Player Matchup

Hel
Hel
DarkCommander251
Hel
Level 128
God Stats
2W - 1L
1,744 SR
Queue Stats
136W - 123L
1,547 Elo+
Party 1
Ao Kuang
Ao Kuang
Nomaki
Ao Kuang
Level 126
God Stats
5W - 0L
1,840 SR
Queue Stats
69W - 44L
1,640 Elo+
Solo
Ravana
Ravana
Scrumkid
Ravana
Level 109
God Stats
35W - 31L
1,571 SR
Queue Stats
612W - 544L
1,542 Elo+
Solo
Anhur
Anhur
TurbsTheKatLove
Anhur
Level 161
God Stats
15W - 12L
1,530 SR
Queue Stats
932W - 882L
1,523 Elo+
Solo
Aphrodite
Aphrodite
upsidefree
Aphrodite
Level 82
God Stats
6W - 3L
1,500 SR
Queue Stats
156W - 165L
1,537 Elo+
Party 1
Team Averages
Level 121
1,637 SR
1,558 Elo+

VS

Team Averages
Level 115
1,592 SR
1,548 Elo+
Izanami
Izanami
AzelDreadEye
Izanami
Level 88
God Stats
8W - 6L
1,484 SR
Queue Stats
208W - 210L
1,507 Elo+
Party 3
Pele
Pele
Dalrain
Pele
Level 109
God Stats
2W - 6L
1,470 SR
Queue Stats
291W - 287L
1,625 Elo+
Party 2
Anubis
Anubis
Exletalis
Anubis
Level 143
God Stats
305W - 197L
1,672 SR
Queue Stats
455W - 430L
1,583 Elo+
Party 2
Tiamat
Tiamat
Kuypi
Tiamat
Level 128
God Stats
1W - 1L
1,752 SR
Queue Stats
42W - 47L
1,516 Elo+
Solo
Cthulhu
Cthulhu
xEresh
Cthulhu
Level 109
God Stats
10W - 8L
1,583 SR
Queue Stats
294W - 272L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
9,019
531
16,489
17,073
8,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Nomaki
Ao Kuang
16
6 / 3 / 2
9,282
546
8,941
16,433
6,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
Scrumkid
Ravana
14
3 / 6 / 5
8,207
483
8,275
13,792
7,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 3 / 2
8,685
511
11,026
13,903
5,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
upsidefree
Aphrodite
14
2 / 0 / 9
9,265
545
8,228
16,112
13,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AzelDreadEye
Izanami
16
3 / 2 / 0
9,553
562
7,360
12,895
4,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Dalrain
Pele
15
6 / 2 / 0
9,146
538
12,841
17,391
7,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Exletalis
Anubis
14
5 / 4 / 2
9,997
588
12,702
11,090
6,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
Kuypi
Tiamat
14
2 / 7 / 1
8,622
507
8,724
12,665
8,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
xEresh
Cthulhu
12
0 / 2 / 5
8,261
486
11,169
16,913
16,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
17
Kills
16
16
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
AzelDreadEye
Izanami
3
2
0
1.5
L
Pele
Dalrain
Pele
6
2
0
3
W
4
4
6
1.75
L
Anubis
Exletalis
Anubis
5
4
2
1.5
L
Tiamat
Kuypi
Tiamat
2
7
1
0.36
W
Ao Kuang
Nomaki
Ao Kuang
6
3
2
2.33
W
Ravana
Scrumkid
Ravana
3
6
5
0.92
W
2
3
2
1
W
Aphrodite
upsidefree
Aphrodite
2
0
9
6.5
L
Cthulhu
xEresh
Cthulhu
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,959
Damage
52,796
77,313
Taken
70,954
40,899
Mitigated
43,743
35,277
Healing
19,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AzelDreadEye
Izanami
7,360
4,736
338
3,756
12,895
4,725
653
1,985
10,910
0
91,724
L
Pele
Dalrain
Pele
12,841
2,067
0
5,580
17,391
7,374
0
8,696
8,695
0
82,823
W
16,489
736
4,197
7,398
17,073
8,076
380
7,706
9,161
86,695
0
L
Anubis
Exletalis
Anubis
12,702
736
0
3,234
11,090
6,314
214
4,274
6,816
78,405
0
L
Tiamat
Kuypi
Tiamat
8,724
596
0
976
12,665
8,501
0
9,009
3,656
49,634
0
W
Ao Kuang
Nomaki
Ao Kuang
8,941
1,591
0
2,021
16,433
6,666
75
7,681
8,665
74,920
0
W
Ravana
Scrumkid
Ravana
8,275
1,370
0
2,731
13,792
7,393
0
5,981
7,811
0
44,174
W
11,026
5,596
0
2,943
13,903
5,666
552
3,121
10,782
0
72,055
W
Aphrodite
upsidefree
Aphrodite
8,228
2,675
5,583
10,404
16,112
13,098
0
7,584
8,299
37,364
0
L
Cthulhu
xEresh
Cthulhu
11,169
1,118
1,991
3,597
16,913
16,829
0
9,694
7,219
28,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,458
Gold Earned
45,579
467
Minions Killed
501
0
Camps Cleared
0
1,619,333
Distance Traveled
1,693,259
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,553
562
151
9
0
319,074
0
L
Pele
9,146
538
107
6
0
379,439
2
W
Hel
9,019
531
149
9
0
343,948
0
L
Anubis
9,997
588
134
8
0
314,257
8
L
Tiamat
8,622
507
89
5
0
337,885
2
W
Ao Kuang
9,282
546
105
6
0
372,867
0
W
Ravana
8,207
483
54
3
0
332,628
3
W
Anhur
8,685
511
121
7
0
278,293
0
W
Aphrodite
9,265
545
38
2
0
291,597
3
L
Cthulhu
8,261
486
20
1
0
342,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role