Player Matchup

Kuzenbo
Kuzenbo
HOT-barell
Kuzenbo
Level 67
God Stats
2W - 1L
1,768 SR
Queue Stats
24W - 27L
1,591 Elo+
Party 1
Neith
Neith
Romanas95
Neith
Level 122
God Stats
22W - 12L
1,765 SR
Queue Stats
48W - 38L
1,458 Elo+
Party 1
Hel
Hel
agenduser
Hel
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 77L
1,485 Elo+
Party 1
Team Averages
Level 106
1,678 SR
1,511 Elo+

VS

Team Averages
Level 112
1,381 SR
1,410 Elo+
Sol
Sol
ABDYLAZIZBASTAKI
Sol
Level 89
God Stats
1W - 1L
1,285 SR
Queue Stats
16W - 16L
1,360 Elo+
Party 2
Ratatoskr
Ratatoskr
Isseur
Ratatoskr
Level 122
God Stats
1W - 0L
1,454 SR
Queue Stats
23W - 23L
1,495 Elo+
Solo
Charon
Charon
hmd741
Charon
Level 126
God Stats
1W - 0L
1,404 SR
Queue Stats
17W - 16L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HOT-barell
Kuzenbo
12
0 / 8 / 3
10,573
587
6,034
22,118
37,935
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Romanas95
Neith
13
1 / 7 / 2
11,238
624
18,933
19,605
9,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 1
11,715
651
8,291
18,742
13,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 9
14,511
806
24,365
14,100
6,504
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ratatoskr
Isseur
Ratatoskr
14
4 / 1 / 13
12,886
716
13,718
20,335
23,755
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
hmd741
Charon
16
6 / 1 / 13
13,702
761
15,858
19,252
23,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
3
Kills
19
19
Deaths
3
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
L
Kuzenbo
HOT-barell
Kuzenbo
0
8
3
0.19
W
Ratatoskr
Isseur
Ratatoskr
4
1
13
10.5
L
Neith
Romanas95
Neith
1
7
2
0.29
L
2
4
1
0.63
W
Charon
hmd741
Charon
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,258
Damage
53,941
60,465
Taken
53,687
60,750
Mitigated
54,077
21,247
Healing
19,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,365
7,209
0
9,479
14,100
6,504
2,058
3,289
10,811
92,195
0
L
Kuzenbo
HOT-barell
Kuzenbo
6,034
2,692
0
250
22,118
37,935
110
14,503
7,615
12,928
0
W
Ratatoskr
Isseur
Ratatoskr
13,718
1,585
0
3,068
20,335
23,755
770
5,762
14,573
75
47,484
L
Neith
Romanas95
Neith
18,933
7,327
0
3,098
19,605
9,338
414
11,612
7,993
0
60,999
L
8,291
816
8,092
9,807
18,742
13,477
42
11,611
7,131
35,998
0
W
Charon
hmd741
Charon
15,858
1,235
799
6,138
19,252
23,818
90
6,234
13,018
42,097
2,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,526
Gold Earned
41,099
149
Minions Killed
195
0
Camps Cleared
0
873,645
Distance Traveled
1,003,927
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,511
806
118
7
0
312,901
0
L
Kuzenbo
10,573
587
12
1
0
306,378
0
W
Ratatoskr
12,886
716
42
2
0
373,470
0
L
Neith
11,238
624
85
5
0
265,094
3
L
Hel
11,715
651
52
3
0
302,173
2
W
Charon
13,702
761
35
2
0
317,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role