Player Matchup

Charon
Charon
MoneyMitch05255
Charon
Level 64
God Stats
7W - 3L
1,650 SR
Queue Stats
19W - 27L
1,328 Elo+
Solo
Odin
Odin
Silexx__
Odin
Level 78
God Stats
9W - 6L
1,657 SR
Queue Stats
247W - 258L
1,317 Elo+
Solo
Xbalanque
Xbalanque
TrUmAA-_
Xbalanque
Level 82
God Stats
1W - 1L
1,303 SR
Queue Stats
224W - 213L
1,341 Elo+
Solo
Bakasura
Bakasura
theSpaceGh0st
Bakasura
Level 62
God Stats
3W - 2L
1,502 SR
Queue Stats
408W - 411L
1,375 Elo+
Solo
Raijin
Raijin
xDCxExcision
Raijin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 102L
1,383 Elo+
Solo
Team Averages
Level 82
1,522 SR
1,349 Elo+

VS

Team Averages
Level 71
1,403 SR
1,412 Elo+
Ares
Ares
Moth-man32205
Ares
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,357 Elo+
Solo
King Arthur
King Arthur
PerccEnthusiast
King Arthur
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 129L
1,539 Elo+
Solo
Cupid
Cupid
Snazzy-Godd
Cupid
Level 42
God Stats
2W - 5L
1,335 SR
Queue Stats
54W - 85L
1,331 Elo+
Solo
Awilix
Awilix
XDamonXD
Awilix
Level 105
God Stats
4W - 7L
1,204 SR
Queue Stats
223W - 191L
1,416 Elo+
Solo
Janus
Janus
theasianmaxy
Janus
Level 66
God Stats
5W - 7L
1,477 SR
Queue Stats
32W - 33L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 15
10,404
548
8,896
12,966
13,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
16
4 / 2 / 9
10,690
563
8,416
14,619
16,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
TrUmAA-_
Xbalanque
15
7 / 2 / 4
10,207
537
14,077
11,648
5,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
theSpaceGh0st
Bakasura
17
7 / 2 / 6
10,921
575
9,509
18,533
8,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
15
4 / 4 / 10
10,253
540
13,837
12,363
4,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
8,199
432
3,999
20,430
22,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
PerccEnthusiast
King Arthur
3
0 / 1 / 0
5,965
314
444
2,446
1,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 1
7,961
419
7,480
16,398
7,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
XDamonXD
Awilix
16
3 / 3 / 1
8,957
471
7,943
18,093
8,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 8 / 2
9,231
486
9,059
14,652
6,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
23
Kills
8
10
Deaths
23
44
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
15
8.5
L
1
6
3
0.42
L
King Arthur
PerccEnthusiast
King Arthur
0
1
0
0
W
Odin
4
2
9
4.25
L
2
5
1
0.5
W
Xbalanque
TrUmAA-_
Xbalanque
7
2
4
4.5
L
Awilix
XDamonXD
Awilix
3
3
1
1.17
W
Bakasura
theSpaceGh0st
Bakasura
7
2
6
5
L
2
8
2
0.38
W
Raijin
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,735
Damage
28,925
70,129
Taken
72,019
49,130
Mitigated
45,551
15,661
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,896
1,658
0
2,060
12,966
13,979
719
2,452
10,425
40,899
0
L
3,999
789
0
2,265
20,430
22,352
67
5,611
13,996
14,834
0
L
King Arthur
PerccEnthusiast
King Arthur
444
212
0
500
2,446
1,069
0
185
2,261
0
5,407
W
Odin
8,416
1,062
0
660
14,619
16,798
1,656
1,059
13,530
384
61,741
L
7,480
3,760
28
2,766
16,398
7,177
1,062
4,150
12,108
0
51,592
W
Xbalanque
TrUmAA-_
Xbalanque
14,077
7,368
0
5,491
11,648
5,145
3,330
1,732
9,874
0
53,947
L
Awilix
XDamonXD
Awilix
7,943
1,936
0
2,195
18,093
8,880
0
4,997
12,846
0
68,111
W
Bakasura
theSpaceGh0st
Bakasura
9,509
6,061
0
4,680
18,533
8,515
738
4,028
14,301
0
73,172
L
9,059
1,424
0
1,221
14,652
6,073
0
8,174
6,181
70,669
0
W
Raijin
13,837
1,530
0
2,770
12,363
4,693
1,177
3,800
8,395
65,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,475
Gold Earned
40,313
401
Minions Killed
335
0
Camps Cleared
0
1,808,436
Distance Traveled
1,398,534
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,404
548
28
1
0
372,034
3
L
Ares
8,199
432
16
1
0
287,858
1
L
King Arthur
5,965
314
5
0
0
54,192
0
W
Odin
10,690
563
88
5
0
353,353
0
L
Cupid
7,961
419
65
3
0
311,515
0
W
Xbalanque
10,207
537
75
4
0
330,832
0
L
Awilix
8,957
471
120
6
0
443,874
0
W
Bakasura
10,921
575
106
6
0
424,613
5
L
Janus
9,231
486
129
7
0
301,095
0
W
Raijin
10,253
540
104
5
0
327,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role