Player Matchup

Chiron
Chiron
Ethesquid
Chiron
Level 115
God Stats
3W - 1L
1,831 SR
Queue Stats
46W - 45L
1,490 Elo+
Party 1
Charon
Charon
KingRektem
Charon
Level 115
God Stats
4W - 7L
1,407 SR
Queue Stats
105W - 110L
1,499 Elo+
Party 1
Discordia
Discordia
LAVENDERWINDSONG
Discordia
Level 144
God Stats
7W - 5L
1,431 SR
Queue Stats
123W - 155L
1,354 Elo+
Solo
Team Averages
Level 125
1,556 SR
1,448 Elo+

VS

Team Averages
Level 106
1,515 SR
1,472 Elo+
Ratatoskr
Ratatoskr
ChoppaCeez
Ratatoskr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 21L
1,494 Elo+
Solo
Janus
Janus
EyeOfHorus559
Janus
Level 109
God Stats
18W - 18L
1,515 SR
Queue Stats
150W - 149L
1,428 Elo+
Solo
Merlin
Merlin
PapiChulo07
Merlin
Level 108
God Stats
106W - 94L
1,529 SR
Queue Stats
259W - 248L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ethesquid
Chiron
13
3 / 5 / 0
10,241
683
10,270
13,525
5,103
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
KingRektem
Charon
12
0 / 4 / 2
9,274
618
9,259
17,102
16,556
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
12
0 / 5 / 1
9,199
613
7,106
8,793
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ChoppaCeez
Ratatoskr
15
10 / 0 / 3
12,364
824
12,745
17,796
15,461
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 1 / 7
11,305
754
7,081
8,804
3,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Merlin
14
1 / 2 / 3
10,715
714
11,418
9,727
4,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
14
14
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
ChoppaCeez
Ratatoskr
10
0
3
11.5
L
Chiron
Ethesquid
Chiron
3
5
0
0.6
W
3
1
7
6.5
L
Charon
KingRektem
Charon
0
4
2
0.25
L
Discordia
0
5
1
0.1
W
Merlin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,635
Damage
31,244
39,420
Taken
36,327
24,828
Mitigated
23,329
3,298
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
ChoppaCeez
Ratatoskr
12,745
2,629
0
4,101
17,796
15,461
495
6,938
10,858
0
39,325
L
Chiron
Ethesquid
Chiron
10,270
4,174
396
1,902
13,525
5,103
136
6,421
7,088
0
37,086
W
7,081
216
180
1,029
8,804
3,434
94
3,764
5,040
27,726
0
L
Charon
KingRektem
Charon
9,259
656
0
500
17,102
16,556
0
7,810
9,292
32,443
1,381
L
Discordia
7,106
160
0
500
8,793
3,169
0
4,962
3,831
33,189
0
W
Merlin
11,418
749
275
2,100
9,727
4,434
0
5,192
4,535
68,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,714
Gold Earned
34,384
121
Minions Killed
168
0
Camps Cleared
0
770,172
Distance Traveled
803,790
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
12,364
824
36
2
0
307,801
0
L
Chiron
10,241
683
50
3
0
245,381
0
W
Janus
11,305
754
43
3
0
248,137
1
L
Charon
9,274
618
17
1
0
269,191
0
L
Discordia
9,199
613
54
4
0
255,600
8
W
Merlin
10,715
714
89
6
0
247,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role