Player Matchup

Cabrakan
Cabrakan
Silver I
 
Cabrakan
Silver I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
Adoisthesickest
Medusa
Silver II
Level 282
God Stats
5W - 4L
1,501 SR
Queue Stats
580W - 596L
1,217 MMR
Solo
Osiris
Osiris
Silver I
G325 13th
Osiris
Silver I
Level 145
God Stats
6W - 7L
1,174 SR
Queue Stats
243W - 250L
1,184 MMR
Solo
Mercury
Mercury
Silver IV
HugoIGo
Mercury
Silver IV
Level 108
God Stats
25W - 18L
1,519 SR
Queue Stats
113W - 120L
1,328 MMR
Party 1
Scylla
Scylla
Silver V
Seansterz
Scylla
Silver V
Level 86
God Stats
7W - 6L
1,309 SR
Queue Stats
15W - 20L
1,328 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 145
1,401 SR
1,311 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,526 SR
1,240 MMR
Kuzenbo
Kuzenbo
Silver II
DaddyMonsta
Kuzenbo
Silver II
Level 105
God Stats
5W - 3L
1,235 SR
Queue Stats
45W - 51L
1,260 MMR
Solo
Fenrir
Fenrir
Bronze III
EK Elitl3
Fenrir
Bronze III
Level 100
God Stats
4W - 8L
1,500 SR
Queue Stats
60W - 63L
1,306 MMR
Solo
King Arthur
King Arthur
Gold IV
JEREMIAH5050
King Arthur
Gold IV
Level 126
God Stats
14W - 16L
1,491 SR
Queue Stats
77W - 83L
1,318 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Playwitzay
Baron Samedi
Silver I
Level 129
God Stats
9W - 2L
1,717 SR
Queue Stats
117W - 129L
1,174 MMR
Solo
Artemis
Artemis
Gold V
SkyRaq7678
Artemis
Gold V
Level 123
God Stats
2W - 1L
1,689 SR
Queue Stats
52W - 62L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
1 / 7 / 0
4,924
492
2,184
10,494
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 0
4,918
492
3,472
7,560
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
G325 13th
Osiris
8
0 / 2 / 0
4,865
487
4,359
7,967
7,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
HugoIGo
Mercury
10
1 / 4 / 1
5,698
570
3,571
8,296
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Seansterz
Scylla
10
0 / 1 / 0
5,300
530
1,990
3,964
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThorApolloZeusSurtrPele

VS

Bans
KaliCharonThanatosAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DaddyMonsta
Kuzenbo
10
4 / 1 / 7
5,840
584
5,200
6,684
5,538
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
EK Elitl3
Fenrir
11
6 / 0 / 3
6,732
673
3,923
7,859
3,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
JEREMIAH5050
King Arthur
10
0 / 0 / 2
5,887
589
3,490
7,751
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
Playwitzay
Baron Samedi
10
3 / 0 / 4
6,244
624
5,229
3,423
1,549
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
SkyRaq7678
Artemis
10
3 / 1 / 5
5,952
595
6,956
6,038
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
16
16
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
7
0
0.14
L
0
2
0
0
W
Kuzenbo
DaddyMonsta
Kuzenbo
4
1
7
7.5
W
Fenrir
EK Elitl3
Fenrir
6
0
3
7.5
L
Osiris
G325 13th
Osiris
0
2
0
0
L
Mercury
HugoIGo
Mercury
1
4
1
0.38
W
King Arthur
JEREMIAH5050
King Arthur
0
0
2
1
W
Baron Samedi
Playwitzay
Baron Samedi
3
0
4
5
L
Scylla
Seansterz
Scylla
0
1
0
0
W
Artemis
SkyRaq7678
Artemis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,576
Damage
24,798
38,281
Taken
31,755
23,213
Mitigated
18,423
4,878
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,184
511
0
1,808
10,494
9,123
0
5,647
4,847
9,680
0
L
3,472
1,519
0
655
7,560
2,716
0
592
6,968
0
36,757
W
Kuzenbo
DaddyMonsta
Kuzenbo
5,200
2,423
0
2,108
6,684
5,538
0
1,461
5,193
20,346
0
W
Fenrir
EK Elitl3
Fenrir
3,923
776
0
2,237
7,859
3,492
0
682
7,105
0
41,609
L
Osiris
G325 13th
Osiris
4,359
1,539
0
1,470
7,967
7,041
0
0
7,967
0
25,629
L
Mercury
HugoIGo
Mercury
3,571
1,718
0
445
8,296
2,806
0
1,426
6,870
0
37,013
W
King Arthur
JEREMIAH5050
King Arthur
3,490
248
0
2,283
7,751
5,639
0
0
7,751
0
37,191
W
Baron Samedi
Playwitzay
Baron Samedi
5,229
775
775
2,695
3,423
1,549
0
1,128
2,205
39,443
0
L
Scylla
Seansterz
Scylla
1,990
175
0
500
3,964
1,527
0
2,764
1,200
33,110
0
W
Artemis
SkyRaq7678
Artemis
6,956
3,045
0
1,674
6,038
2,205
551
711
5,327
0
36,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,705
Gold Earned
30,655
241
Minions Killed
273
0
Camps Cleared
0
908,212
Distance Traveled
989,707
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
4,924
492
10
1
0
166,217
0
L
Medusa
4,918
492
61
6
0
179,975
0
W
Kuzenbo
5,840
584
30
3
0
191,054
4
W
Fenrir
6,732
673
60
6
0
240,221
3
L
Osiris
4,865
487
37
4
0
147,979
0
L
Mercury
5,698
570
66
7
0
243,392
0
W
King Arthur
5,887
589
54
5
0
193,700
0
W
Baron Samedi
6,244
624
78
8
0
190,777
1
L
Scylla
5,300
530
67
7
0
170,649
2
W
Artemis
5,952
595
51
5
0
173,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role