Medusa
12
1 / 3 / 2
7,340
489
6,285
9,849
3,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 3 / 3
7,557
504
6,791
13,160
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
19
Kills
11
11
Deaths
20
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
W
7
1
6
10
L
1
6
4
0.5
W
2
3
11
2.5
W
2
2
4
2
L
6
3
1
2.17
L
Chaac
Zen-bleu-
Chaac
0
5
2
0.2
L
Medusa
1
3
2
0.67
L
3
3
3
1.5
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,782
Damage
32,451
61,693
Taken
55,844
41,584
Mitigated
32,648
20,587
Healing
15,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,687
1,753
354
7,919
13,919
5,625
1,078
2,067
11,852
54,230
0
W
10,451
2,651
0
3,773
13,793
14,002
615
2,275
11,518
230
62,666
L
4,389
838
1,593
3,037
11,861
8,135
27
4,852
7,009
21,171
0
W
7,592
1,076
344
3,322
15,090
14,141
43
4,692
10,398
27,274
0
W
8,519
2,737
0
3,655
10,344
4,082
1,960
1,905
8,439
0
48,621
L
9,733
1,325
883
2,504
9,559
4,016
0
4,231
5,328
73,733
0
L
Chaac
Zen-bleu-
Chaac
5,253
799
0
1,846
11,415
10,053
0
2,073
9,342
0
31,234
L
Medusa
6,285
1,888
0
2,028
9,849
3,580
1,771
3,521
6,328
0
52,470
L
6,791
1,603
0
3,377
13,160
6,864
94
4,225
8,935
0
52,937
W
3,533
776
0
1,220
8,547
3,734
387
3,183
5,364
58,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,912
Gold Earned
36,407
372
Minions Killed
360
0
Camps Cleared
0
1,437,803
Distance Traveled
1,367,950
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,711
581
84
6
0
316,551
0
W
Achilles
9,346
623
85
6
0
292,963
0
L
Hel
6,721
448
34
2
0
255,487
0
W
Charon
8,139
543
22
1
0
289,358
2
W
Neith
7,846
523
81
5
0
263,719
3
L
Ra
8,601
573
112
7
0
302,889
1
L
Chaac
6,188
413
50
3
0
245,452
0
L
Medusa
7,340
489
84
6
0
268,197
5
L
Mulan
7,557
504
80
5
0
295,925
2
W
Raijin
7,870
525
100
7
0
275,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role