Player Matchup

Ah Puch
Ah Puch
Gold IV
 
Ah Puch
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
MvP NastyPanda
Anhur
Silver III
Level 77
God Stats
4W - 8L
1,422 SR
Queue Stats
44W - 63L
1,192 MMR
Solo
Ganesha
Ganesha
Silver II
SlickTortoise
Ganesha
Silver II
Level 108
God Stats
39W - 41L
1,571 SR
Queue Stats
197W - 221L
1,249 MMR
Solo
Thanatos
Thanatos
Silver I
areddhead
Thanatos
Silver I
Level 143
God Stats
3W - 4L
1,619 SR
Queue Stats
345W - 381L
1,211 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
k1llerclowns94
Sun Wukong
Gold V
Level 124
God Stats
23W - 18L
1,594 SR
Queue Stats
204W - 214L
1,314 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,541 SR
1,293 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,460 SR
1,228 MMR
Thoth
Thoth
Silver III
BrandonJSP
Thoth
Silver III
Level 66
God Stats
2W - 3L
1,525 SR
Queue Stats
27W - 38L
1,152 MMR
Party 2
Athena
Athena
Gold IV
BunniBambi
Athena
Gold IV
Level 178
God Stats
6W - 8L
1,509 SR
Queue Stats
205W - 224L
1,272 MMR
Party 1
Hachiman
Hachiman
Gold V
Nickstarino
Hachiman
Gold V
Level 100
God Stats
0W - 1L
1,125 SR
Queue Stats
30W - 36L
1,418 MMR
Party 2
Zhong Kui
Zhong Kui
Silver II
Pain Astro
Zhong Kui
Silver II
Level 183
God Stats
2W - 2L
1,525 SR
Queue Stats
286W - 304L
1,053 MMR
Party 1
Fenrir
Fenrir
Silver I
SlipAndCounter
Fenrir
Silver I
Level 180
God Stats
89W - 60L
1,617 SR
Queue Stats
493W - 490L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
3 / 1 / 2
9,351
668
10,735
7,632
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 3 / 0
7,031
502
6,511
10,429
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
11
0 / 3 / 3
7,150
511
4,299
13,405
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
areddhead
Thanatos
13
1 / 6 / 0
7,335
524
3,737
17,512
6,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
k1llerclowns94
Sun Wukong
14
2 / 1 / 0
8,272
591
8,382
12,392
8,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CharybdisNu WaAgniKuzenbo

VS

Bans
BastetKaliBakasuraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
0 / 3 / 2
7,078
506
2,857
8,731
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
BunniBambi
Athena
10
1 / 0 / 4
6,712
479
3,362
8,857
5,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Nickstarino
Hachiman
12
1 / 2 / 3
6,843
489
7,051
8,077
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Pain Astro
Zhong Kui
12
0 / 1 / 1
7,500
536
7,810
10,033
11,163
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

14
12 / 2 / 0
8,632
617
14,024
15,794
6,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
14
14
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
2
4
L
Thoth
0
3
2
0.33
L
Athena
BunniBambi
Athena
1
0
4
3
W
1
3
0
0.33
L
Hachiman
Nickstarino
Hachiman
1
2
3
1.25
L
Zhong Kui
Pain Astro
Zhong Kui
0
1
1
0.5
W
Ganesha
0
3
3
0.5
L
12
2
0
6
W
Thanatos
areddhead
Thanatos
1
6
0
0.17
W
Sun Wukong
k1llerclowns94
Sun Wukong
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,664
Damage
35,104
61,370
Taken
51,492
30,739
Mitigated
28,392
26,119
Healing
15,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,735
1,085
0
2,967
7,632
2,950
225
3,395
4,237
77,600
0
L
Thoth
2,857
93
0
737
8,731
3,047
0
5,404
3,327
65,720
0
L
Athena
BunniBambi
Athena
3,362
1,130
1,333
1,657
8,857
5,438
0
2,793
6,064
17,002
0
W
6,511
3,754
87
3,888
10,429
3,407
1,556
1,085
9,344
0
49,249
L
Hachiman
Nickstarino
Hachiman
7,051
4,696
0
2,244
8,077
2,223
0
1,690
6,387
0
43,617
L
Zhong Kui
Pain Astro
Zhong Kui
7,810
910
0
5,847
10,033
11,163
661
1,295
8,738
60,472
0
W
Ganesha
4,299
674
0
2,799
13,405
9,383
237
2,101
11,304
29,772
0
L
14,024
4,670
0
3,398
15,794
6,521
0
3,852
11,942
0
68,077
W
Thanatos
areddhead
Thanatos
3,737
1,157
0
11,761
17,512
6,318
0
1,291
16,221
0
55,221
W
Sun Wukong
k1llerclowns94
Sun Wukong
8,382
1,836
0
4,617
12,392
8,681
259
6,157
6,235
0
58,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,139
Gold Earned
36,765
445
Minions Killed
405
0
Camps Cleared
0
1,403,074
Distance Traveled
1,321,719
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,351
668
137
10
0
304,254
2
L
Thoth
7,078
506
108
8
0
263,765
2
L
Athena
6,712
479
27
2
0
303,288
4
W
Anhur
7,031
502
89
6
0
257,106
0
L
Hachiman
6,843
489
75
5
0
223,832
0
L
Zhong Kui
7,500
536
115
8
0
235,862
0
W
Ganesha
7,150
511
17
1
0
276,364
1
L
Fenrir
8,632
617
80
6
0
294,972
0
W
Thanatos
7,335
524
92
7
0
289,069
2
W
Sun Wukong
8,272
591
110
8
0
276,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role