Player Matchup

Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
FarmerBaka
Scylla
Level 125
God Stats
3W - 4L
1,386 SR
Queue Stats
265W - 273L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
RedBull81
Kuzenbo
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,846 Elo+
Party 1
Freya
Freya
Vzer0
Freya
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,778 Elo+
Party 1
Susano
Susano
venom9816
Susano
Level 148
God Stats
0W - 1L
1,775 SR
Queue Stats
37W - 31L
1,906 Elo+
Party 1
Team Averages
Level 91
1,532 SR
1,704 Elo+

VS

Team Averages
Level 100
1,568 SR
1,493 Elo+
Amaterasu
Amaterasu
ByMoRoXx
Amaterasu
Level 105
God Stats
3W - 0L
1,797 SR
Queue Stats
235W - 224L
1,532 Elo+
Solo
Tiamat
Tiamat
Matya01
Tiamat
Level 137
God Stats
16W - 12L
1,475 SR
Queue Stats
911W - 916L
1,450 Elo+
Solo
Skadi
Skadi
Munke
Skadi
Level 127
God Stats
3W - 4L
1,372 SR
Queue Stats
322W - 291L
1,553 Elo+
Solo
Cerberus
Cerberus
NMyles
Cerberus
Level 89
God Stats
4W - 0L
1,698 SR
Queue Stats
87W - 72L
1,551 Elo+
Solo
Ganesha
Ganesha
Naazhaar
Ganesha
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
1 / 5 / 4
8,054
732
5,999
13,165
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
FarmerBaka
Scylla
17
2 / 6 / 10
9,255
841
9,366
13,082
4,978
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
RedBull81
Kuzenbo
15
4 / 5 / 9
9,766
888
5,202
12,870
16,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
Vzer0
Freya
15
3 / 6 / 10
9,312
847
10,260
11,749
3,797
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
venom9816
Susano
12
4 / 8 / 7
8,314
756
11,242
14,030
5,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ByMoRoXx
Amaterasu
16
8 / 4 / 12
10,031
912
10,692
15,276
14,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tiamat
Matya01
Tiamat
17
6 / 3 / 17
10,301
936
11,932
11,279
10,241
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Munke
Skadi
18
10 / 2 / 16
11,247
1,022
15,629
6,817
3,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
NMyles
Cerberus
16
6 / 2 / 21
10,779
980
13,164
14,044
14,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
Naazhaar
Ganesha
16
0 / 3 / 26
9,072
825
7,424
11,512
13,268
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
122
14
Kills
30
30
Deaths
14
40
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
5
4
0.6
W
Amaterasu
ByMoRoXx
Amaterasu
8
4
12
3.5
L
Scylla
FarmerBaka
Scylla
2
6
10
1.17
W
Tiamat
Matya01
Tiamat
6
3
17
4.83
W
Skadi
Munke
Skadi
10
2
16
9
W
Cerberus
NMyles
Cerberus
6
2
21
8.25
W
Ganesha
Naazhaar
Ganesha
0
3
26
4.33
L
Kuzenbo
RedBull81
Kuzenbo
4
5
9
1.7
L
Freya
Vzer0
Freya
3
6
10
1.33
L
Susano
venom9816
Susano
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,069
Damage
58,841
64,896
Taken
58,928
34,464
Mitigated
55,968
11,957
Healing
20,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,999
4,486
1,453
3,982
13,165
4,430
492
6,809
6,186
0
17,269
W
Amaterasu
ByMoRoXx
Amaterasu
10,692
2,658
772
3,695
15,276
14,746
545
5,709
9,567
0
20,920
L
Scylla
FarmerBaka
Scylla
9,366
1,171
1,079
946
13,082
4,978
250
5,616
7,214
30,067
0
W
Tiamat
Matya01
Tiamat
11,932
569
1,941
2,861
11,279
10,241
2,125
4,782
6,497
30,881
0
W
Skadi
Munke
Skadi
15,629
6,103
642
173
6,817
3,134
3,956
3,189
3,628
0
42,162
W
Cerberus
NMyles
Cerberus
13,164
309
4,174
5,525
14,044
14,579
886
5,855
8,189
21,513
0
W
Ganesha
Naazhaar
Ganesha
7,424
326
431
517
11,512
13,268
811
5,293
6,219
13,546
0
L
Kuzenbo
RedBull81
Kuzenbo
5,202
2,204
675
820
12,870
16,246
26
6,234
6,461
10,154
0
L
Freya
Vzer0
Freya
10,260
3,100
0
846
11,749
3,797
38
5,650
6,055
15,724
0
L
Susano
venom9816
Susano
11,242
1,792
617
1,539
14,030
5,013
0
8,211
5,626
0
19,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,701
Gold Earned
51,430
115
Minions Killed
156
0
Camps Cleared
0
915,495
Distance Traveled
1,028,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,054
732
27
2
0
169,787
0
W
Amaterasu
10,031
912
21
2
0
220,570
0
L
Scylla
9,255
841
52
5
0
184,059
0
W
Tiamat
10,301
936
40
4
0
214,933
0
W
Skadi
11,247
1,022
59
5
0
201,709
0
W
Cerberus
10,779
980
36
3
0
197,065
0
W
Ganesha
9,072
825
0
0
0
194,691
0
L
Kuzenbo
9,766
888
9
1
0
197,538
0
L
Freya
9,312
847
16
1
0
174,634
0
L
Susano
8,314
756
11
1
0
189,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role