Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
FrostyNuts7959
Mercury
Level 103
God Stats
19W - 19L
1,446 SR
Queue Stats
480W - 434L
1,470 Elo+
Solo
Ix Chel
Ix Chel
PaVelSKY4
Ix Chel
Level 98
God Stats
2W - 1L
1,538 SR
Queue Stats
411W - 391L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
c00mster
Baron Samedi
Level 26
God Stats
4W - 5L
1,550 SR
Queue Stats
116W - 93L
1,536 Elo+
Party 1
Charybdis
Charybdis
kraljnemanjic
Charybdis
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,257 Elo+
Solo
Team Averages
Level 74
1,507 SR
1,449 Elo+

VS

Team Averages
Level 117
1,592 SR
1,493 Elo+
Bakasura
Bakasura
CSM1F
Bakasura
Level 155
God Stats
3W - 3L
1,487 SR
Queue Stats
116W - 93L
1,707 Elo+
Solo
Persephone
Persephone
MekV0S
Persephone
Level 119
God Stats
10W - 15L
1,541 SR
Queue Stats
337W - 342L
1,375 Elo+
Solo
Anhur
Anhur
Pitielmagias
Anhur
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
78W - 79L
1,433 Elo+
Solo
Bacchus
Bacchus
TKB2
Bacchus
Level 117
God Stats
2W - 3L
1,846 SR
Queue Stats
85W - 75L
1,496 Elo+
Solo
Raijin
Raijin
YuMMY97
Raijin
Level 88
God Stats
43W - 39L
1,586 SR
Queue Stats
127W - 122L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 0 / 2
4,434
633
1,355
4,860
2,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
3 / 1 / 0
4,514
645
1,463
6,144
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
PaVelSKY4
Ix Chel
8
0 / 2 / 3
4,491
642
2,419
4,726
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
c00mster
Baron Samedi
9
4 / 2 / 0
5,417
774
5,682
6,740
2,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
kraljnemanjic
Charybdis
7
2 / 0 / 0
4,457
637
3,411
4,637
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CSM1F
Bakasura
9
3 / 0 / 0
5,090
727
4,343
7,011
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Persephone
MekV0S
Persephone
5
1 / 3 / 0
3,931
562
2,635
4,033
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 0
4,076
582
2,508
4,456
1,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
TKB2
Bacchus
6
0 / 1 / 0
3,682
526
3,180
4,591
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
YuMMY97
Raijin
7
1 / 4 / 0
4,232
605
3,500
6,116
2,291
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
9
Kills
5
5
Deaths
9
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
2
1
L
Bakasura
CSM1F
Bakasura
3
0
0
3
W
3
1
0
3
L
Persephone
MekV0S
Persephone
1
3
0
0.33
W
Ix Chel
PaVelSKY4
Ix Chel
0
2
3
0.75
L
0
1
0
0
L
Bacchus
TKB2
Bacchus
0
1
0
0
L
Raijin
YuMMY97
Raijin
1
4
0
0.25
W
Baron Samedi
c00mster
Baron Samedi
4
2
0
2
W
Charybdis
kraljnemanjic
Charybdis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,330
Damage
16,166
27,107
Taken
26,207
9,113
Mitigated
10,876
12,541
Healing
6,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,355
102
723
1,671
4,860
2,180
0
1,165
3,415
15,958
0
L
Bakasura
CSM1F
Bakasura
4,343
2,628
0
2,309
7,011
2,747
0
1,941
5,070
0
25,104
W
1,463
899
0
1,586
6,144
1,706
111
1,130
4,654
0
21,768
L
Persephone
MekV0S
Persephone
2,635
96
0
711
4,033
996
0
1,389
2,627
15,780
0
W
Ix Chel
PaVelSKY4
Ix Chel
2,419
357
571
1,994
4,726
1,595
0
2,591
1,950
26,802
0
L
2,508
1,866
0
1,351
4,456
1,265
0
611
3,845
0
23,387
L
Bacchus
TKB2
Bacchus
3,180
552
0
1,220
4,591
3,577
0
950
3,641
13,586
0
L
Raijin
YuMMY97
Raijin
3,500
350
0
1,352
6,116
2,291
0
4,565
1,551
21,733
0
W
Baron Samedi
c00mster
Baron Samedi
5,682
728
0
3,763
6,740
2,404
40
3,038
3,085
39,379
0
W
Charybdis
kraljnemanjic
Charybdis
3,411
2,005
0
2,233
4,637
1,228
0
1,391
3,246
0
25,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,313
Gold Earned
21,011
230
Minions Killed
178
0
Camps Cleared
0
689,366
Distance Traveled
634,987
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,434
633
19
3
0
138,289
0
L
Bakasura
5,090
727
52
7
0
164,421
0
W
Mercury
4,514
645
44
6
0
167,275
0
L
Persephone
3,931
562
28
4
0
113,693
0
W
Ix Chel
4,491
642
56
8
0
143,431
0
L
Anhur
4,076
582
46
7
0
116,395
0
L
Bacchus
3,682
526
16
2
0
141,360
0
L
Raijin
4,232
605
36
5
0
99,118
0
W
Baron Samedi
5,417
774
61
9
0
118,373
0
W
Charybdis
4,457
637
50
7
0
121,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role