Player Matchup

Khepri
Khepri
Anima95x
Khepri
Level 136
God Stats
25W - 18L
1,520 SR
Queue Stats
112W - 107L
1,438 Elo+
Party 1
Ishtar
Ishtar
Benjoo_02
Ishtar
Level 63
God Stats
0W - 2L
1,259 SR
Queue Stats
50W - 59L
1,370 Elo+
Party 4
Athena
Athena
MATTKILLAH
Athena
Level 205
God Stats
2W - 5L
1,806 SR
Queue Stats
322W - 348L
1,491 Elo+
Solo
Thor
Thor
Marckinho800
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 147L
1,371 Elo+
Party 4
Scylla
Scylla
koraidoo
Scylla
Level 128
God Stats
8W - 8L
1,413 SR
Queue Stats
194W - 185L
1,479 Elo+
Party 1
Team Averages
Level 128
1,500 SR
1,430 Elo+

VS

Team Averages
Level 75
1,639 SR
1,399 Elo+
Sol
Sol
AmNeSie-Dems
Sol
Level 31
God Stats
2W - 2L
1,469 SR
Queue Stats
21W - 41L
1,304 Elo+
Party 3
Vamana
Vamana
Flydroz
Vamana
Level 103
God Stats
7W - 9L
1,437 SR
Queue Stats
69W - 86L
1,434 Elo+
Party 3
Athena
Athena
GoTheFreakyWay01
Athena
Level 69
God Stats
3W - 2L
1,834 SR
Queue Stats
60W - 61L
1,445 Elo+
Party 2
Neith
Neith
Tim_01_12_
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,358 Elo+
Party 2
Fenrir
Fenrir
Vendetta-of-Ivar
Fenrir
Level 106
God Stats
4W - 3L
1,954 SR
Queue Stats
73W - 85L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Anima95x
Khepri
9
0 / 0 / 1
5,956
458
2,149
8,732
5,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Benjoo_02
Ishtar
8
0 / 8 / 0
5,183
399
5,528
11,688
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
MATTKILLAH
Athena
10
0 / 6 / 1
5,992
461
3,977
13,174
15,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
0 / 2 / 1
4,763
366
861
5,699
1,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
koraidoo
Scylla
13
3 / 4 / 0
7,215
555
5,899
10,527
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
6,687
514
3,671
7,242
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
Flydroz
Vamana
13
2 / 0 / 2
7,958
612
3,847
6,807
5,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 0 / 4
7,323
563
3,945
9,016
5,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
12
3 / 0 / 4
7,005
539
8,091
7,514
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
8 / 0 / 1
8,255
635
9,619
8,933
4,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
17
20
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
3
5
0.83
L
Khepri
Anima95x
Khepri
0
0
1
0.5
L
Ishtar
Benjoo_02
Ishtar
0
8
0
0
W
Vamana
Flydroz
Vamana
2
0
2
3
W
4
0
4
6
L
Athena
MATTKILLAH
Athena
0
6
1
0.08
L
0
2
1
0.25
W
Neith
3
0
4
5
W
8
0
1
8.5
L
Scylla
koraidoo
Scylla
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,414
Damage
29,173
49,820
Taken
39,512
31,047
Mitigated
20,353
5,722
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,671
1,428
0
2,303
7,242
2,237
305
5,483
1,724
40,765
0
L
Khepri
Anima95x
Khepri
2,149
230
0
2,393
8,732
5,902
0
2,607
6,125
14,147
0
L
Ishtar
Benjoo_02
Ishtar
5,528
3,263
0
898
11,688
4,587
0
1,794
9,894
0
29,298
W
Vamana
Flydroz
Vamana
3,847
1,886
0
974
6,807
5,158
1,319
2,124
4,207
0
62,214
W
3,945
1,362
1,733
2,043
9,016
5,673
380
1,296
7,720
16,264
0
L
Athena
MATTKILLAH
Athena
3,977
936
0
871
13,174
15,074
0
426
12,748
38,570
0
L
861
81
0
340
5,699
1,664
0
274
5,425
0
16,255
W
Neith
8,091
3,135
0
1,873
7,514
2,957
1,454
1,128
6,342
0
43,143
W
9,619
2,280
0
2,197
8,933
4,328
0
1,362
7,494
0
76,308
L
Scylla
koraidoo
Scylla
5,899
452
0
1,220
10,527
3,820
0
2,515
8,012
61,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,109
Gold Earned
37,228
255
Minions Killed
352
0
Camps Cleared
0
1,041,844
Distance Traveled
1,247,324
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,687
514
62
5
0
239,242
0
L
Khepri
5,956
458
21
2
0
241,255
1
L
Ishtar
5,183
399
43
3
0
193,273
1
W
Vamana
7,958
612
98
8
0
242,118
0
W
Athena
7,323
563
21
2
0
257,653
0
L
Athena
5,992
461
69
5
0
228,297
0
L
Thor
4,763
366
25
2
0
155,853
0
W
Neith
7,005
539
59
5
0
210,647
0
W
Fenrir
8,255
635
112
9
0
297,664
0
L
Scylla
7,215
555
97
7
0
223,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role