Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
MrPink01081983
Ne Zha
Level 127
God Stats
19W - 25L
1,373 SR
Queue Stats
322W - 308L
1,464 Elo+
Party 3
Raijin
Raijin
SutikkyiFingazu
Raijin
Level 123
God Stats
6W - 7L
1,453 SR
Queue Stats
366W - 341L
1,542 Elo+
Party 2
Sun Wukong
Sun Wukong
Vestaa
Sun Wukong
Level 159
God Stats
2W - 5L
1,505 SR
Queue Stats
164W - 123L
1,546 Elo+
Party 2
Arachne
Arachne
benzza3001
Arachne
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 57L
1,585 Elo+
Party 2
Team Averages
Level 138
1,466 SR
1,527 Elo+

VS

Team Averages
Level 141
1,389 SR
1,527 Elo+
Cabrakan
Cabrakan
ForsaknSaint
Cabrakan
Level 146
God Stats
1W - 2L
1,193 SR
Queue Stats
19W - 23L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
Mr MulluGullu
Kuzenbo
Level 153
God Stats
1W - 1L
1,308 SR
Queue Stats
34W - 40L
1,477 Elo+
Party 1
Xbalanque
Xbalanque
T0PS0N25
Xbalanque
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 7L
1,625 Elo+
Party 1
Bacchus
Bacchus
Tino FFA
Bacchus
Level 125
God Stats
8W - 2L
1,581 SR
Queue Stats
265W - 274L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
lukedeadude
Danzaburou
Level 146
God Stats
1W - 1L
1,366 SR
Queue Stats
25W - 21L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 0 / 1
4,545
455
3,202
2,494
1,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
3 / 1 / 1
5,723
572
2,044
8,259
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 2
5,873
587
3,942
4,513
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Vestaa
Sun Wukong
12
2 / 0 / 0
6,914
691
6,508
6,857
3,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
benzza3001
Arachne
7
0 / 5 / 0
4,348
435
1,437
8,771
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ForsaknSaint
Cabrakan
10
2 / 2 / 1
5,545
555
2,080
8,049
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
10
0 / 2 / 0
5,328
533
2,320
8,757
7,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
T0PS0N25
Xbalanque
11
3 / 0 / 1
6,195
620
5,465
5,620
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Tino FFA
Bacchus
9
2 / 1 / 4
5,953
595
2,951
4,764
4,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
lukedeadude
Danzaburou
10
0 / 2 / 2
5,098
510
2,863
7,564
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
7
7
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Cabrakan
ForsaknSaint
Cabrakan
2
2
1
1.25
W
Kuzenbo
0
2
0
0
L
3
1
1
3.5
L
1
1
2
2
W
Xbalanque
T0PS0N25
Xbalanque
3
0
1
3.5
W
Bacchus
Tino FFA
Bacchus
2
1
4
4
L
Sun Wukong
Vestaa
Sun Wukong
2
0
0
2
L
Arachne
benzza3001
Arachne
0
5
0
0
W
Danzaburou
lukedeadude
Danzaburou
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,133
Damage
15,679
30,894
Taken
34,754
13,265
Mitigated
21,052
8,337
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,202
181
36
457
2,494
1,878
0
354
2,140
18,333
168
W
Cabrakan
ForsaknSaint
Cabrakan
2,080
304
0
3,429
8,049
4,735
0
1,737
6,312
29,630
0
W
Kuzenbo
2,320
820
0
1,870
8,757
7,531
0
0
8,757
31,582
0
L
2,044
539
0
2,177
8,259
3,027
0
1,275
6,972
0
38,309
L
3,942
692
0
875
4,513
1,451
0
834
3,679
42,962
0
W
Xbalanque
T0PS0N25
Xbalanque
5,465
2,923
0
3,298
5,620
1,855
176
1,099
4,350
0
46,559
W
Bacchus
Tino FFA
Bacchus
2,951
457
0
1,238
4,764
4,148
0
815
3,852
17,574
0
L
Sun Wukong
Vestaa
Sun Wukong
6,508
1,735
0
3,271
6,857
3,345
0
2,701
3,946
0
59,605
L
Arachne
benzza3001
Arachne
1,437
791
0
1,521
8,771
3,564
0
1,965
6,806
0
16,619
W
Danzaburou
lukedeadude
Danzaburou
2,863
367
0
2,736
7,564
2,783
0
2,903
4,507
0
39,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,403
Gold Earned
28,119
314
Minions Killed
296
0
Camps Cleared
0
1,035,735
Distance Traveled
969,859
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,545
455
20
2
0
214,278
0
W
Cabrakan
5,545
555
55
6
0
199,776
0
W
Kuzenbo
5,328
533
66
7
0
191,357
0
L
Ne Zha
5,723
572
61
6
0
228,036
0
L
Raijin
5,873
587
92
9
0
186,571
0
W
Xbalanque
6,195
620
99
10
0
182,501
0
W
Bacchus
5,953
595
14
1
0
204,395
2
L
Sun Wukong
6,914
691
102
10
0
208,348
0
L
Arachne
4,348
435
39
4
0
198,502
0
W
Danzaburou
5,098
510
62
6
0
191,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role