Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ManiaqT
Pele
Level 89
God Stats
8W - 14L
1,286 SR
Queue Stats
103W - 102L
1,498 Elo+
Solo
Chiron
Chiron
Racso1762
Chiron
Level 87
God Stats
19W - 19L
1,535 SR
Queue Stats
146W - 141L
1,534 Elo+
Solo
Anubis
Anubis
TioCoppel
Anubis
Level 88
God Stats
1W - 2L
1,474 SR
Queue Stats
27W - 24L
1,601 Elo+
Solo
Cabrakan
Cabrakan
baldhokage
Cabrakan
Level 111
God Stats
2W - 6L
1,550 SR
Queue Stats
140W - 153L
1,471 Elo+
Solo
Team Averages
Level 96
1,469 SR
1,521 Elo+

VS

Team Averages
Level 98
1,587 SR
1,437 Elo+
Mulan
Mulan
DevinIsBASTRDMan
Mulan
Level 84
God Stats
18W - 15L
1,500 SR
Queue Stats
42W - 44L
1,416 Elo+
Party 1
Bakasura
Bakasura
Ki11erGuineapig
Bakasura
Level 101
God Stats
3W - 2L
1,655 SR
Queue Stats
121W - 99L
1,533 Elo+
Solo
Horus
Horus
Taco_ninja313
Horus
Level 103
God Stats
26W - 19L
1,704 SR
Queue Stats
219W - 203L
1,495 Elo+
Solo
Janus
Janus
dmvrgs
Janus
Level 65
God Stats
10W - 6L
1,577 SR
Queue Stats
55W - 61L
1,372 Elo+
Party 1
Sol
Sol
mcgowin
Sol
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 3 / 1
5,101
638
4,024
8,098
5,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
ManiaqT
Pele
7
1 / 2 / 1
4,510
564
2,272
6,619
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
Racso1762
Chiron
6
0 / 1 / 0
3,968
496
1,316
3,772
1,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
TioCoppel
Anubis
9
2 / 4 / 0
5,151
644
4,404
6,457
2,559
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
baldhokage
Cabrakan
7
0 / 1 / 0
4,530
566
703
5,707
4,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,973
747
5,926
8,441
4,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
10
4 / 1 / 2
5,699
712
3,344
8,941
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
4 / 0 / 2
5,941
743
3,482
6,156
2,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Janus
dmvrgs
Janus
9
0 / 1 / 4
5,198
650
3,757
3,958
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
10
0 / 0 / 2
5,835
729
3,480
3,473
916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
11
11
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
1
0.5
W
3
2
1
1.75
W
Bakasura
4
1
2
5
L
Pele
ManiaqT
Pele
1
2
1
0.75
L
Chiron
Racso1762
Chiron
0
1
0
0
W
4
0
2
5
L
Anubis
TioCoppel
Anubis
2
4
0
0.5
L
Cabrakan
baldhokage
Cabrakan
0
1
0
0
W
Janus
dmvrgs
Janus
0
1
4
2
W
Sol
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,719
Damage
19,989
30,653
Taken
30,969
15,332
Mitigated
12,230
7,903
Healing
15,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,024
152
80
1,810
8,098
5,282
0
0
7,878
28,846
232
W
5,926
1,663
0
2,383
8,441
4,397
0
3,137
5,304
0
33,497
W
Bakasura
3,344
2,373
0
6,354
8,941
3,207
0
1,527
7,414
0
30,534
L
Pele
ManiaqT
Pele
2,272
939
0
955
6,619
1,832
0
1,181
5,342
0
22,471
L
Chiron
Racso1762
Chiron
1,316
508
231
1,048
3,772
1,085
0
1,402
2,205
0
21,803
W
3,482
1,746
1,822
2,208
6,156
2,647
26
1,436
4,720
0
21,833
L
Anubis
TioCoppel
Anubis
4,404
266
0
1,826
6,457
2,559
0
2,060
3,918
37,851
0
L
Cabrakan
baldhokage
Cabrakan
703
189
85
1,868
5,707
4,574
0
2,229
3,438
11,242
0
W
Janus
dmvrgs
Janus
3,757
422
0
500
3,958
1,063
635
2,384
1,574
30,358
0
W
Sol
3,480
1,989
0
1,798
3,473
916
13
415
3,058
45,864
3,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,260
Gold Earned
28,646
193
Minions Killed
306
0
Camps Cleared
0
725,823
Distance Traveled
893,789
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,101
638
52
7
0
154,353
0
W
Mulan
5,973
747
50
6
0
155,490
2
W
Bakasura
5,699
712
70
9
0
198,251
0
L
Pele
4,510
564
40
5
0
156,581
0
L
Chiron
3,968
496
30
4
0
115,509
0
W
Horus
5,941
743
34
4
0
204,462
0
L
Anubis
5,151
644
56
7
0
150,645
0
L
Cabrakan
4,530
566
15
2
0
148,735
0
W
Janus
5,198
650
67
8
0
160,528
0
W
Sol
5,835
729
85
11
0
175,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role