Player Matchup

Arachne
Arachne
BetterJester2
Arachne
Level 127
God Stats
4W - 2L
1,767 SR
Queue Stats
390W - 417L
1,444 Elo+
Solo
Raijin
Raijin
Cah00tz
Raijin
Level 138
God Stats
4W - 5L
1,500 SR
Queue Stats
9W - 8L
1,549 Elo+
Solo
Achilles
Achilles
ComingFromBehind
Achilles
Level 78
God Stats
18W - 13L
1,599 SR
Queue Stats
248W - 269L
1,524 Elo+
Party 3
Baron Samedi
Baron Samedi
MakeitRainRussi
Baron Samedi
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 185L
1,503 Elo+
Party 3
Anhur
Anhur
hern0507
Anhur
Level 151
God Stats
0W - 1L
1,571 SR
Queue Stats
259W - 258L
1,515 Elo+
Solo
Team Averages
Level 123
1,588 SR
1,507 Elo+

VS

Team Averages
Level 116
1,591 SR
1,513 Elo+
Nu Wa
Nu Wa
AkG1ant
Nu Wa
Level 87
God Stats
189W - 185L
1,523 SR
Queue Stats
264W - 280L
1,453 Elo+
Party 1
Anubis
Anubis
BlackHadou
Anubis
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
432W - 445L
1,473 Elo+
Party 1
Bacchus
Bacchus
Devkip
Bacchus
Level 143
God Stats
3W - 0L
1,584 SR
Queue Stats
61W - 50L
1,572 Elo+
Party 2
Artemis
Artemis
RazzleDazzle55
Artemis
Level 77
God Stats
27W - 18L
1,668 SR
Queue Stats
240W - 219L
1,439 Elo+
Solo
Sobek
Sobek
Smalleagle
Sobek
Level 144
God Stats
4W - 1L
1,678 SR
Queue Stats
52W - 34L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
3 / 4 / 4
8,463
1,209
4,964
14,284
6,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Raijin
Cah00tz
Raijin
14
3 / 1 / 6
9,059
1,294
14,120
7,154
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 2
7,419
1,060
3,372
9,326
7,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MakeitRainRussi
Baron Samedi
14
1 / 3 / 6
8,483
1,212
6,096
7,907
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
hern0507
Anhur
14
1 / 3 / 6
8,567
1,224
7,846
10,807
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

262

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AkG1ant
Nu Wa
13
2 / 0 / 10
8,213
1,173
6,054
1,592
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
BlackHadou
Anubis
14
2 / 2 / 11
8,811
1,259
12,671
8,423
4,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Devkip
Bacchus
14
4 / 3 / 8
8,993
1,285
9,184
10,066
11,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 0 / 10
9,503
1,358
11,223
5,143
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
14
3 / 4 / 8
9,323
1,332
7,209
12,938
16,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
63
9
Kills
16
16
Deaths
9
24
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AkG1ant
Nu Wa
2
0
10
7
L
Arachne
3
4
4
1.25
W
Anubis
BlackHadou
Anubis
2
2
11
3.75
L
Raijin
Cah00tz
Raijin
3
1
6
6
L
1
5
2
0.4
W
Bacchus
Devkip
Bacchus
4
3
8
2.67
L
Baron Samedi
MakeitRainRussi
Baron Samedi
1
3
6
1.33
W
5
0
10
10
W
Sobek
3
4
8
1.75
L
Anhur
hern0507
Anhur
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,398
Damage
46,341
49,478
Taken
38,162
24,567
Mitigated
35,342
3,048
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AkG1ant
Nu Wa
6,054
1,812
0
164
1,592
668
0
1,317
275
17,596
0
L
Arachne
4,964
3,734
0
506
14,284
6,826
0
9,477
4,657
0
11,548
W
Anubis
BlackHadou
Anubis
12,671
642
0
1,288
8,423
4,093
0
4,086
4,247
30,970
0
L
Raijin
Cah00tz
Raijin
14,120
1,527
0
0
7,154
2,718
0
4,001
2,853
35,331
0
L
3,372
514
0
175
9,326
7,480
0
7,398
1,928
0
6,397
W
Bacchus
Devkip
Bacchus
9,184
823
0
639
10,066
11,966
0
5,587
4,376
15,360
0
L
Baron Samedi
MakeitRainRussi
Baron Samedi
6,096
112
620
855
7,907
3,756
0
5,635
1,972
25,104
0
W
11,223
3,755
0
1,419
5,143
2,342
0
2,381
2,720
0
29,053
W
Sobek
7,209
1,138
0
1,804
12,938
16,273
0
6,695
5,892
11,464
0
L
Anhur
hern0507
Anhur
7,846
4,019
0
892
10,807
3,787
0
7,857
2,800
0
27,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,991
Gold Earned
44,843
171
Minions Killed
175
7
Camps Cleared
5
653,601
Distance Traveled
679,701
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,213
1,173
25
4
1
82,509
0
L
Arachne
8,463
1,209
4
1
2
147,204
0
W
Anubis
8,811
1,259
57
8
1
127,147
0
L
Raijin
9,059
1,294
55
8
3
133,923
0
L
Achilles
7,419
1,060
8
1
0
90,573
0
W
Bacchus
8,993
1,285
19
3
2
163,488
0
L
Baron Samedi
8,483
1,212
49
7
0
143,292
0
W
Artemis
9,503
1,358
69
10
1
167,580
0
W
Sobek
9,323
1,332
5
1
0
138,977
0
L
Anhur
8,567
1,224
55
8
2
138,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role