Player Matchup

Freya
Freya
Natami
Freya
Level 82
God Stats
23W - 14L
1,685 SR
Queue Stats
140W - 129L
1,501 Elo+
Party 1
Arachne
Arachne
Yeserin
Arachne
Level 102
God Stats
12W - 3L
1,753 SR
Queue Stats
245W - 203L
1,506 Elo+
Party 1
Chang'e
Chang'e
fallsky54
Chang'e
Level 114
God Stats
31W - 21L
1,589 SR
Queue Stats
320W - 307L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
zero132340
Sun Wukong
Level 116
God Stats
5W - 4L
1,675 SR
Queue Stats
626W - 596L
1,462 Elo+
Solo
Atlas
Atlas
zprez186
Atlas
Level 67
God Stats
17W - 12L
1,610 SR
Queue Stats
230W - 198L
1,488 Elo+
Party 1
Team Averages
Level 96
1,663 SR
1,476 Elo+

VS

Team Averages
Level 51
1,526 SR
1,478 Elo+
Kali
Kali
Sacoa
Kali
Level 105
God Stats
6W - 7L
1,458 SR
Queue Stats
77W - 74L
1,434 Elo+
Party 2
Thor
Thor
SammyJo5645
Thor
Level 45
God Stats
0W - 1L
1,047 SR
Queue Stats
3W - 6L
1,484 Elo+
Solo
Eset
Eset
TambarKappaRoss
Eset
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 65L
1,500 Elo+
Solo
Cerberus
Cerberus
Waqoh
Cerberus
Level 69
God Stats
2W - 1L
1,887 SR
Queue Stats
57W - 50L
1,474 Elo+
Party 2
Neith
Neith
h8roinfather
Neith
Level 4
God Stats
0W - 1L
1,739 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Natami
Freya
10
1 / 1 / 4
5,943
540
5,950
5,199
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Yeserin
Arachne
10
3 / 0 / 3
6,329
575
4,979
9,326
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chang'e
fallsky54
Chang'e
13
3 / 0 / 3
7,011
637
7,969
5,438
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
zero132340
Sun Wukong
12
6 / 0 / 1
7,672
697
8,164
9,214
6,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
zprez186
Atlas
10
1 / 1 / 3
6,256
569
3,660
8,700
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Sacoa
Kali
10
2 / 2 / 0
5,845
531
2,927
12,466
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 1
5,090
463
4,426
11,464
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 3 / 1
5,756
523
3,943
6,326
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
Waqoh
Cerberus
9
0 / 1 / 2
5,638
513
3,483
13,425
8,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 4 / 1
4,582
417
5,518
7,023
2,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
2
2
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Freya
Natami
Freya
1
1
4
3
L
Kali
Sacoa
Kali
2
2
0
1
L
0
5
1
0.1
L
0
3
1
0.17
L
Cerberus
Waqoh
Cerberus
0
1
2
1
W
Arachne
Yeserin
Arachne
3
0
3
4.5
W
Chang'e
fallsky54
Chang'e
3
0
3
4.5
L
0
4
1
0.13
W
Sun Wukong
zero132340
Sun Wukong
6
0
1
6.5
W
Atlas
zprez186
Atlas
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,722
Damage
20,297
37,877
Taken
50,704
20,445
Mitigated
21,555
12,993
Healing
14,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Natami
Freya
5,950
1,535
0
2,531
5,199
1,869
526
1,436
3,763
37,071
708
L
Kali
Sacoa
Kali
2,927
1,450
0
5,900
12,466
4,710
0
1,972
10,338
0
37,477
L
4,426
1,013
0
2,033
11,464
3,627
0
2,425
8,913
0
22,554
L
3,943
312
115
714
6,326
2,137
0
3,252
2,855
50,626
0
L
Cerberus
Waqoh
Cerberus
3,483
0
0
4,825
13,425
8,826
13
6,575
6,442
24,753
0
W
Arachne
Yeserin
Arachne
4,979
3,354
0
3,188
9,326
3,503
0
820
8,506
0
45,310
W
Chang'e
fallsky54
Chang'e
7,969
640
999
2,902
5,438
2,165
547
1,960
3,478
52,447
284
L
5,518
2,204
0
515
7,023
2,255
0
2,026
4,891
0
24,698
W
Sun Wukong
zero132340
Sun Wukong
8,164
754
0
1,279
9,214
6,711
0
1,568
7,646
0
47,851
W
Atlas
zprez186
Atlas
3,660
1,199
63
2,031
8,700
6,197
681
1,642
7,058
16,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,211
Gold Earned
26,911
306
Minions Killed
256
0
Camps Cleared
0
1,207,282
Distance Traveled
1,180,388
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,943
540
61
6
0
223,304
0
L
Kali
5,845
531
62
6
0
266,929
0
L
Thor
5,090
463
30
3
0
244,530
0
L
Eset
5,756
523
84
8
0
223,687
0
L
Cerberus
5,638
513
33
3
0
218,033
0
W
Arachne
6,329
575
61
6
0
275,270
0
W
Chang'e
7,011
637
95
9
0
229,533
4
L
Neith
4,582
417
47
4
0
227,209
0
W
Sun Wukong
7,672
697
69
6
0
242,726
0
W
Atlas
6,256
569
20
2
0
236,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role