Player Matchup

Pele
Pele
Platinum IV
Emeraldpig87
Pele
Platinum IV
Level 129
God Stats
6W - 4L
1,673 SR
Queue Stats
84W - 74L
1,676 MMR
Party 2
Raijin
Raijin
Silver IV
Grayewulfe
Raijin
Silver IV
Level 121
God Stats
4W - 3L
1,386 SR
Queue Stats
23W - 36L
1,053 MMR
Party 1
Bakasura
Bakasura
Silver IV
Joshmbp
Bakasura
Silver IV
Level 140
God Stats
4W - 9L
1,453 SR
Queue Stats
41W - 73L
839 MMR
Party 1
Danzaburou
Danzaburou
Bronze II
ThundaClappa639
Danzaburou
Bronze II
Level 146
God Stats
26W - 21L
1,604 SR
Queue Stats
204W - 255L
566 MMR
Solo
Khepri
Khepri
Gold II
opcommander1
Khepri
Gold II
Level 145
God Stats
9W - 8L
1,486 SR
Queue Stats
100W - 91L
1,487 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,520 SR
1,124 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,544 SR
1,127 MMR
Hun Batz
Hun Batz
Bronze II
BurmeseDoll
Hun Batz
Bronze II
Level 98
God Stats
2W - 3L
1,307 SR
Queue Stats
44W - 82L
646 MMR
Solo
Janus
Janus
Gold I
DaMiNci
Janus
Gold I
Level 112
God Stats
3W - 2L
1,887 SR
Queue Stats
77W - 75L
1,616 MMR
Solo
Nox
Nox
Silver III
TheOnlyPaydro
Nox
Silver III
Level 122
God Stats
9W - 25L
1,474 SR
Queue Stats
227W - 248L
1,043 MMR
Solo
Hades
Hades
Silver II
ThornsMeDaddyy
Hades
Silver II
Level 123
God Stats
11W - 12L
1,554 SR
Queue Stats
294W - 310L
1,188 MMR
Solo
Ishtar
Ishtar
Silver II
Yngbuck805
Ishtar
Silver II
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 144L
1,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 0
9,832
578
14,423
14,477
9,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Grayewulfe
Raijin
15
1 / 2 / 4
8,915
524
8,306
10,031
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Joshmbp
Bakasura
16
5 / 1 / 3
9,548
562
5,633
15,799
6,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
ThundaClappa639
Danzaburou
15
0 / 2 / 4
8,826
519
10,410
14,610
6,372
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
13
1 / 2 / 4
8,507
500
3,943
12,335
11,576
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArachneNu WaJormungandrMulan

VS

Bans
ThanatosAo KuangRavanaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BurmeseDoll
Hun Batz
15
5 / 2 / 3
9,159
539
12,108
13,625
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
DaMiNci
Janus
15
2 / 2 / 5
9,100
535
14,650
8,510
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 2 / 3
6,818
401
3,036
12,125
8,581
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
3 / 3 / 2
10,349
609
8,214
18,995
9,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ishtar
Yngbuck805
Ishtar
15
0 / 3 / 1
8,700
512
7,728
14,764
6,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
12
Kills
10
10
Deaths
12
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BurmeseDoll
Hun Batz
5
2
3
3.25
L
Janus
DaMiNci
Janus
2
2
5
2.25
W
5
3
0
1.67
W
Raijin
Grayewulfe
Raijin
1
2
4
1.5
W
Bakasura
Joshmbp
Bakasura
5
1
3
6.5
L
0
2
3
0.75
L
3
3
2
1.33
W
Danzaburou
ThundaClappa639
Danzaburou
0
2
4
1
L
Ishtar
Yngbuck805
Ishtar
0
3
1
0.17
W
Khepri
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,715
Damage
45,736
67,252
Taken
68,019
37,927
Mitigated
32,804
20,302
Healing
21,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BurmeseDoll
Hun Batz
12,108
4,198
0
380
13,625
5,469
159
1,732
11,572
0
67,792
L
Janus
DaMiNci
Janus
14,650
1,341
0
751
8,510
3,393
250
4,007
4,196
84,692
0
W
14,423
3,787
0
3,960
14,477
9,240
0
7,132
6,942
0
84,269
W
Raijin
Grayewulfe
Raijin
8,306
666
0
618
10,031
4,089
660
5,963
3,776
68,836
0
W
Bakasura
Joshmbp
Bakasura
5,633
4,300
0
4,352
15,799
6,650
176
4,449
11,142
0
62,081
L
3,036
531
0
2,907
12,125
8,581
134
4,023
7,753
18,991
0
L
8,214
1,460
40
11,600
18,995
9,048
1,482
1,364
17,331
77,854
0
W
Danzaburou
ThundaClappa639
Danzaburou
10,410
5,951
0
6,892
14,610
6,372
0
2,328
12,244
0
78,016
L
Ishtar
Yngbuck805
Ishtar
7,728
4,194
0
5,879
14,764
6,313
0
533
14,051
0
73,655
W
Khepri
3,943
738
2,247
2,233
12,335
11,576
0
5,473
6,624
23,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,628
Gold Earned
44,126
520
Minions Killed
544
0
Camps Cleared
0
1,694,366
Distance Traveled
1,588,940
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,159
539
91
5
0
377,540
0
L
Janus
9,100
535
155
9
0
352,920
2
W
Pele
9,832
578
130
8
0
353,682
0
W
Raijin
8,915
524
141
8
0
327,627
2
W
Bakasura
9,548
562
102
6
0
404,210
2
L
Nox
6,818
401
22
1
0
241,263
4
L
Hades
10,349
609
153
9
0
322,747
6
W
Danzaburou
8,826
519
116
7
0
269,175
0
L
Ishtar
8,700
512
123
7
0
294,470
4
W
Khepri
8,507
500
31
2
0
339,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role