Player Matchup

Anubis
Anubis
Breezylyssa
Anubis
Level 67
God Stats
130W - 101L
1,495 SR
Queue Stats
227W - 214L
1,333 Elo+
Party 1
Sun Wukong
Sun Wukong
SlothNebula
Sun Wukong
Level 83
God Stats
34W - 22L
1,479 SR
Queue Stats
126W - 110L
1,296 Elo+
Party 1
Izanami
Izanami
vTrxvxr
Izanami
Level 27
God Stats
56W - 55L
1,355 SR
Queue Stats
114W - 121L
1,286 Elo+
Party 1
Team Averages
Level 59
1,443 SR
1,305 Elo+

VS

Team Averages
Level 63
1,363 SR
1,330 Elo+
Thanatos
Thanatos
MushroomSage
Thanatos
Level 69
God Stats
0W - 4L
1,171 SR
Queue Stats
111W - 111L
1,302 Elo+
Solo
Danzaburou
Danzaburou
SplayJungle9804
Danzaburou
Level 54
God Stats
93W - 107L
1,427 SR
Queue Stats
108W - 131L
1,333 Elo+
Solo
Zeus
Zeus
king_yozzz
Zeus
Level 66
God Stats
141W - 149L
1,492 SR
Queue Stats
357W - 430L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 0 / 2
7,869
787
7,886
3,666
1,757
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
SlothNebula
Sun Wukong
10
1 / 0 / 4
7,576
758
4,015
7,249
4,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
vTrxvxr
Izanami
10
1 / 0 / 4
7,620
762
2,386
5,225
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MushroomSage
Thanatos
9
0 / 1 / 0
6,451
645
1,329
4,249
1,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
SplayJungle9804
Danzaburou
7
0 / 2 / 0
6,149
615
3,068
7,808
1,923
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 2 / 0
6,567
657
4,360
4,446
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
0
2
4
L
Thanatos
MushroomSage
Thanatos
0
1
0
0
W
Sun Wukong
SlothNebula
Sun Wukong
1
0
4
3
L
Danzaburou
SplayJungle9804
Danzaburou
0
2
0
0
L
0
2
0
0
W
Izanami
vTrxvxr
Izanami
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,287
Damage
8,757
16,140
Taken
16,503
8,500
Mitigated
4,122
7,690
Healing
2,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
7,886
59
99
2,153
3,666
1,757
94
964
2,702
28,999
0
L
Thanatos
MushroomSage
Thanatos
1,329
58
175
1,558
4,249
1,397
0
2,698
1,474
0
9,402
W
Sun Wukong
SlothNebula
Sun Wukong
4,015
607
254
3,805
7,249
4,886
769
1,583
5,666
0
21,131
L
Danzaburou
SplayJungle9804
Danzaburou
3,068
829
0
654
7,808
1,923
0
3,784
3,822
0
16,907
L
4,360
153
0
0
4,446
802
0
1,704
2,621
26,024
0
W
Izanami
vTrxvxr
Izanami
2,386
1,236
26
1,353
5,225
1,857
1,275
2,334
2,891
0
29,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,065
Gold Earned
19,167
127
Minions Killed
78
0
Camps Cleared
0
490,650
Distance Traveled
466,846
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,869
787
32
3
0
162,081
0
L
Thanatos
6,451
645
12
1
0
174,245
0
W
Sun Wukong
7,576
758
34
3
0
167,348
0
L
Danzaburou
6,149
615
17
2
0
149,411
0
L
Zeus
6,567
657
49
5
0
143,190
0
W
Izanami
7,620
762
61
6
0
161,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role