Player Matchup

Zeus
Zeus
 
Zeus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Machida Chan
Terra
Level 112
God Stats
3W - 1L
1,723 SR
Queue Stats
18W - 18L
1,448 Elo+
Party 1
Fenrir
Fenrir
Young Polo C
Fenrir
Level 105
God Stats
3W - 2L
1,528 SR
Queue Stats
27W - 24L
1,390 Elo+
Party 1
Team Averages
Level 114
1,584 SR
1,446 Elo+

VS

Team Averages
Level 116
1,349 SR
1,570 Elo+
Chang'e
Chang'e
DKHuncho_77
Chang'e
Level 85
God Stats
11W - 9L
1,211 SR
Queue Stats
51W - 51L
1,493 Elo+
Solo
Ullr
Ullr
Energy
Ullr
Level 158
God Stats
2W - 2L
1,336 SR
Queue Stats
19W - 10L
1,718 Elo+
Solo
Fenrir
Fenrir
oXGodricXo
Fenrir
Level 104
God Stats
7W - 9L
1,500 SR
Queue Stats
32W - 48L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
4 / 2 / 4
8,737
794
13,346
5,770
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 6
8,129
739
6,436
9,257
8,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
10
2 / 3 / 6
7,908
719
4,034
10,498
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DKHuncho_77
Chang'e
9
2 / 5 / 2
7,876
716
4,473
9,696
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Energy
Ullr
13
4 / 0 / 2
9,002
818
8,844
9,725
3,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
oXGodricXo
Fenrir
9
0 / 3 / 5
7,272
661
1,768
7,804
3,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
8
Kills
6
6
Deaths
8
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
4
3
L
Chang'e
DKHuncho_77
Chang'e
2
5
2
0.6
L
Ullr
Energy
Ullr
4
0
2
5
W
2
1
6
5
W
Fenrir
2
3
6
1.67
L
Fenrir
oXGodricXo
Fenrir
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,816
Damage
15,085
25,525
Taken
27,225
19,597
Mitigated
10,429
6,311
Healing
4,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,346
546
0
500
5,770
2,151
64
1,384
4,386
47,733
0
L
Chang'e
DKHuncho_77
Chang'e
4,473
263
1,740
1,791
9,696
3,648
0
6,533
2,615
16,823
0
L
Ullr
Energy
Ullr
8,844
3,724
0
1,141
9,725
3,667
0
7,168
2,150
0
48,072
W
6,436
686
585
3,585
9,257
8,980
0
1,564
7,693
18,933
0
W
Fenrir
4,034
488
0
1,641
10,498
8,466
0
2,086
8,412
0
23,729
L
Fenrir
oXGodricXo
Fenrir
1,768
186
0
256
7,804
3,114
0
5,427
1,845
0
4,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,774
Gold Earned
24,150
139
Minions Killed
105
0
Camps Cleared
0
602,068
Distance Traveled
495,921
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,737
794
76
7
0
186,121
0
L
Chang'e
7,876
716
30
3
0
158,983
0
L
Ullr
9,002
818
72
7
0
189,743
1
W
Terra
8,129
739
32
3
0
217,885
0
W
Fenrir
7,908
719
31
3
0
198,062
2
L
Fenrir
7,272
661
3
0
0
147,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role