Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ElPincioRosso
Cerberus
Level 127
God Stats
24W - 8L
1,814 SR
Queue Stats
584W - 597L
1,535 Elo+
Solo
Hachiman
Hachiman
HighClassShot
Hachiman
Level 126
God Stats
2W - 4L
1,157 SR
Queue Stats
153W - 155L
1,571 Elo+
Party 2
Discordia
Discordia
TheTbagTerrorist
Discordia
Level 108
God Stats
1W - 1L
1,244 SR
Queue Stats
100W - 100L
1,457 Elo+
Party 2
Freya
Freya
Zek1987333
Freya
Level 156
God Stats
5W - 9L
1,272 SR
Queue Stats
400W - 410L
1,448 Elo+
Solo
Team Averages
Level 121
1,397 SR
1,502 Elo+

VS

Team Averages
Level 128
1,464 SR
1,450 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
KHainzz
Ix Chel
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 109L
1,443 Elo+
Party 1
Fenrir
Fenrir
Mirumoto_Hoshi
Fenrir
Level 152
God Stats
3W - 3L
1,534 SR
Queue Stats
137W - 150L
1,389 Elo+
Solo
Achilles
Achilles
Smithy202
Achilles
Level 145
God Stats
5W - 5L
1,596 SR
Queue Stats
343W - 326L
1,475 Elo+
Party 1
Da Ji
Da Ji
novadeerX
Da Ji
Level 116
God Stats
2W - 7L
1,192 SR
Queue Stats
283W - 272L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 3 / 14
9,058
906
7,203
13,710
5,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
ElPincioRosso
Cerberus
16
0 / 1 / 20
8,882
888
13,231
17,288
18,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
HighClassShot
Hachiman
16
9 / 2 / 11
10,210
1,021
13,600
8,179
3,479
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
14
4 / 3 / 4
8,583
858
5,022
6,753
2,202
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
15
5 / 4 / 11
9,495
950
8,280
8,320
3,514
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
0 / 1 / 3
6,565
657
4,803
3,882
1,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
KHainzz
Ix Chel
13
0 / 4 / 5
6,814
681
7,171
10,633
4,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 5
8,018
802
5,265
13,737
17,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Smithy202
Achilles
15
4 / 5 / 3
8,694
869
11,040
14,072
13,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
novadeerX
Da Ji
14
4 / 6 / 2
7,747
775
10,123
11,629
7,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
29
21
Kills
11
13
Deaths
21
60
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
3
14
3.33
L
Yu Huang
 
Yu Huang
0
1
3
1.5
W
Cerberus
ElPincioRosso
Cerberus
0
1
20
10
W
Hachiman
HighClassShot
Hachiman
9
2
11
7.25
L
Ix Chel
KHainzz
Ix Chel
0
4
5
0.63
L
3
5
5
1.1
L
Achilles
Smithy202
Achilles
4
5
3
1.1
W
Discordia
4
3
4
2
W
Freya
5
4
11
2.63
L
Da Ji
novadeerX
Da Ji
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,336
Damage
38,402
54,250
Taken
53,953
33,398
Mitigated
44,380
27,177
Healing
14,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,203
414
8,851
6,989
13,710
5,592
697
2,986
10,533
17,373
0
L
Yu Huang
 
Yu Huang
4,803
425
482
372
3,882
1,509
0
2,174
1,624
13,219
0
W
Cerberus
ElPincioRosso
Cerberus
13,231
264
466
6,926
17,288
18,611
443
5,265
11,879
24,167
754
W
Hachiman
HighClassShot
Hachiman
13,600
8,192
627
922
8,179
3,479
5,064
1,284
6,846
0
32,928
L
Ix Chel
KHainzz
Ix Chel
7,171
1,142
4,713
2,932
10,633
4,423
0
7,406
3,000
16,597
0
L
5,265
577
372
2,822
13,737
17,651
0
7,929
5,508
0
9,655
L
Achilles
Smithy202
Achilles
11,040
561
532
1,241
14,072
13,584
0
7,588
6,297
0
18,414
W
Discordia
5,022
112
79
471
6,753
2,202
1,336
721
5,983
10,200
0
W
Freya
8,280
2,496
523
1,323
8,320
3,514
742
1,718
6,509
19,636
0
L
Da Ji
novadeerX
Da Ji
10,123
2,026
558
773
11,629
7,213
0
6,731
4,542
0
19,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,228
Gold Earned
37,838
121
Minions Killed
75
0
Camps Cleared
0
831,010
Distance Traveled
774,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,058
906
27
3
0
174,735
0
L
Yu Huang
6,565
657
23
2
0
80,872
0
W
Cerberus
8,882
888
23
2
0
193,315
0
W
Hachiman
10,210
1,021
41
4
0
163,478
0
L
Ix Chel
6,814
681
15
2
0
171,054
0
L
Fenrir
8,018
802
12
1
0
169,728
0
L
Achilles
8,694
869
12
1
0
180,333
0
W
Discordia
8,583
858
6
1
0
133,173
0
W
Freya
9,495
950
24
2
0
166,309
0
L
Da Ji
7,747
775
13
1
0
172,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role