Player Matchup

Thor
Thor
 
Thor
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Draclor
Artemis
Level 120
God Stats
21W - 22L
1,652 SR
Queue Stats
36W - 36L
1,579 Elo+
Solo
Merlin
Merlin
Granqee
Merlin
Level 103
God Stats
9W - 9L
1,678 SR
Queue Stats
87W - 71L
1,530 Elo+
Solo
Horus
Horus
ZenRage
Horus
Level 106
God Stats
0W - 2L
1,298 SR
Queue Stats
114W - 115L
1,432 Elo+
Solo
Baron Samedi
Baron Samedi
adroleo
Baron Samedi
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,390 Elo+
Solo
Team Averages
Level 87
1,526 SR
1,486 Elo+

VS

Team Averages
Level 120
1,562 SR
1,470 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
MARGIRIS1
Janus
Level 88
God Stats
2W - 8L
1,588 SR
Queue Stats
183W - 194L
1,408 Elo+
Party 1
Xbalanque
Xbalanque
schantig3
Xbalanque
Level 142
God Stats
1W - 0L
1,722 SR
Queue Stats
249W - 247L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
0 / 2 / 0
3,518
586
1,653
6,184
1,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Draclor
Artemis
6
0 / 0 / 0
3,528
588
1,558
2,872
757
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Merlin
Granqee
Merlin
8
1 / 1 / 0
4,206
701
3,523
4,024
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
ZenRage
Horus
6
1 / 2 / 0
3,887
648
3,443
6,276
3,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
adroleo
Baron Samedi
4
0 / 0 / 0
3,336
556
603
1,917
945
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
2 / 1 / 0
5,066
844
3,534
5,839
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
 
Awilix
6
2 / 0 / 0
3,936
656
2,330
3,595
2,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
 
Arachne
7
0 / 0 / 1
3,869
645
929
5,773
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Janus
MARGIRIS1
Janus
7
1 / 1 / 1
4,051
675
2,921
2,874
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
schantig3
Xbalanque
7
0 / 0 / 1
4,110
685
1,465
3,241
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
5
5
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
0
0
W
Chaac
 
Chaac
2
1
0
2
W
Awilix
 
Awilix
2
0
0
2
W
Arachne
 
Arachne
0
0
1
0.5
L
Artemis
Draclor
Artemis
0
0
0
0
L
Merlin
Granqee
Merlin
1
1
0
1
W
Janus
MARGIRIS1
Janus
1
1
1
1.5
L
Horus
ZenRage
Horus
1
2
0
0.5
L
Baron Samedi
adroleo
Baron Samedi
0
0
0
0
W
Xbalanque
schantig3
Xbalanque
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,780
Damage
11,179
21,273
Taken
21,322
8,046
Mitigated
8,724
7,766
Healing
6,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,653
209
0
794
6,184
1,885
0
939
5,105
0
17,906
W
Chaac
 
Chaac
3,534
872
0
2,428
5,839
2,487
0
0
5,399
0
31,709
W
Awilix
 
Awilix
2,330
1,027
0
949
3,595
2,124
0
858
2,737
0
16,084
W
Arachne
 
Arachne
929
822
0
1,806
5,773
1,954
0
1,850
3,923
0
20,399
L
Artemis
Draclor
Artemis
1,558
482
0
1,540
2,872
757
0
0
2,872
0
18,622
L
Merlin
Granqee
Merlin
3,523
174
0
1,250
4,024
1,215
0
1,590
2,306
27,089
0
W
Janus
MARGIRIS1
Janus
2,921
165
0
500
2,874
852
0
1,259
1,615
20,499
0
L
Horus
ZenRage
Horus
3,443
2,340
0
2,631
6,276
3,244
0
0
6,276
0
13,477
L
Baron Samedi
adroleo
Baron Samedi
603
162
108
1,443
1,917
945
0
117
1,793
3,306
0
W
Xbalanque
schantig3
Xbalanque
1,465
810
0
976
3,241
1,307
0
159
3,082
0
24,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,475
Gold Earned
21,032
132
Minions Killed
194
0
Camps Cleared
0
574,617
Distance Traveled
662,154
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,518
586
28
5
0
135,949
1
W
Chaac
5,066
844
57
10
0
109,472
0
W
Awilix
3,936
656
20
3
0
139,278
0
W
Arachne
3,869
645
37
6
0
165,799
0
L
Artemis
3,528
588
38
6
0
110,741
1
L
Merlin
4,206
701
43
7
0
116,880
0
W
Janus
4,051
675
35
6
0
132,309
0
L
Horus
3,887
648
18
3
0
137,787
0
L
Baron Samedi
3,336
556
5
1
0
73,260
1
W
Xbalanque
4,110
685
45
8
0
115,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role