Player Matchup

Martichoras
Martichoras
DiegoAntt
Martichoras
Level 125
God Stats
2W - 1L
1,485 SR
Queue Stats
36W - 51L
1,469 Elo+
Solo
Terra
Terra
GGGraves
Terra
Level 83
God Stats
4W - 2L
1,495 SR
Queue Stats
567W - 529L
1,468 Elo+
Solo
Apollo
Apollo
NbaYoungBoy8487
Apollo
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 66L
1,569 Elo+
Solo
Nox
Nox
SacSniper420
Nox
Level 106
God Stats
5W - 13L
1,286 SR
Queue Stats
896W - 915L
1,476 Elo+
Solo
Zeus
Zeus
TonyTonyChoppuh
Zeus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 108L
1,560 Elo+
Solo
Team Averages
Level 88
1,453 SR
1,509 Elo+

VS

Team Averages
Level 112
1,641 SR
1,535 Elo+
Kuzenbo
Kuzenbo
AvalonCarnelian
Kuzenbo
Level 111
God Stats
6W - 2L
1,726 SR
Queue Stats
504W - 242L
1,647 Elo+
Solo
Atlas
Atlas
Epsilvep
Atlas
Level 124
God Stats
1W - 0L
1,620 SR
Queue Stats
29W - 24L
1,519 Elo+
Solo
Tyr
Tyr
LanternSmite
Tyr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,487 Elo+
Solo
Anubis
Anubis
MG Fragz
Anubis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,514 Elo+
Solo
Chang'e
Chang'e
lolly_vomitto
Chang'e
Level 87
God Stats
5W - 0L
1,859 SR
Queue Stats
118W - 135L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DiegoAntt
Martichoras
16
6 / 4 / 5
9,488
863
13,607
12,363
6,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Terra
GGGraves
Terra
15
2 / 4 / 7
8,534
776
6,674
14,301
13,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 2 / 0
5,871
534
1,110
2,573
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 5 / 5
7,893
718
9,081
8,503
4,389
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 4 / 8
9,202
837
10,872
8,475
4,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 14
9,393
854
5,948
14,080
17,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Epsilvep
Atlas
15
3 / 2 / 14
10,076
916
8,816
12,883
11,312
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
8 / 3 / 10
9,955
905
10,396
15,407
14,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
MG Fragz
Anubis
18
3 / 2 / 12
10,720
975
11,089
10,336
6,289
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
16
4 / 3 / 13
9,538
867
7,106
8,191
3,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
12
Kills
19
19
Deaths
14
25
Assists
63
Player
Kills
Deaths
Assists
KDA
W
1
4
14
2
L
Martichoras
DiegoAntt
Martichoras
6
4
5
2.13
W
Atlas
Epsilvep
Atlas
3
2
14
5
L
Terra
GGGraves
Terra
2
4
7
1.38
W
8
3
10
4.33
W
Anubis
MG Fragz
Anubis
3
2
12
4.5
L
0
2
0
0
L
2
5
5
0.9
L
2
4
8
1.5
W
Chang'e
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,344
Damage
43,355
46,215
Taken
60,897
29,728
Mitigated
52,978
13,405
Healing
27,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,948
2,125
2,064
2,521
14,080
17,645
742
5,637
8,443
13,793
0
L
Martichoras
DiegoAntt
Martichoras
13,607
2,478
0
2,575
12,363
6,523
0
9,176
3,019
0
33,377
W
Atlas
Epsilvep
Atlas
8,816
2,555
2,138
2,367
12,883
11,312
949
5,442
7,441
14,108
0
L
Terra
GGGraves
Terra
6,674
595
4,291
3,867
14,301
13,668
0
10,483
3,439
10,426
0
W
10,396
1,000
134
2,060
15,407
14,643
1,247
5,626
9,781
93
15,893
W
Anubis
MG Fragz
Anubis
11,089
872
2,663
4,677
10,336
6,289
1,245
6,407
3,929
32,059
0
L
1,110
425
0
106
2,573
1,033
0
2,239
334
0
3,404
L
9,081
302
828
620
8,503
4,389
0
6,240
2,263
12,749
0
L
10,872
788
136
982
8,475
4,115
0
4,914
3,411
28,969
0
W
Chang'e
7,106
102
6,225
2,450
8,191
3,089
2,954
3,515
4,676
19,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,988
Gold Earned
49,682
118
Minions Killed
130
0
Camps Cleared
0
744,699
Distance Traveled
1,033,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,393
854
9
1
0
214,310
0
L
Martichoras
9,488
863
44
4
0
180,960
0
W
Atlas
10,076
916
8
1
0
210,901
0
L
Terra
8,534
776
9
1
0
192,011
0
W
Tyr
9,955
905
18
2
0
214,381
0
W
Anubis
10,720
975
63
6
0
186,452
0
L
Apollo
5,871
534
3
0
0
32,223
0
L
Nox
7,893
718
21
2
0
164,066
0
L
Zeus
9,202
837
41
4
0
175,439
0
W
Chang'e
9,538
867
32
3
0
207,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role