Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CrazyNative1314
Tiamat
Level 109
God Stats
17W - 10L
1,631 SR
Queue Stats
782W - 769L
1,543 Elo+
Solo
Aphrodite
Aphrodite
Gieckster101
Aphrodite
Level 134
God Stats
1W - 1L
1,854 SR
Queue Stats
39W - 36L
1,515 Elo+
Party 2
He Bo
He Bo
MrTaqoh
He Bo
Level 25
God Stats
0W - 2L
1,310 SR
Queue Stats
17W - 18L
1,519 Elo+
Party 2
Shiva
Shiva
wolf_ASSASSIN_46
Shiva
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,357 Elo+
Solo
Team Averages
Level 81
1,559 SR
1,487 Elo+

VS

Team Averages
Level 97
1,507 SR
1,498 Elo+
Martichoras
Martichoras
 
Martichoras
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Joeynash1
Jing Wei
Level 109
God Stats
1W - 1L
1,355 SR
Queue Stats
30W - 37L
1,452 Elo+
Solo
Yemoja
Yemoja
SD596
Yemoja
Level 62
God Stats
2W - 4L
1,301 SR
Queue Stats
260W - 248L
1,495 Elo+
Party 1
Ullr
Ullr
THLNebula
Ullr
Level 107
God Stats
6W - 4L
1,656 SR
Queue Stats
269W - 230L
1,522 Elo+
Party 1
Athena
Athena
TheTrashGod69
Athena
Level 80
God Stats
5W - 2L
1,722 SR
Queue Stats
328W - 317L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 2 / 0
5,592
621
2,324
3,968
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 2 / 2
6,369
708
4,148
4,327
3,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Gieckster101
Aphrodite
15
1 / 1 / 3
7,552
839
8,384
8,650
4,687
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
MrTaqoh
He Bo
13
1 / 4 / 3
6,579
731
7,561
11,464
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 0
6,157
684
5,400
9,205
10,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
15
2 / 1 / 9
8,134
904
9,232
7,247
3,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Joeynash1
Jing Wei
13
3 / 1 / 4
7,742
860
7,081
8,653
4,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
SD596
Yemoja
13
0 / 0 / 9
7,338
815
1,806
1,200
669
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ullr
12
3 / 2 / 6
7,696
855
8,933
8,497
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 0 / 7
8,924
992
7,916
11,787
10,129
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
4
Kills
12
12
Deaths
4
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Martichoras
 
Martichoras
2
1
9
6.5
L
1
2
2
1
L
Aphrodite
Gieckster101
Aphrodite
1
1
3
2.5
W
Jing Wei
Joeynash1
Jing Wei
3
1
4
5
L
He Bo
MrTaqoh
He Bo
1
4
3
0.63
W
Yemoja
SD596
Yemoja
0
0
9
4.5
W
Ullr
3
2
6
3
W
4
0
7
7.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,817
Damage
34,968
37,614
Taken
37,384
24,475
Mitigated
23,293
15,195
Healing
22,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,324
1,035
438
289
3,968
1,533
0
1,126
2,842
0
4,493
W
Martichoras
 
Martichoras
9,232
1,724
0
1,581
7,247
3,947
690
4,411
2,836
0
21,864
L
4,148
124
496
467
4,327
3,529
0
2,015
2,312
11,188
0
L
Aphrodite
Gieckster101
Aphrodite
8,384
815
3,971
5,331
8,650
4,687
0
1,467
7,183
22,081
0
W
Jing Wei
Joeynash1
Jing Wei
7,081
5,053
983
3,013
8,653
4,005
767
4,978
3,675
0
16,048
L
He Bo
MrTaqoh
He Bo
7,561
690
328
2,060
11,464
4,634
0
2,725
8,739
13,919
0
W
Yemoja
SD596
Yemoja
1,806
912
11,890
645
1,200
669
372
807
393
4,347
0
W
Ullr
8,933
4,700
493
964
8,497
4,543
2,137
4,216
4,281
0
14,895
W
7,916
1,802
1,259
2,146
11,787
10,129
254
5,681
6,106
17,016
0
L
5,400
702
487
1,328
9,205
10,092
0
2,389
6,816
0
7,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,249
Gold Earned
39,834
73
Minions Killed
91
0
Camps Cleared
0
635,027
Distance Traveled
773,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,592
621
5
1
0
60,243
0
W
Martichoras
8,134
904
23
3
0
154,381
0
L
Tiamat
6,369
708
11
1
0
101,439
0
L
Aphrodite
7,552
839
37
4
0
182,657
0
W
Jing Wei
7,742
860
15
2
0
180,349
0
L
He Bo
6,579
731
19
2
0
160,396
0
W
Yemoja
7,338
815
11
1
0
126,382
0
W
Ullr
7,696
855
15
2
0
137,594
0
W
Athena
8,924
992
27
3
0
175,146
0
L
Shiva
6,157
684
1
0
0
130,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role