Player Matchup

Mercury
Mercury
Platinum IV
Aquisii
Mercury
Platinum IV
Level 178
God Stats
41W - 44L
1,625 SR
Queue Stats
831W - 824L
1,648 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
HUSKYFrEnZy34
Cu Chulainn
Gold III
Level 139
God Stats
11W - 13L
1,530 SR
Queue Stats
172W - 165L
1,396 MMR
Party 2
Shiva
Shiva
Gold II
JAY DUNKZ
Shiva
Gold II
Level 136
God Stats
26W - 21L
1,592 SR
Queue Stats
695W - 715L
1,613 MMR
Party 1
Freya
Freya
Gold IV
PoutineJesus
Freya
Gold IV
Level 139
God Stats
2W - 6L
1,498 SR
Queue Stats
188W - 200L
1,429 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
SmartyAspect
Kukulkan
Gold IV
Level 136
God Stats
9W - 18L
1,582 SR
Queue Stats
51W - 54L
1,521 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,565 SR
1,521 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,615 SR
1,536 MMR
Anubis
Anubis
Platinum V
Bromosapien
Anubis
Platinum V
Level 86
God Stats
28W - 27L
1,630 SR
Queue Stats
178W - 186L
1,588 MMR
Party 4
Kuzenbo
Kuzenbo
Gold III
DanzOnYaCorpse
Kuzenbo
Gold III
Level 82
God Stats
10W - 5L
1,651 SR
Queue Stats
147W - 152L
1,519 MMR
Party 4
Mulan
Mulan
Gold IV
PsychoPanda1394
Mulan
Gold IV
Level 124
God Stats
5W - 4L
1,754 SR
Queue Stats
205W - 203L
1,466 MMR
Party 3
Medusa
Medusa
Gold III
SolarrSoldier
Medusa
Gold III
Level 156
God Stats
4W - 5L
1,416 SR
Queue Stats
81W - 89L
1,519 MMR
Solo
Ra
Ra
Silver I
WoahAndyy
Ra
Silver I
Level 123
God Stats
2W - 3L
1,626 SR
Queue Stats
75W - 90L
1,589 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aquisii
Mercury
14
2 / 4 / 3
7,564
540
5,519
12,778
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
HUSKYFrEnZy34
Cu Chulainn
12
0 / 5 / 1
7,088
506
6,374
14,506
11,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shiva
JAY DUNKZ
Shiva
11
2 / 3 / 4
7,488
535
6,150
12,951
10,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 2 / 0
7,703
550
5,562
10,332
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
SmartyAspect
Kukulkan
12
1 / 4 / 3
6,967
498
4,643
8,257
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
MartichorasRavanaAo KuangSusano

VS

Bans
AthenaJormungandrAphroditeKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
5 / 2 / 4
8,667
619
9,061
9,410
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 3 / 4
7,411
529
4,573
10,819
11,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 0 / 1
8,706
622
9,564
9,938
12,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 1
7,643
546
5,460
7,011
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 4
8,435
603
8,903
7,699
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
8
Kills
18
18
Deaths
9
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aquisii
Mercury
2
4
3
0.88
W
Anubis
5
2
4
3.5
W
2
3
4
1.33
L
Cu Chulainn
HUSKYFrEnZy34
Cu Chulainn
0
5
1
0.1
L
Shiva
JAY DUNKZ
Shiva
2
3
4
1.33
L
3
2
0
1.5
W
4
0
1
4.5
L
Kukulkan
SmartyAspect
Kukulkan
1
4
3
0.63
W
2
1
1
2.5
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,248
Damage
37,561
58,824
Taken
44,877
32,089
Mitigated
35,767
11,955
Healing
14,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aquisii
Mercury
5,519
1,713
0
1,273
12,778
3,958
0
6,127
6,496
0
56,216
W
Anubis
9,061
700
0
4,142
9,410
4,876
448
1,099
8,311
78,790
0
W
4,573
2,476
0
2,373
10,819
11,537
0
4,023
6,796
17,599
0
L
Cu Chulainn
HUSKYFrEnZy34
Cu Chulainn
6,374
944
0
1,530
14,506
11,260
0
2,251
12,255
0
48,671
L
Shiva
JAY DUNKZ
Shiva
6,150
1,411
0
3,402
12,951
10,007
0
6,788
5,976
0
26,493
L
5,562
1,989
0
4,845
10,332
3,832
0
3,092
7,240
61,167
6,154
W
9,564
1,762
0
2,954
9,938
12,672
0
0
9,938
2,136
64,367
L
Kukulkan
SmartyAspect
Kukulkan
4,643
322
0
905
8,257
3,032
0
4,709
3,316
63,613
0
W
5,460
2,959
0
2,626
7,011
3,279
945
3,749
3,262
0
53,782
W
8,903
761
672
1,711
7,699
3,403
342
1,334
6,365
55,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
40,862
443
Minions Killed
441
0
Camps Cleared
0
1,417,055
Distance Traveled
1,349,324
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,564
540
95
7
0
364,012
1
W
Anubis
8,667
619
122
9
0
294,493
2
W
Kuzenbo
7,411
529
18
1
0
282,766
6
L
Cu Chulainn
7,088
506
78
6
0
248,607
3
L
Shiva
7,488
535
38
3
0
270,800
3
L
Freya
7,703
550
125
9
0
268,344
0
W
Mulan
8,706
622
107
8
0
245,871
0
L
Kukulkan
6,967
498
107
8
0
265,292
4
W
Medusa
7,643
546
88
6
0
252,034
2
W
Ra
8,435
603
106
8
0
274,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role