Player Matchup

Charon
Charon
 
Charon
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MX_PRO219
Danzaburou
Level 57
God Stats
13W - 3L
1,796 SR
Queue Stats
98W - 106L
1,426 Elo+
Solo
Ix Chel
Ix Chel
SuperSassyGay
Ix Chel
Level 108
God Stats
2W - 2L
1,541 SR
Queue Stats
30W - 32L
1,375 Elo+
Solo
Osiris
Osiris
TheCrimsonOmega
Osiris
Level 122
God Stats
2W - 2L
1,183 SR
Queue Stats
81W - 75L
1,504 Elo+
Solo
Tsukuyomi
Tsukuyomi
katsaye
Tsukuyomi
Level 49
God Stats
7W - 9L
1,364 SR
Queue Stats
89W - 86L
1,428 Elo+
Solo
Team Averages
Level 92
1,477 SR
1,447 Elo+

VS

Team Averages
Level 86
1,401 SR
1,478 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
HokusPokus1
Heimdallr
Level 79
God Stats
2W - 3L
1,351 SR
Queue Stats
61W - 52L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
LordVader6805
Cthulhu
Level 34
God Stats
0W - 5L
1,250 SR
Queue Stats
38W - 43L
1,413 Elo+
Party 1
Mercury
Mercury
SM RODO5858
Mercury
Level 123
God Stats
3W - 7L
1,395 SR
Queue Stats
186W - 166L
1,526 Elo+
Solo
Zeus
Zeus
thejantasy
Zeus
Level 125
God Stats
4W - 11L
1,511 SR
Queue Stats
922W - 868L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
4 / 0 / 7
7,967
569
8,363
10,251
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
MX_PRO219
Danzaburou
12
5 / 0 / 4
7,989
571
11,394
7,680
3,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ix Chel
13
3 / 2 / 3
7,991
571
6,704
6,248
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 0
8,898
636
5,694
9,750
9,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
katsaye
Tsukuyomi
13
6 / 1 / 6
8,495
607
11,674
9,759
4,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
0 / 1 / 1
6,198
443
4,097
10,123
8,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HokusPokus1
Heimdallr
10
1 / 5 / 0
6,623
473
3,314
11,555
4,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
9
0 / 2 / 0
5,982
427
3,272
12,161
9,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Mercury
SM RODO5858
Mercury
11
2 / 4 / 0
6,529
466
3,997
14,107
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 7 / 2
6,048
432
7,709
9,658
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
19
Kills
3
4
Deaths
19
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
4
0
7
7.5
L
Erlang Shen
 
Erlang Shen
0
1
1
0.5
L
Heimdallr
HokusPokus1
Heimdallr
1
5
0
0.2
L
Cthulhu
0
2
0
0
W
Danzaburou
MX_PRO219
Danzaburou
5
0
4
7
L
Mercury
SM RODO5858
Mercury
2
4
0
0.5
W
Ix Chel
3
2
3
2.25
W
1
1
0
1
W
Tsukuyomi
katsaye
Tsukuyomi
6
1
6
9
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,829
Damage
22,389
43,688
Taken
57,604
29,532
Mitigated
29,797
17,875
Healing
11,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
8,363
2,120
0
3,293
10,251
9,084
187
3,911
6,340
22,134
0
L
Erlang Shen
 
Erlang Shen
4,097
2,131
0
3,596
10,123
8,119
0
974
9,117
0
29,855
L
Heimdallr
HokusPokus1
Heimdallr
3,314
1,734
0
1,413
11,555
4,574
0
3,217
8,266
0
33,036
L
Cthulhu
3,272
208
164
3,022
12,161
9,143
0
3,932
8,145
21,963
0
W
Danzaburou
MX_PRO219
Danzaburou
11,394
6,890
0
3,827
7,680
3,473
2,392
2,026
5,654
0
50,158
L
Mercury
SM RODO5858
Mercury
3,997
2,353
0
2,500
14,107
5,208
0
3,253
10,736
0
45,955
W
Ix Chel
6,704
568
737
1,994
6,248
2,533
1,323
2,638
3,610
52,514
0
W
5,694
2,278
0
4,664
9,750
9,453
0
588
9,162
0
72,463
W
Tsukuyomi
katsaye
Tsukuyomi
11,674
3,467
0
3,360
9,759
4,989
0
2,154
7,605
0
62,376
L
7,709
982
0
770
9,658
2,753
0
3,233
6,273
36,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,340
Gold Earned
31,380
371
Minions Killed
304
0
Camps Cleared
0
1,407,622
Distance Traveled
1,339,107
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,967
569
22
2
0
324,609
2
L
Erlang Shen
6,198
443
61
4
0
264,403
3
L
Heimdallr
6,623
473
65
5
0
254,590
1
L
Cthulhu
5,982
427
37
3
0
261,225
0
W
Danzaburou
7,989
571
63
5
0
235,704
0
L
Mercury
6,529
466
75
5
0
303,198
0
W
Ix Chel
7,991
571
99
7
0
276,199
0
W
Osiris
8,898
636
114
8
0
265,575
3
W
Tsukuyomi
8,495
607
73
5
0
305,535
0
L
Zeus
6,048
432
66
5
0
255,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role