Player Matchup

Ravana
Ravana
ITalkVERDI
Ravana
Level 86
God Stats
12W - 8L
1,688 SR
Queue Stats
147W - 134L
1,564 Elo+
Solo
Charon
Charon
JuiceMcDaniels
Charon
Level 146
God Stats
44W - 37L
1,560 SR
Queue Stats
663W - 657L
1,483 Elo+
Party 3
Raijin
Raijin
Pinatalllama
Raijin
Level 126
God Stats
4W - 5L
1,575 SR
Queue Stats
164W - 168L
1,476 Elo+
Solo
Loki
Loki
Super-Rio26
Loki
Level 158
God Stats
199W - 229L
1,562 SR
Queue Stats
939W - 920L
1,475 Elo+
Party 3
Apollo
Apollo
TheNitroNuke
Apollo
Level 147
God Stats
10W - 15L
1,500 SR
Queue Stats
829W - 728L
1,588 Elo+
Solo
Team Averages
Level 133
1,577 SR
1,517 Elo+

VS

Team Averages
Level 139
1,476 SR
1,567 Elo+
Morgan Le Fay
Morgan Le Fay
AAGods
Morgan Le Fay
Level 83
God Stats
1W - 3L
1,241 SR
Queue Stats
97W - 86L
1,587 Elo+
Party 1
Horus
Horus
AlmostDecent
Horus
Level 159
God Stats
120W - 90L
1,609 SR
Queue Stats
287W - 271L
1,571 Elo+
Party 2
Sylvanus
Sylvanus
AvG TACOMAN
Sylvanus
Level 157
God Stats
4W - 3L
1,387 SR
Queue Stats
326W - 303L
1,521 Elo+
Solo
Anhur
Anhur
Miwaii
Anhur
Level 146
God Stats
28W - 29L
1,591 SR
Queue Stats
340W - 303L
1,568 Elo+
Party 2
Mercury
Mercury
SoBently
Mercury
Level 149
God Stats
5W - 3L
1,551 SR
Queue Stats
97W - 78L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ITalkVERDI
Ravana
13
4 / 3 / 2
8,320
640
8,959
10,589
5,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
0 / 0 / 0
6,319
486
5,301
7,544
4,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
12
1 / 4 / 0
7,005
539
6,167
9,960
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 2
6,774
521
3,485
9,211
3,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
11
0 / 3 / 0
6,068
467
5,795
10,995
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AAGods
Morgan Le Fay
14
3 / 1 / 0
7,574
583
7,503
7,464
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 4
7,184
553
5,468
10,408
8,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
AvG TACOMAN
Sylvanus
12
3 / 5 / 1
7,549
581
5,202
12,833
6,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Miwaii
Anhur
13
3 / 0 / 1
7,758
597
6,521
7,735
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
SoBently
Mercury
14
2 / 1 / 2
7,438
572
3,896
9,829
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
7
Kills
12
12
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AAGods
Morgan Le Fay
3
1
0
3
W
1
0
4
3
W
Sylvanus
AvG TACOMAN
Sylvanus
3
5
1
0.7
L
Ravana
ITalkVERDI
Ravana
4
3
2
1.67
L
0
0
0
0
W
Anhur
Miwaii
Anhur
3
0
1
3.5
L
Raijin
1
4
0
0.25
W
Mercury
SoBently
Mercury
2
1
2
3
L
2
2
2
1.5
L
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,707
Damage
28,590
48,299
Taken
48,269
19,773
Mitigated
25,660
13,830
Healing
15,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AAGods
Morgan Le Fay
7,503
523
0
1,347
7,464
3,434
0
4,378
3,086
68,113
0
W
5,468
2,208
520
5,173
10,408
8,859
0
4,162
6,246
0
20,596
W
Sylvanus
AvG TACOMAN
Sylvanus
5,202
1,756
0
4,818
12,833
6,893
0
0
12,833
33,962
9,930
L
Ravana
ITalkVERDI
Ravana
8,959
1,784
0
4,366
10,589
5,132
0
3,504
7,085
0
64,340
L
5,301
1,206
0
2,174
7,544
4,816
270
2,222
5,214
17,451
0
W
Anhur
Miwaii
Anhur
6,521
4,658
0
3,361
7,735
2,887
0
1,230
6,505
0
65,200
L
Raijin
6,167
331
0
838
9,960
4,078
540
4,443
5,297
62,744
0
W
Mercury
SoBently
Mercury
3,896
2,141
0
681
9,829
3,587
0
1,698
8,131
0
65,961
L
3,485
469
0
1,590
9,211
3,163
56
1,627
7,532
0
47,794
L
Apollo
5,795
3,342
0
4,862
10,995
2,584
0
0
10,995
0
53,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,486
Gold Earned
37,503
415
Minions Killed
437
0
Camps Cleared
0
1,309,478
Distance Traveled
1,382,448
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,574
583
121
9
0
264,903
0
W
Horus
7,184
553
13
1
0
295,926
3
W
Sylvanus
7,549
581
74
6
0
227,137
1
L
Ravana
8,320
640
108
8
0
283,165
2
L
Charon
6,319
486
28
2
0
260,808
0
W
Anhur
7,758
597
124
10
0
257,935
3
L
Raijin
7,005
539
119
9
0
241,949
2
W
Mercury
7,438
572
105
8
0
336,547
0
L
Loki
6,774
521
74
6
0
287,512
0
L
Apollo
6,068
467
86
7
0
236,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role