Player Matchup

Cthulhu
Cthulhu
AirmailString64
Cthulhu
Level 59
God Stats
3W - 8L
1,418 SR
Queue Stats
85W - 77L
1,375 Elo+
Solo
Pele
Pele
AstroworldJones
Pele
Level 108
God Stats
15W - 10L
1,614 SR
Queue Stats
582W - 548L
1,477 Elo+
Solo
Chaac
Chaac
DaMeatTenderizer
Chaac
Level 107
God Stats
1W - 1L
1,749 SR
Queue Stats
101W - 93L
1,517 Elo+
Solo
Hachiman
Hachiman
OlmecaMaster
Hachiman
Level 122
God Stats
1W - 5L
1,715 SR
Queue Stats
283W - 244L
1,547 Elo+
Solo
Zeus
Zeus
SassyBirch0786
Zeus
Level 129
God Stats
5W - 12L
1,278 SR
Queue Stats
313W - 310L
1,463 Elo+
Solo
Team Averages
Level 105
1,555 SR
1,476 Elo+

VS

Team Averages
Level 115
1,456 SR
1,498 Elo+
Charon
Charon
 
Charon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Master0fDemize
Ao Kuang
Level 138
God Stats
10W - 7L
1,322 SR
Queue Stats
287W - 324L
1,510 Elo+
Party 1
Charybdis
Charybdis
Whentallei
Charybdis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
beanjuice88
Baron Samedi
Level 137
God Stats
15W - 13L
1,457 SR
Queue Stats
533W - 518L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
3,825
765
1,966
4,176
1,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
3,638
728
2,073
5,141
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
4,235
847
2,300
5,003
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
OlmecaMaster
Hachiman
6
2 / 1 / 0
3,765
753
3,004
3,521
1,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 2 / 0
2,860
572
261
1,738
519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
6
2 / 1 / 0
3,979
796
1,935
4,357
2,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
 
Morgan Le Fay
6
0 / 0 / 3
3,949
790
1,618
1,993
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
7
3 / 1 / 2
4,343
869
3,367
5,155
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Whentallei
Charybdis
6
0 / 0 / 0
3,438
688
1,656
3,393
911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
beanjuice88
Baron Samedi
7
1 / 1 / 0
3,803
761
2,708
4,878
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
1
0
2
W
Morgan Le Fay
 
Morgan Le Fay
0
0
3
1.5
L
0
1
2
1
L
0
1
0
0
L
1
1
0
1
W
Ao Kuang
3
1
2
4
L
Hachiman
OlmecaMaster
Hachiman
2
1
0
2
L
0
2
0
0
W
Charybdis
Whentallei
Charybdis
0
0
0
0
W
Baron Samedi
beanjuice88
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,604
Damage
11,284
19,579
Taken
19,776
7,610
Mitigated
7,560
6,781
Healing
8,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
1,935
524
0
1,084
4,357
2,816
0
827
3,530
9,353
0
W
Morgan Le Fay
 
Morgan Le Fay
1,618
380
0
1,199
1,993
613
0
221
1,772
16,659
0
L
1,966
300
630
855
4,176
1,636
0
1,530
2,646
10,524
0
L
2,073
376
0
2,604
5,141
1,540
0
2,497
2,554
0
21,192
L
2,300
236
0
1,192
5,003
2,901
0
2,377
2,295
0
22,575
W
Ao Kuang
3,367
1,002
0
1,643
5,155
1,320
0
274
4,881
18,943
0
L
Hachiman
OlmecaMaster
Hachiman
3,004
2,093
0
1,250
3,521
1,014
0
1,480
2,041
0
17,586
L
261
176
0
250
1,738
519
0
1,251
415
4,102
0
W
Charybdis
Whentallei
Charybdis
1,656
958
0
2,495
3,393
911
0
905
2,488
0
19,433
W
Baron Samedi
beanjuice88
Baron Samedi
2,708
63
0
2,255
4,878
1,900
0
0
4,878
14,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,323
Gold Earned
19,512
141
Minions Killed
145
0
Camps Cleared
0
513,197
Distance Traveled
585,416
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
3,979
796
15
3
0
110,565
4
W
Morgan Le Fay
3,949
790
27
5
0
110,904
0
L
Cthulhu
3,825
765
12
2
0
112,292
0
L
Pele
3,638
728
36
7
0
138,209
1
L
Chaac
4,235
847
48
10
0
120,922
0
W
Ao Kuang
4,343
869
29
6
0
132,299
0
L
Hachiman
3,765
753
31
6
0
99,772
0
L
Zeus
2,860
572
14
3
0
42,002
0
W
Charybdis
3,438
688
44
9
0
114,078
0
W
Baron Samedi
3,803
761
30
6
0
117,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role