Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DanzaChurro
Arachne
Level 158
God Stats
26W - 15L
1,603 SR
Queue Stats
269W - 334L
1,533 Elo+
Party 1
Chernobog
Chernobog
bobimo
Chernobog
Level 99
God Stats
5W - 9L
1,440 SR
Queue Stats
95W - 113L
1,435 Elo+
Solo
Ix Chel
Ix Chel
xsuccxmyxtoesx
Ix Chel
Level 7
God Stats
5W - 3L
1,492 SR
Queue Stats
11W - 10L
1,497 Elo+
Party 1
Ymir
Ymir
zakumonkeytv
Ymir
Level 194
God Stats
379W - 488L
1,562 SR
Queue Stats
393W - 525L
1,548 Elo+
Party 1
Team Averages
Level 123
1,519 SR
1,502 Elo+

VS

Team Averages
Level 69
1,567 SR
1,559 Elo+
Anubis
Anubis
DanHack
Anubis
Level 66
God Stats
142W - 75L
1,686 SR
Queue Stats
295W - 239L
1,538 Elo+
Solo
Vulcan
Vulcan
ExplosivePumPum
Vulcan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 43L
1,575 Elo+
Party 2
Discordia
Discordia
ForbiddenButter
Discordia
Level 65
God Stats
10W - 6L
1,624 SR
Queue Stats
187W - 148L
1,570 Elo+
Party 2
Thor
Thor
donsanc
Thor
Level 46
God Stats
2W - 2L
1,655 SR
Queue Stats
126W - 112L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
jay7375
Sun Wukong
Level 145
God Stats
1W - 3L
1,367 SR
Queue Stats
358W - 320L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 2 / 13
8,934
596
9,853
12,901
12,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
DanzaChurro
Arachne
15
8 / 0 / 7
9,067
604
16,503
13,400
5,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
bobimo
Chernobog
14
5 / 2 / 3
9,231
615
7,797
11,036
4,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 3 / 3
8,446
563
7,204
11,363
4,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 4
8,211
547
6,171
12,624
6,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanHack
Anubis
14
3 / 7 / 1
9,005
600
9,682
13,610
7,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 4 / 0
8,242
549
8,415
8,462
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
ForbiddenButter
Discordia
13
3 / 4 / 0
8,137
542
9,445
8,260
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
donsanc
Thor
14
2 / 5 / 2
8,060
537
5,299
17,454
7,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
jay7375
Sun Wukong
11
0 / 5 / 3
6,659
444
7,510
13,739
8,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
25
Kills
10
10
Deaths
25
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
13
4.75
L
Anubis
DanHack
Anubis
3
7
1
0.5
W
Arachne
DanzaChurro
Arachne
8
0
7
11.5
L
2
4
0
0.5
L
Discordia
ForbiddenButter
Discordia
3
4
0
0.75
W
Chernobog
bobimo
Chernobog
5
2
3
3.25
L
Thor
donsanc
Thor
2
5
2
0.6
L
Sun Wukong
jay7375
Sun Wukong
0
5
3
0.3
W
5
3
3
2.17
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,528
Damage
40,351
61,324
Taken
61,525
33,687
Mitigated
29,395
18,978
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,853
1,148
55
3,510
12,901
12,397
160
3,867
9,034
33,724
0
L
Anubis
DanHack
Anubis
9,682
353
0
3,910
13,610
7,084
661
6,555
7,055
66,739
0
W
Arachne
DanzaChurro
Arachne
16,503
11,403
0
5,093
13,400
5,194
729
3,687
9,713
0
61,646
L
8,415
1,865
0
802
8,462
3,237
531
1,852
6,610
59,832
0
L
Discordia
ForbiddenButter
Discordia
9,445
579
0
1,449
8,260
3,082
53
5,043
2,991
61,525
0
W
Chernobog
bobimo
Chernobog
7,797
5,516
0
3,367
11,036
4,483
504
7,118
3,918
0
72,127
L
Thor
donsanc
Thor
5,299
1,255
0
1,953
17,454
7,511
0
4,026
13,042
0
70,896
L
Sun Wukong
jay7375
Sun Wukong
7,510
972
357
2,109
13,739
8,481
0
4,829
8,724
0
37,928
W
7,204
305
1,406
2,579
11,363
4,940
546
5,642
5,721
57,077
0
W
6,171
1,189
0
2,968
12,624
6,673
0
7,228
5,396
47,404
2,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,889
Gold Earned
40,103
434
Minions Killed
484
0
Camps Cleared
0
1,593,327
Distance Traveled
1,491,135
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,934
596
38
3
0
294,682
0
L
Anubis
9,005
600
106
7
0
258,753
0
W
Arachne
9,067
604
80
5
0
398,247
6
L
Vulcan
8,242
549
102
7
0
295,026
0
L
Discordia
8,137
542
120
8
0
326,398
0
W
Chernobog
9,231
615
133
9
0
305,075
0
L
Thor
8,060
537
106
7
0
297,290
0
L
Sun Wukong
6,659
444
50
3
0
313,668
6
W
Ix Chel
8,446
563
113
8
0
312,774
6
W
Ymir
8,211
547
70
5
0
282,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role