Player Matchup

Arachne
Arachne
Phamlikesspam
Arachne
Level 121
God Stats
6W - 4L
1,469 SR
Queue Stats
560W - 575L
1,518 Elo+
Solo
Merlin
Merlin
Psyco Suede
Merlin
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 15L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
eL CHaPos DANK
Sun Wukong
Level 191
God Stats
3W - 0L
1,523 SR
Queue Stats
87W - 110L
1,471 Elo+
Party 1
Team Averages
Level 134
1,498 SR
1,514 Elo+

VS

Team Averages
Level 122
1,670 SR
1,509 Elo+
Scylla
Scylla
HeROic RaVEnz
Scylla
Level 121
God Stats
4W - 3L
1,729 SR
Queue Stats
20W - 24L
1,482 Elo+
Solo
Da Ji
Da Ji
Kaygulator
Da Ji
Level 136
God Stats
6W - 7L
1,665 SR
Queue Stats
97W - 109L
1,510 Elo+
Party 2
Mulan
Mulan
Kirito7192
Mulan
Level 109
God Stats
0W - 1L
1,615 SR
Queue Stats
146W - 142L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
0 / 0 / 3
7,083
708
4,378
5,006
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Merlin
11
3 / 1 / 0
7,745
775
4,119
5,290
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
eL CHaPos DANK
Sun Wukong
9
0 / 0 / 2
6,996
700
5,780
8,993
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,296
730
5,975
5,033
1,734
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
7
0 / 0 / 1
6,321
632
1,119
1,770
722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mulan
10
1 / 1 / 0
7,274
727
8,683
10,400
7,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
1
1
Deaths
3
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Da Ji
0
0
1
0.5
L
Mulan
1
1
0
1
W
Arachne
0
0
3
1.5
W
Merlin
3
1
0
3
W
Sun Wukong
eL CHaPos DANK
Sun Wukong
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,277
Damage
15,777
19,289
Taken
17,203
13,044
Mitigated
10,030
5,812
Healing
1,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,975
1,151
0
273
5,033
1,734
0
1,197
3,514
41,032
0
L
Da Ji
1,119
151
0
0
1,770
722
0
380
1,244
0
4,316
L
Mulan
8,683
646
0
1,330
10,400
7,574
0
3,412
6,513
0
27,562
W
Arachne
4,378
2,719
0
2,484
5,006
2,759
286
1,738
3,268
0
17,141
W
Merlin
4,119
496
0
1,542
5,290
2,019
172
1,393
3,897
31,839
0
W
Sun Wukong
eL CHaPos DANK
Sun Wukong
5,780
546
0
1,786
8,993
8,266
0
3,142
5,851
327
22,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,824
Gold Earned
20,891
113
Minions Killed
119
0
Camps Cleared
0
570,322
Distance Traveled
450,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,296
730
69
7
0
173,307
0
L
Da Ji
6,321
632
7
1
0
111,877
0
L
Mulan
7,274
727
43
4
0
165,430
0
W
Arachne
7,083
708
39
4
0
196,743
0
W
Merlin
7,745
775
53
5
0
178,511
0
W
Sun Wukong
6,996
700
21
2
0
195,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role