Player Matchup

Arachne
Arachne
AsgardAce
Arachne
Level 148
God Stats
1W - 0L
1,556 SR
Queue Stats
51W - 44L
1,543 Elo+
Party 3
Thoth
Thoth
CARRoOTMAN
Thoth
Level 159
God Stats
43W - 24L
1,636 SR
Queue Stats
257W - 244L
1,579 Elo+
Party 1
Sobek
Sobek
ChubbyFrog
Sobek
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,654 Elo+
Solo
Anhur
Anhur
Hir0n
Anhur
Level 243
God Stats
43W - 44L
1,583 SR
Queue Stats
149W - 150L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
arhii
Sun Wukong
Level 103
God Stats
4W - 1L
1,671 SR
Queue Stats
30W - 33L
1,497 Elo+
Party 3
Team Averages
Level 156
1,589 SR
1,561 Elo+

VS

Team Averages
Level 126
1,622 SR
1,536 Elo+
Pele
Pele
 
Pele
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
FlueMann
Artio
Level 155
God Stats
5W - 2L
1,999 SR
Queue Stats
61W - 55L
1,555 Elo+
Party 2
Merlin
Merlin
TheTaxman2
Merlin
Level 119
God Stats
0W - 2L
1,509 SR
Queue Stats
84W - 83L
1,527 Elo+
Party 2
Xbalanque
Xbalanque
Ulebil
Xbalanque
Level 144
God Stats
5W - 5L
1,653 SR
Queue Stats
45W - 36L
1,542 Elo+
Party 2
Amaterasu
Amaterasu
ultra777pl
Amaterasu
Level 126
God Stats
3W - 5L
1,449 SR
Queue Stats
161W - 161L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AsgardAce
Arachne
17
4 / 0 / 4
10,143
597
7,333
15,643
6,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
16
7 / 0 / 5
10,416
613
14,824
5,316
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
14
0 / 0 / 8
8,670
510
4,059
10,591
11,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Anhur
Hir0n
Anhur
16
5 / 2 / 2
10,040
591
9,003
11,420
4,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
arhii
Sun Wukong
15
0 / 1 / 2
9,138
538
8,320
13,462
8,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
1 / 5 / 1
8,295
488
6,406
18,328
6,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Artio
FlueMann
Artio
12
0 / 4 / 1
7,501
441
7,135
17,882
15,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Merlin
TheTaxman2
Merlin
14
0 / 3 / 0
7,987
470
6,117
8,533
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xbalanque
Ulebil
Xbalanque
13
1 / 4 / 1
7,957
468
5,575
10,815
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
ultra777pl
Amaterasu
12
1 / 0 / 0
8,119
478
6,368
9,874
4,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
16
Kills
3
3
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
1
0.3
W
Arachne
AsgardAce
Arachne
4
0
4
6
W
Thoth
7
0
5
9.5
W
Sobek
0
0
8
4
L
Artio
FlueMann
Artio
0
4
1
0.13
W
Anhur
Hir0n
Anhur
5
2
2
3
L
Merlin
TheTaxman2
Merlin
0
3
0
0
L
Xbalanque
Ulebil
Xbalanque
1
4
1
0.38
W
Sun Wukong
arhii
Sun Wukong
0
1
2
1
L
Amaterasu
ultra777pl
Amaterasu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,539
Damage
31,601
56,432
Taken
65,432
33,434
Mitigated
32,409
19,614
Healing
20,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,406
1,708
0
3,573
18,328
6,052
0
5,773
12,555
0
88,831
W
Arachne
AsgardAce
Arachne
7,333
4,826
0
7,493
15,643
6,942
0
4,330
11,313
0
104,800
W
Thoth
14,824
479
0
488
5,316
2,007
370
2,768
2,538
84,747
0
W
Sobek
4,059
416
0
3,826
10,591
11,401
403
4,341
6,250
20,871
0
L
Artio
FlueMann
Artio
7,135
1,031
627
4,825
17,882
15,878
0
6,739
11,143
30,576
0
W
Anhur
Hir0n
Anhur
9,003
5,230
0
3,817
11,420
4,518
3,005
596
10,822
0
72,687
L
Merlin
TheTaxman2
Merlin
6,117
622
0
2,252
8,533
2,681
0
4,439
4,094
66,952
0
L
Xbalanque
Ulebil
Xbalanque
5,575
2,331
0
2,547
10,815
3,284
0
1,932
8,883
0
56,107
W
Sun Wukong
arhii
Sun Wukong
8,320
3,021
0
3,990
13,462
8,566
1,796
1,513
11,949
0
64,687
L
Amaterasu
ultra777pl
Amaterasu
6,368
3,480
0
6,477
9,874
4,514
828
0
9,874
0
56,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,407
Gold Earned
39,859
511
Minions Killed
509
0
Camps Cleared
0
1,754,543
Distance Traveled
1,612,022
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,295
488
119
7
0
375,593
2
W
Arachne
10,143
597
134
8
0
392,133
0
W
Thoth
10,416
613
134
8
0
357,271
6
W
Sobek
8,670
510
28
2
0
360,656
4
L
Artio
7,501
441
46
3
0
374,200
5
W
Anhur
10,040
591
124
7
0
326,154
4
L
Merlin
7,987
470
136
8
0
336,504
2
L
Xbalanque
7,957
468
109
6
0
306,620
2
W
Sun Wukong
9,138
538
91
5
0
318,329
6
L
Amaterasu
8,119
478
99
6
0
219,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role