Player Matchup

Hun Batz
Hun Batz
BTant2610
Hun Batz
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 112L
1,485 Elo+
Party 2
Horus
Horus
ManManipulator_
Horus
Level 105
God Stats
4W - 5L
1,683 SR
Queue Stats
113W - 101L
1,494 Elo+
Solo
Anubis
Anubis
ReRunRiversdale
Anubis
Level 131
God Stats
15W - 16L
1,529 SR
Queue Stats
198W - 198L
1,502 Elo+
Solo
Jormungandr
Jormungandr
gera_84_07
Jormungandr
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
162W - 166L
1,401 Elo+
Party 2
Hachiman
Hachiman
wookieSmuggler
Hachiman
Level 107
God Stats
0W - 2L
1,242 SR
Queue Stats
11W - 12L
1,469 Elo+
Solo
Team Averages
Level 125
1,491 SR
1,470 Elo+

VS

Team Averages
Level 90
1,542 SR
1,488 Elo+
Medusa
Medusa
Feddy op8569
Medusa
Level 133
God Stats
6W - 5L
1,278 SR
Queue Stats
205W - 204L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Hudon
Jormungandr
Level 66
God Stats
7W - 8L
1,417 SR
Queue Stats
82W - 120L
1,420 Elo+
Party 1
Izanami
Izanami
Luiper222
Izanami
Level 84
God Stats
23W - 21L
1,508 SR
Queue Stats
309W - 297L
1,466 Elo+
Solo
Sylvanus
Sylvanus
sStormin
Sylvanus
Level 79
God Stats
8W - 7L
1,554 SR
Queue Stats
143W - 134L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
urmumlul4222
Zhong Kui
Level 86
God Stats
15W - 10L
1,955 SR
Queue Stats
286W - 290L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BTant2610
Hun Batz
18
9 / 3 / 3
11,048
581
14,091
15,959
7,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
6 / 2 / 1
9,917
522
14,212
16,198
13,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 7 / 2
8,441
444
11,143
12,521
6,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
gera_84_07
Jormungandr
14
0 / 3 / 10
9,044
476
7,874
20,765
19,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
15
2 / 3 / 2
9,102
479
6,196
13,257
4,035
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 5 / 3
9,806
516
10,835
14,363
4,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jormungandr
Hudon
Jormungandr
15
2 / 3 / 7
9,367
493
9,860
15,065
7,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Luiper222
Izanami
17
2 / 3 / 2
10,458
550
6,892
13,092
5,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
sStormin
Sylvanus
12
1 / 4 / 4
8,621
454
9,620
18,020
14,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
urmumlul4222
Zhong Kui
18
8 / 3 / 7
11,414
601
18,531
15,250
12,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
18
Kills
18
18
Deaths
18
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BTant2610
Hun Batz
9
3
3
3.5
W
Medusa
5
5
3
1.3
W
Jormungandr
Hudon
Jormungandr
2
3
7
1.83
W
Izanami
Luiper222
Izanami
2
3
2
1
L
6
2
1
3.25
L
1
7
2
0.29
L
Jormungandr
gera_84_07
Jormungandr
0
3
10
1.67
W
Sylvanus
sStormin
Sylvanus
1
4
4
0.75
W
Zhong Kui
urmumlul4222
Zhong Kui
8
3
7
3.83
L
Hachiman
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,516
Damage
55,738
78,700
Taken
75,790
50,803
Mitigated
44,414
24,081
Healing
19,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BTant2610
Hun Batz
14,091
4,518
0
7,135
15,959
7,468
0
8,730
7,229
0
104,188
W
Medusa
10,835
5,399
0
3,483
14,363
4,743
213
8,367
5,899
0
61,476
W
Jormungandr
Hudon
Jormungandr
9,860
3,001
0
1,149
15,065
7,614
288
3,993
10,516
52,677
0
W
Izanami
Luiper222
Izanami
6,892
4,453
0
4,558
13,092
5,265
3,194
1,003
12,089
0
104,069
L
14,212
4,519
803
6,108
16,198
13,589
36
10,190
6,008
0
56,404
L
11,143
74
0
3,008
12,521
6,604
96
6,299
6,222
63,701
0
L
Jormungandr
gera_84_07
Jormungandr
7,874
1,769
0
3,814
20,765
19,107
0
7,030
13,735
48,521
0
W
Sylvanus
sStormin
Sylvanus
9,620
4,929
772
3,618
18,020
14,391
239
3,597
14,189
40,039
0
W
Zhong Kui
urmumlul4222
Zhong Kui
18,531
4,600
0
5,708
15,250
12,401
1,554
2,057
12,953
79,186
17,528
L
Hachiman
6,196
3,421
0
3,213
13,257
4,035
1,190
4,902
8,355
0
60,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,552
Gold Earned
49,666
485
Minions Killed
498
0
Camps Cleared
0
1,764,658
Distance Traveled
1,665,740
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,048
581
141
7
0
437,639
0
W
Medusa
9,806
516
107
6
0
361,736
0
W
Jormungandr
9,367
493
78
4
0
337,759
0
W
Izanami
10,458
550
146
8
0
327,775
5
L
Horus
9,917
522
81
4
0
378,928
2
L
Anubis
8,441
444
102
5
0
231,387
0
L
Jormungandr
9,044
476
61
3
0
363,013
2
W
Sylvanus
8,621
454
40
2
0
308,690
0
W
Zhong Kui
11,414
601
127
7
0
329,780
4
L
Hachiman
9,102
479
100
5
0
353,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role