Player Matchup

Hou Yi
Hou Yi
JimmyLayhay
Hou Yi
Level 88
God Stats
1W - 2L
1,301 SR
Queue Stats
109W - 101L
1,507 Elo+
Party 1
The Morrigan
The Morrigan
KR15PYxW4FF135
The Morrigan
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,355 Elo+
Solo
Cu Chulainn
Cu Chulainn
Renevua
Cu Chulainn
Level 109
God Stats
5W - 2L
1,450 SR
Queue Stats
199W - 192L
1,580 Elo+
Party 2
Geb
Geb
SIRAJLAWWD
Geb
Level 129
God Stats
2W - 3L
1,279 SR
Queue Stats
474W - 501L
1,580 Elo+
Party 2
Danzaburou
Danzaburou
itsfrickintyler
Danzaburou
Level 142
God Stats
15W - 7L
1,606 SR
Queue Stats
1,032W - 1,029L
1,483 Elo+
Party 1
Team Averages
Level 118
1,427 SR
1,501 Elo+

VS

Team Averages
Level 87
1,561 SR
1,498 Elo+
Skadi
Skadi
AvisMoonlight
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 60L
1,427 Elo+
Party 3
Sol
Sol
Cez The Don
Sol
Level 120
God Stats
1W - 1L
1,635 SR
Queue Stats
74W - 84L
1,481 Elo+
Solo
Hun Batz
Hun Batz
Kannen2711
Hun Batz
Level 115
God Stats
1W - 1L
1,580 SR
Queue Stats
42W - 28L
1,587 Elo+
Party 3
Charon
Charon
MechaManiacal
Charon
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 30L
1,452 Elo+
Party 3
Tyr
Tyr
RaptorIndian
Tyr
Level 126
God Stats
1W - 1L
1,588 SR
Queue Stats
68W - 65L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
4 / 3 / 13
9,833
819
7,086
10,300
5,481
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

The Morrigan
KR15PYxW4FF135
The Morrigan
18
4 / 3 / 15
11,338
945
15,672
10,086
5,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
Renevua
Cu Chulainn
16
4 / 5 / 15
10,207
851
13,427
16,522
23,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 6 / 18
10,577
881
9,844
23,005
24,583
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
itsfrickintyler
Danzaburou
18
10 / 1 / 12
11,415
951
20,144
12,792
7,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
8,216
685
7,304
11,160
5,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 3 / 8
10,913
909
19,530
13,969
7,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Kannen2711
Hun Batz
16
6 / 6 / 6
9,871
823
15,542
13,534
8,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 8
8,713
726
5,509
14,797
16,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 6 / 10
8,886
741
6,531
16,815
17,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
55
24
Kills
17
18
Deaths
25
73
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
L
7
3
8
3.67
W
Hou Yi
4
3
13
3.5
W
The Morrigan
KR15PYxW4FF135
The Morrigan
4
3
15
3.83
L
Hun Batz
Kannen2711
Hun Batz
6
6
6
1.5
L
0
6
8
0.67
L
2
6
10
1.17
W
Cu Chulainn
Renevua
Cu Chulainn
4
5
15
2.3
W
2
6
18
1.83
W
Danzaburou
itsfrickintyler
Danzaburou
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,173
Damage
54,416
72,705
Taken
70,275
65,945
Mitigated
54,850
24,181
Healing
19,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,304
4,115
665
2,296
11,160
5,311
558
3,243
7,744
0
15,561
L
19,530
6,942
1,006
6,791
13,969
7,291
1,095
7,347
6,520
47,786
1,533
W
Hou Yi
7,086
2,195
1,120
754
10,300
5,481
1,901
3,744
6,556
0
15,850
W
The Morrigan
KR15PYxW4FF135
The Morrigan
15,672
1,333
3,115
2,600
10,086
5,437
809
2,974
7,112
38,181
0
L
Hun Batz
Kannen2711
Hun Batz
15,542
1,606
1,860
1,973
13,534
8,817
0
4,615
8,742
0
30,106
L
5,509
1,058
442
1,548
14,797
16,044
216
3,653
10,655
13,034
0
L
6,531
408
714
2,074
16,815
17,387
0
6,658
9,930
0
8,999
W
Cu Chulainn
Renevua
Cu Chulainn
13,427
2,128
1,270
1,663
16,522
23,298
277
6,199
10,323
0
18,485
W
9,844
582
2,733
4,675
23,005
24,583
383
8,857
14,148
15,900
0
W
Danzaburou
itsfrickintyler
Danzaburou
20,144
10,062
758
5,493
12,792
7,146
4,408
3,135
9,657
0
33,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,370
Gold Earned
46,599
138
Minions Killed
143
0
Camps Cleared
0
1,092,900
Distance Traveled
1,014,674
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,216
685
18
2
0
212,204
0
L
Sol
10,913
909
75
6
0
207,307
0
W
Hou Yi
9,833
819
21
2
0
222,061
0
W
The Morrigan
11,338
945
60
5
0
227,397
0
L
Hun Batz
9,871
823
29
2
0
198,856
0
L
Charon
8,713
726
15
1
0
183,294
0
L
Tyr
8,886
741
6
1
0
213,013
0
W
Cu Chulainn
10,207
851
13
1
0
202,239
0
W
Geb
10,577
881
8
1
0
212,439
0
W
Danzaburou
11,415
951
36
3
0
228,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role