Player Matchup

Bacchus
Bacchus
AkaShadow51
Bacchus
Level 66
God Stats
11W - 13L
1,539 SR
Queue Stats
75W - 68L
1,518 Elo+
Party 3
Shiva
Shiva
Arboribus
Shiva
Level 146
God Stats
2W - 1L
1,527 SR
Queue Stats
273W - 267L
1,516 Elo+
Solo
Arachne
Arachne
MegaMastiou08
Arachne
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 114L
1,510 Elo+
Party 3
Freya
Freya
SirGoofAlot8207
Freya
Level 136
God Stats
2W - 1L
1,304 SR
Queue Stats
346W - 367L
1,568 Elo+
Party 2
Chernobog
Chernobog
WayneWomack179
Chernobog
Level 112
God Stats
2W - 4L
1,587 SR
Queue Stats
181W - 196L
1,543 Elo+
Party 2
Team Averages
Level 109
1,491 SR
1,531 Elo+

VS

Team Averages
Level 93
1,558 SR
1,498 Elo+
Anubis
Anubis
 
Anubis
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
IronSister
Bastet
Level 104
God Stats
1W - 1L
1,761 SR
Queue Stats
147W - 135L
1,525 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JuuzouSuzaya
Ah Muzen Cab
Level 107
God Stats
0W - 1L
1,658 SR
Queue Stats
169W - 157L
1,490 Elo+
Party 1
Hel
Hel
Wikiele
Hel
Level 102
God Stats
1W - 2L
1,475 SR
Queue Stats
69W - 63L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
eBearr
Gilgamesh
Level 76
God Stats
2W - 2L
1,398 SR
Queue Stats
47W - 44L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AkaShadow51
Bacchus
13
1 / 4 / 8
8,452
497
7,042
14,214
14,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
Arboribus
Shiva
16
1 / 0 / 5
9,936
584
9,301
13,514
16,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
15
5 / 2 / 4
9,284
546
8,509
16,745
6,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 1
8,682
511
10,487
9,314
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
WayneWomack179
Chernobog
17
5 / 2 / 3
10,088
593
11,427
11,335
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
4 / 4 / 1
9,786
576
13,006
13,994
7,554
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
IronSister
Bastet
12
2 / 4 / 3
7,462
439
8,831
13,754
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
JuuzouSuzaya
Ah Muzen Cab
15
3 / 1 / 2
8,702
512
8,559
10,200
4,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hel
11
1 / 4 / 4
7,596
447
6,449
15,012
10,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
eBearr
Gilgamesh
15
0 / 2 / 0
7,670
451
6,773
12,603
10,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
15
Kills
10
10
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
4
1
1.13
W
Bacchus
AkaShadow51
Bacchus
1
4
8
1.25
W
Shiva
Arboribus
Shiva
1
0
5
3.5
L
Bastet
IronSister
Bastet
2
4
3
0.88
L
Ah Muzen Cab
JuuzouSuzaya
Ah Muzen Cab
3
1
2
4
W
Arachne
5
2
4
3.5
W
3
2
1
1.75
W
Chernobog
WayneWomack179
Chernobog
5
2
3
3.25
L
Hel
1
4
4
0.75
L
Gilgamesh
eBearr
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,766
Damage
43,618
65,122
Taken
65,563
44,617
Mitigated
38,667
21,044
Healing
23,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
13,006
391
0
5,760
13,994
7,554
0
1,584
12,370
110,273
0
W
Bacchus
AkaShadow51
Bacchus
7,042
873
0
2,549
14,214
14,229
0
5,806
8,408
26,737
0
W
Shiva
Arboribus
Shiva
9,301
1,351
468
3,278
13,514
16,298
0
1,801
10,791
0
73,100
L
Bastet
IronSister
Bastet
8,831
2,905
0
3,550
13,754
5,344
0
2,811
10,827
0
58,182
L
Ah Muzen Cab
JuuzouSuzaya
Ah Muzen Cab
8,559
4,089
0
646
10,200
4,213
715
5,520
4,324
0
73,587
W
Arachne
8,509
5,732
0
5,741
16,745
6,394
0
4,583
12,113
0
72,705
W
10,487
3,144
0
3,200
9,314
3,930
0
1,004
8,310
47,805
2,983
W
Chernobog
WayneWomack179
Chernobog
11,427
7,036
0
5,808
11,335
3,766
727
6,261
5,074
0
95,043
L
Hel
6,449
523
3,931
6,982
15,012
10,836
94
6,491
8,105
27,702
0
L
Gilgamesh
eBearr
Gilgamesh
6,773
1,595
0
3,123
12,603
10,720
0
195
12,408
0
55,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,442
Gold Earned
41,216
526
Minions Killed
523
0
Camps Cleared
0
1,684,228
Distance Traveled
1,575,057
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,786
576
189
11
0
299,055
0
W
Bacchus
8,452
497
30
2
0
332,341
0
W
Shiva
9,936
584
122
7
0
312,496
7
L
Bastet
7,462
439
85
5
0
355,941
0
L
Ah Muzen Cab
8,702
512
129
8
0
297,914
2
W
Arachne
9,284
546
98
6
0
392,403
0
W
Freya
8,682
511
112
7
0
333,648
5
W
Chernobog
10,088
593
164
10
0
313,340
4
L
Hel
7,596
447
35
2
0
296,463
0
L
Gilgamesh
7,670
451
85
5
0
325,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role