Player Matchup

Cthulhu
Cthulhu
AdalphHidlar
Cthulhu
Level 29
God Stats
3W - 1L
1,480 SR
Queue Stats
119W - 107L
1,431 Elo+
Party 2
Anubis
Anubis
ExplosivePumPum
Anubis
Level 21
God Stats
23W - 24L
1,479 SR
Queue Stats
55W - 43L
1,551 Elo+
Party 1
Janus
Janus
ForbiddenButter
Janus
Level 65
God Stats
10W - 7L
1,406 SR
Queue Stats
187W - 148L
1,547 Elo+
Party 1
Mercury
Mercury
SAUCY E MAN5498
Mercury
Level 106
God Stats
16W - 13L
1,614 SR
Queue Stats
494W - 459L
1,477 Elo+
Party 2
Neith
Neith
jay7375
Neith
Level 145
God Stats
5W - 11L
1,345 SR
Queue Stats
358W - 320L
1,555 Elo+
Party 1
Team Averages
Level 73
1,465 SR
1,512 Elo+

VS

Team Averages
Level 45
1,560 SR
1,566 Elo+
Nu Wa
Nu Wa
Hockeytown_71
Nu Wa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,666 Elo+
Party 3
Bellona
Bellona
KingSuportBr
Bellona
Level 47
God Stats
10W - 9L
1,545 SR
Queue Stats
207W - 211L
1,519 Elo+
Party 3
Kuzenbo
Kuzenbo
Ratatoohey
Kuzenbo
Level 84
God Stats
1W - 2L
1,735 SR
Queue Stats
21W - 8L
1,666 Elo+
Party 4
Medusa
Medusa
baloumeadops
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,500 Elo+
Party 4
Arachne
Arachne
thehalfmunty
Arachne
Level 49
God Stats
20W - 20L
1,519 SR
Queue Stats
167W - 182L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AdalphHidlar
Cthulhu
14
4 / 2 / 4
9,248
617
8,792
14,946
10,261
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 4 / 6
8,624
575
12,716
15,185
6,652
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 0 / 2
9,637
642
8,077
5,123
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 0 / 4
9,549
637
6,400
10,421
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
jay7375
Neith
15
1 / 2 / 4
8,850
590
4,835
5,622
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
7,545
503
8,400
9,853
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
KingSuportBr
Bellona
12
0 / 4 / 2
7,115
474
7,372
14,955
14,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
Ratatoohey
Kuzenbo
10
3 / 3 / 1
7,213
481
4,926
12,684
12,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
9
0 / 1 / 0
5,708
381
2,288
5,614
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Arachne
thehalfmunty
Arachne
13
5 / 4 / 0
7,584
506
7,297
14,997
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
16
Kills
8
8
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AdalphHidlar
Cthulhu
4
2
4
3
W
5
4
6
2
W
2
0
2
3
L
0
4
4
0.5
L
Bellona
KingSuportBr
Bellona
0
4
2
0.25
L
Kuzenbo
Ratatoohey
Kuzenbo
3
3
1
1.17
W
4
0
4
6
L
Medusa
0
1
0
0
W
Neith
jay7375
Neith
1
2
4
1.5
L
Arachne
thehalfmunty
Arachne
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,820
Damage
30,283
51,297
Taken
58,103
25,564
Mitigated
38,209
18,458
Healing
11,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AdalphHidlar
Cthulhu
8,792
830
402
6,069
14,946
10,261
666
2,333
12,613
60,066
324
W
12,716
882
0
7,439
15,185
6,652
819
7,375
7,810
68,018
0
W
8,077
734
0
2,049
5,123
2,133
98
1,473
3,650
90,809
0
L
8,400
3,114
0
750
9,853
3,251
0
6,907
2,722
63,203
0
L
Bellona
KingSuportBr
Bellona
7,372
3,133
0
3,497
14,955
14,509
0
8,011
6,898
0
48,851
L
Kuzenbo
Ratatoohey
Kuzenbo
4,926
2,165
0
1,958
12,684
12,410
0
8,561
4,025
13,181
0
W
6,400
3,695
0
1,179
10,421
4,304
1,555
1,610
8,811
0
82,417
L
Medusa
2,288
766
0
2,810
5,614
1,844
0
1,896
3,718
0
30,957
W
Neith
jay7375
Neith
4,835
1,599
0
1,320
5,622
2,214
2,618
1,130
4,492
0
65,516
L
Arachne
thehalfmunty
Arachne
7,297
5,314
0
2,781
14,997
6,195
0
3,412
11,479
0
53,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,908
Gold Earned
35,165
590
Minions Killed
358
0
Camps Cleared
0
1,474,401
Distance Traveled
1,297,088
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,248
617
95
6
0
255,081
1
W
Anubis
8,624
575
102
7
0
268,580
0
W
Janus
9,637
642
150
10
0
312,044
0
L
Nu Wa
7,545
503
116
8
0
252,736
0
L
Bellona
7,115
474
84
6
0
277,306
0
L
Kuzenbo
7,213
481
13
1
0
256,270
1
W
Mercury
9,549
637
134
9
0
367,172
6
L
Medusa
5,708
381
65
4
0
227,979
2
W
Neith
8,850
590
109
7
0
271,524
0
L
Arachne
7,584
506
80
5
0
282,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role