Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
CLAYMORE_VII
Erlang Shen
Level 143
God Stats
22W - 15L
1,336 SR
Queue Stats
112W - 127L
1,400 Elo+
Solo
Tiamat
Tiamat
Harphaminho
Tiamat
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,301 Elo+
Party 2
Mercury
Mercury
J0shh13
Mercury
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 30L
1,301 Elo+
Party 2
Ishtar
Ishtar
TiGeR0006
Ishtar
Level 126
God Stats
2W - 0L
1,481 SR
Queue Stats
24W - 25L
1,384 Elo+
Party 2
Team Averages
Level 117
1,463 SR
1,377 Elo+

VS

Team Averages
Level 128
1,577 SR
1,478 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Agiiel
Chang'e
Level 158
God Stats
7W - 5L
1,629 SR
Queue Stats
160W - 175L
1,509 Elo+
Party 1
Izanami
Izanami
FoxyNui
Izanami
Level 149
God Stats
113W - 88L
1,608 SR
Queue Stats
578W - 587L
1,490 Elo+
Party 1
Loki
Loki
gaban1987
Loki
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,415 Elo+
Solo
Ganesha
Ganesha
soviet reaperXP
Ganesha
Level 162
God Stats
3W - 5L
1,647 SR
Queue Stats
372W - 397L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 0 / 4
8,010
422
1,533
8,699
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
CLAYMORE_VII
Erlang Shen
17
1 / 1 / 1
10,633
560
8,701
16,819
14,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tiamat
14
1 / 6 / 5
9,163
482
9,799
16,424
10,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
J0shh13
Mercury
18
7 / 3 / 3
10,941
576
12,601
15,088
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ishtar
TiGeR0006
Ishtar
18
7 / 2 / 4
11,516
606
19,403
20,129
7,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
1 / 4 / 0
10,561
556
14,763
20,209
10,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Agiiel
Chang'e
17
5 / 4 / 1
10,815
569
14,553
18,313
7,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
FoxyNui
Izanami
17
4 / 3 / 1
10,804
569
15,193
17,943
7,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
13
1 / 6 / 2
8,241
434
3,514
15,918
6,158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 0 / 0
4,076
215
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
16
Kills
11
12
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
4
2
L
Heimdallr
 
Heimdallr
1
4
0
0.25
L
Chang'e
Agiiel
Chang'e
5
4
1
1.38
W
Erlang Shen
CLAYMORE_VII
Erlang Shen
1
1
1
1.5
L
Izanami
FoxyNui
Izanami
4
3
1
1.5
W
Tiamat
1
6
5
0.58
W
Mercury
J0shh13
Mercury
7
3
3
2.83
W
Ishtar
TiGeR0006
Ishtar
7
2
4
4.5
L
Loki
1
6
2
0.33
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,037
Damage
48,023
77,159
Taken
72,383
47,980
Mitigated
32,801
24,812
Healing
23,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,533
92
0
2,300
8,699
10,086
0
980
7,617
18,218
0
L
Heimdallr
 
Heimdallr
14,763
8,771
0
8,961
20,209
10,916
770
417
19,792
0
90,351
L
Chang'e
Agiiel
Chang'e
14,553
788
1,096
7,869
18,313
7,960
58
6,568
11,745
78,151
0
W
Erlang Shen
CLAYMORE_VII
Erlang Shen
8,701
4,921
0
7,184
16,819
14,459
0
0
16,819
0
74,638
L
Izanami
FoxyNui
Izanami
15,193
9,262
0
4,714
17,943
7,767
1,247
3,199
14,744
0
102,995
W
Tiamat
9,799
914
0
3,251
16,424
10,015
116
7,611
8,365
61,053
0
W
Mercury
J0shh13
Mercury
12,601
6,268
0
1,000
15,088
5,730
0
3,196
11,678
0
103,721
W
Ishtar
TiGeR0006
Ishtar
19,403
13,685
0
11,077
20,129
7,690
870
1,960
18,127
0
109,377
L
Loki
3,514
353
0
1,245
15,918
6,158
0
1,148
14,770
0
46,173
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,263
Gold Earned
44,497
558
Minions Killed
522
0
Camps Cleared
0
2,075,706
Distance Traveled
1,369,805
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,010
422
20
1
0
333,823
0
L
Heimdallr
10,561
556
152
8
0
279,478
0
L
Chang'e
10,815
569
152
8
0
343,553
6
W
Erlang Shen
10,633
560
133
7
0
541,034
1
L
Izanami
10,804
569
164
9
0
350,465
5
W
Tiamat
9,163
482
106
6
0
377,945
0
W
Mercury
10,941
576
141
7
0
458,876
1
W
Ishtar
11,516
606
158
8
0
364,028
1
L
Loki
8,241
434
54
3
0
396,309
0
L
Ganesha
4,076
215
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role