Player Matchup

Jormungandr
Jormungandr
D4ni_sm_
Jormungandr
Level 18
God Stats
1W - 2L
1,429 SR
Queue Stats
8W - 21L
1,017 Elo+
Party 1
Guan Yu
Guan Yu
ghost_tokoyami
Guan Yu
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 45L
1,150 Elo+
Party 1
Medusa
Medusa
goku_alocado
Medusa
Level 88
God Stats
3W - 1L
1,419 SR
Queue Stats
95W - 112L
1,278 Elo+
Party 1
Team Averages
Level 43
1,449 SR
1,148 Elo+

VS

Team Averages
Level 67
1,359 SR
1,305 Elo+
Apollo
Apollo
ElLetosk8
Apollo
Level 59
God Stats
8W - 6L
1,249 SR
Queue Stats
198W - 211L
1,312 Elo+
Solo
Surtr
Surtr
LOHdemonslayr
Surtr
Level 100
God Stats
44W - 53L
1,473 SR
Queue Stats
132W - 143L
1,358 Elo+
Solo
Merlin
Merlin
naga789
Merlin
Level 43
God Stats
8W - 13L
1,353 SR
Queue Stats
28W - 47L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
D4ni_sm_
Jormungandr
13
3 / 2 / 8
10,694
823
9,358
10,231
10,233
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 9
9,416
724
3,402
10,796
10,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
15
9 / 3 / 3
11,609
893
14,769
10,167
4,102
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ElLetosk8
Apollo
12
2 / 5 / 3
9,936
764
6,551
11,942
4,469
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 2 / 3
9,045
696
8,142
10,609
5,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Merlin
naga789
Merlin
12
3 / 5 / 2
10,258
789
10,122
9,534
3,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
12
Kills
7
7
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
D4ni_sm_
Jormungandr
3
2
8
3.5
L
Apollo
ElLetosk8
Apollo
2
5
3
0.7
L
2
2
3
1.75
W
0
2
9
2.25
W
Medusa
9
3
3
3.5
L
Merlin
naga789
Merlin
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,529
Damage
24,815
31,194
Taken
32,085
24,725
Mitigated
13,662
3,876
Healing
5,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
D4ni_sm_
Jormungandr
9,358
2,114
0
168
10,231
10,233
0
3,233
6,998
38,147
0
L
Apollo
ElLetosk8
Apollo
6,551
3,541
0
3,000
11,942
4,469
840
2,450
9,492
0
31,634
L
8,142
2,493
0
2,005
10,609
5,916
21
5,271
5,338
1,486
24,777
W
3,402
360
1,520
1,519
10,796
10,390
97
4,565
6,231
0
12,465
W
Medusa
14,769
6,668
0
669
10,167
4,102
1,254
3,779
6,388
0
62,563
L
Merlin
naga789
Merlin
10,122
680
0
0
9,534
3,277
442
2,009
7,525
36,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,719
Gold Earned
29,239
142
Minions Killed
121
0
Camps Cleared
0
697,978
Distance Traveled
623,635
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,694
823
58
4
0
219,753
0
L
Apollo
9,936
764
37
3
0
218,830
2
L
Surtr
9,045
696
38
3
0
202,501
0
W
Guan Yu
9,416
724
17
1
0
241,641
0
W
Medusa
11,609
893
67
5
0
236,584
2
L
Merlin
10,258
789
46
4
0
202,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role