Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Bobankis
Thanatos
Level 21
God Stats
8W - 5L
1,644 SR
Queue Stats
17W - 33L
1,350 Elo+
Party 3
Artio
Artio
BushesOfLove
Artio
Level 39
God Stats
3W - 2L
1,583 SR
Queue Stats
61W - 72L
1,427 Elo+
Party 3
Neith
Neith
Moj_Panie1
Neith
Level 122
God Stats
20W - 20L
1,521 SR
Queue Stats
159W - 165L
1,521 Elo+
Solo
Nu Wa
Nu Wa
Valentyne__
Nu Wa
Level 270
God Stats
39W - 26L
1,611 SR
Queue Stats
762W - 775L
1,552 Elo+
Party 1
Team Averages
Level 122
1,572 SR
1,470 Elo+

VS

Team Averages
Level 141
1,432 SR
1,500 Elo+
Surtr
Surtr
BrownKing91
Surtr
Level 145
God Stats
1W - 1L
1,100 SR
Queue Stats
68W - 61L
1,478 Elo+
Solo
Arachne
Arachne
Mr MulluGullu
Arachne
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 40L
1,463 Elo+
Party 2
Ishtar
Ishtar
T0PS0N25
Ishtar
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Atlas
Atlas
Tino FFA
Atlas
Level 125
God Stats
7W - 3L
1,560 SR
Queue Stats
265W - 274L
1,482 Elo+
Party 2
Martichoras
Martichoras
lukedeadude
Martichoras
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 1 / 0
8,287
592
9,841
12,463
13,574
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Bobankis
Thanatos
10
2 / 7 / 2
6,113
437
4,086
13,240
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 6 / 3
5,748
411
2,662
15,911
9,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
2 / 4 / 2
7,200
514
8,753
11,220
5,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
1 / 2 / 2
8,037
574
10,355
7,789
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,156
511
6,149
14,284
7,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
16
14 / 1 / 4
9,671
691
16,698
11,076
4,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ishtar
T0PS0N25
Ishtar
13
3 / 2 / 2
8,037
574
9,703
11,324
4,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Tino FFA
Atlas
12
3 / 2 / 8
7,543
539
4,973
7,885
5,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Martichoras
lukedeadude
Martichoras
14
0 / 0 / 5
7,786
556
5,982
8,002
2,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
20
20
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
1
0
4
L
Thanatos
Bobankis
Thanatos
2
7
2
0.43
W
0
4
2
0.25
L
0
6
3
0.25
L
Neith
2
4
2
0.75
W
Arachne
14
1
4
16
W
Ishtar
T0PS0N25
Ishtar
3
2
2
2
W
Atlas
Tino FFA
Atlas
3
2
8
3.5
L
1
2
2
1
W
Martichoras
lukedeadude
Martichoras
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,697
Damage
43,505
60,623
Taken
52,571
36,587
Mitigated
25,528
17,294
Healing
15,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,841
1,771
0
4,868
12,463
13,574
0
201
12,262
74,199
99
L
Thanatos
Bobankis
Thanatos
4,086
2,088
0
4,966
13,240
4,778
0
957
12,283
0
33,684
W
6,149
2,613
0
3,710
14,284
7,637
0
9,733
4,491
514
50,434
L
2,662
249
250
3,274
15,911
9,829
0
2,055
13,856
11,208
0
L
Neith
8,753
1,813
0
2,230
11,220
5,598
0
1,246
9,974
0
52,898
W
Arachne
16,698
12,946
0
2,409
11,076
4,703
0
3,326
7,568
0
89,809
W
Ishtar
T0PS0N25
Ishtar
9,703
6,234
0
4,307
11,324
4,848
0
1,202
10,038
0
63,921
W
Atlas
Tino FFA
Atlas
4,973
2,110
0
1,504
7,885
5,520
0
2,777
4,934
18,040
0
L
10,355
2,793
0
1,706
7,789
2,808
0
715
7,074
72,910
0
W
Martichoras
lukedeadude
Martichoras
5,982
1,637
0
3,262
8,002
2,820
148
4,973
2,781
0
83,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,385
Gold Earned
40,193
409
Minions Killed
494
0
Camps Cleared
0
1,258,605
Distance Traveled
1,387,795
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,287
592
119
9
0
229,801
2
L
Thanatos
6,113
437
43
3
0
256,248
0
W
Surtr
7,156
511
82
6
0
272,388
2
L
Artio
5,748
411
17
1
0
272,975
0
L
Neith
7,200
514
87
6
0
260,729
0
W
Arachne
9,671
691
122
9
0
313,027
0
W
Ishtar
8,037
574
116
8
0
245,903
3
W
Atlas
7,543
539
21
2
0
300,239
3
L
Nu Wa
8,037
574
143
10
0
238,852
3
W
Martichoras
7,786
556
153
11
0
256,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role