Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
BrownKing91
Yu Huang
Level 145
God Stats
3W - 2L
1,585 SR
Queue Stats
68W - 61L
1,476 Elo+
Party 2
Ymir
Ymir
FaZe_Waffenninja
Ymir
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 124L
1,386 Elo+
Party 4
Mercury
Mercury
IncredibleJoe
Mercury
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 34L
1,459 Elo+
Party 2
Vamana
Vamana
Jumpe_Yumm74
Vamana
Level 106
God Stats
5W - 2L
1,640 SR
Queue Stats
435W - 415L
1,428 Elo+
Party 4
Team Averages
Level 115
1,545 SR
1,450 Elo+

VS

Team Averages
Level 114
1,600 SR
1,477 Elo+
Thor
Thor
LeBoss1012847
Thor
Level 99
God Stats
2W - 0L
1,779 SR
Queue Stats
22W - 18L
1,471 Elo+
Party 3
Pele
Pele
Leboss1012847
Pele
Level 142
God Stats
14W - 9L
1,509 SR
Queue Stats
232W - 221L
1,536 Elo+
Party 3
Sol
Sol
RMickyy
Sol
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 192L
1,445 Elo+
Party 1
Ah Puch
Ah Puch
SDJM
Ah Puch
Level 106
God Stats
10W - 3L
1,483 SR
Queue Stats
192W - 193L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
SenseiPanther
Sylvanus
Level 107
God Stats
2W - 0L
1,729 SR
Queue Stats
104W - 103L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 2 / 0
5,210
434
3,271
7,200
2,194
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
BrownKing91
Yu Huang
9
0 / 2 / 0
5,795
483
3,456
7,356
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
5,225
435
1,494
11,872
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
11
0 / 3 / 0
6,069
506
3,324
9,695
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
11
0 / 3 / 0
6,840
570
7,539
14,202
8,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 7
7,048
587
9,054
7,711
5,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 0 / 2
7,162
597
5,597
7,736
2,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
12
4 / 0 / 2
7,342
612
8,363
4,555
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
SDJM
Ah Puch
13
1 / 0 / 1
7,193
599
5,772
4,294
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
SenseiPanther
Sylvanus
12
1 / 1 / 1
6,873
573
7,300
12,443
14,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
14
14
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
L
Yu Huang
BrownKing91
Yu Huang
0
2
0
0
L
0
4
0
0
L
Mercury
0
3
0
0
L
Vamana
0
3
0
0
W
4
0
7
7.5
W
4
0
2
5
W
Sol
4
0
2
5
W
Ah Puch
SDJM
Ah Puch
1
0
1
1.5
W
Sylvanus
SenseiPanther
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,084
Damage
36,086
50,325
Taken
36,739
23,763
Mitigated
25,916
11,719
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,271
2,009
0
1,772
7,200
2,194
0
2,137
4,839
0
29,982
L
Yu Huang
BrownKing91
Yu Huang
3,456
338
0
906
7,356
2,524
0
2,664
4,512
38,465
0
L
1,494
176
0
2,490
11,872
6,824
0
6,437
5,020
13,249
0
L
Mercury
3,324
2,196
0
916
9,695
3,471
0
2,815
6,768
0
51,267
L
Vamana
7,539
3,823
0
5,635
14,202
8,750
0
6,331
7,829
0
63,334
W
9,054
1,109
0
1,617
7,711
5,356
97
1,387
6,324
0
24,628
W
5,597
1,403
0
2,191
7,736
2,804
0
1,700
6,036
0
44,134
W
Sol
8,363
3,874
0
2,634
4,555
1,588
2,223
605
3,950
56,380
6,087
W
Ah Puch
SDJM
Ah Puch
5,772
551
0
1,229
4,294
1,719
0
1,258
3,036
54,521
0
W
Sylvanus
SenseiPanther
Sylvanus
7,300
3,427
0
4,218
12,443
14,449
0
0
12,443
36,558
13,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,139
Gold Earned
35,618
323
Minions Killed
365
0
Camps Cleared
0
1,211,223
Distance Traveled
1,099,221
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,210
434
47
4
0
206,930
0
L
Yu Huang
5,795
483
72
6
0
233,460
4
L
Ymir
5,225
435
21
2
0
238,850
0
L
Mercury
6,069
506
81
7
0
287,914
0
L
Vamana
6,840
570
102
9
0
244,069
1
W
Thor
7,048
587
26
2
0
242,671
0
W
Pele
7,162
597
67
6
0
199,282
0
W
Sol
7,342
612
89
7
0
228,249
3
W
Ah Puch
7,193
599
112
9
0
236,238
0
W
Sylvanus
6,873
573
71
6
0
192,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role