Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
MasterInter
Kali
Level 159
God Stats
0W - 1L
1,600 SR
Queue Stats
28W - 19L
1,588 Elo+
Party 1
Pele
Pele
MrCLeanSparty
Pele
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 93L
1,547 Elo+
Party 1
Ymir
Ymir
PeterNoob
Ymir
Level 140
God Stats
3W - 5L
1,375 SR
Queue Stats
331W - 331L
1,472 Elo+
Solo
Artemis
Artemis
vRuthlessWolf
Artemis
Level 159
God Stats
1W - 2L
1,325 SR
Queue Stats
34W - 36L
1,420 Elo+
Solo
Team Averages
Level 138
1,460 SR
1,505 Elo+

VS

Team Averages
Level 123
1,433 SR
1,483 Elo+
Arachne
Arachne
ComeGetPsalm241
Arachne
Level 160
God Stats
8W - 9L
1,417 SR
Queue Stats
520W - 561L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
Stainlesssteel
Sun Wukong
Level 98
God Stats
3W - 1L
1,455 SR
Queue Stats
106W - 87L
1,485 Elo+
Solo
Olorun
Olorun
TWINKYCHEESE02
Olorun
Level 145
God Stats
2W - 2L
1,400 SR
Queue Stats
123W - 107L
1,555 Elo+
Solo
Neith
Neith
TortueGenial667
Neith
Level 124
God Stats
5W - 12L
1,392 SR
Queue Stats
349W - 366L
1,406 Elo+
Solo
Pele
Pele
serfragon
Pele
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 1 / 3
6,223
622
2,582
2,184
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 2
8,068
807
6,472
13,564
6,721
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 6 / 5
7,990
799
11,533
12,236
4,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
11
0 / 5 / 5
6,629
663
2,004
12,233
11,209
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
17
2 / 3 / 5
8,992
899
10,824
8,704
4,298
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 7
9,377
938
9,877
10,426
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Stainlesssteel
Sun Wukong
15
3 / 1 / 10
8,026
803
12,592
9,610
7,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 2 / 9
9,283
928
8,668
7,579
3,394
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 3 / 8
8,218
822
6,783
7,402
2,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
12
1 / 1 / 5
7,470
747
1,525
3,814
1,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
9
Kills
19
19
Deaths
9
20
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
3
1.5
W
8
2
7
5.75
L
3
4
2
1
L
4
6
5
1.08
L
Ymir
0
5
5
0.5
W
Sun Wukong
Stainlesssteel
Sun Wukong
3
1
10
8
W
5
2
9
4.75
W
2
3
8
2
W
Pele
1
1
5
3.5
L
Artemis
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,415
Damage
39,445
48,921
Taken
38,831
28,206
Mitigated
20,532
12,616
Healing
20,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,582
43
1,015
356
2,184
1,060
0
998
1,145
5,541
0
W
9,877
6,646
942
4,143
10,426
5,369
967
1,367
9,059
0
16,522
L
6,472
1,745
1,666
5,018
13,564
6,721
0
453
12,883
0
15,971
L
11,533
1,094
0
947
12,236
4,918
0
1,987
9,950
0
21,381
L
Ymir
2,004
739
540
580
12,233
11,209
0
2,935
8,725
4,580
0
W
Sun Wukong
Stainlesssteel
Sun Wukong
12,592
2,443
396
3,298
9,610
7,654
0
1,025
8,585
0
15,789
W
8,668
3,475
4,426
3,696
7,579
3,394
742
844
6,735
30,902
0
W
6,783
1,480
575
1,403
7,402
2,787
0
1,081
6,321
0
16,953
W
Pele
1,525
206
773
846
3,814
1,328
0
269
3,545
0
3,846
L
Artemis
10,824
2,125
411
2,083
8,704
4,298
196
2,295
6,121
0
34,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,902
Gold Earned
42,374
135
Minions Killed
109
0
Camps Cleared
0
740,080
Distance Traveled
857,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,223
622
3
0
0
82,386
0
W
Arachne
9,377
938
25
3
0
189,513
0
L
Kali
8,068
807
36
4
0
181,460
0
L
Pele
7,990
799
21
2
0
167,307
0
L
Ymir
6,629
663
9
1
0
143,910
0
W
Sun Wukong
8,026
803
7
1
0
210,826
0
W
Olorun
9,283
928
52
5
0
179,420
0
W
Neith
8,218
822
14
1
0
165,110
0
W
Pele
7,470
747
11
1
0
113,091
0
L
Artemis
8,992
899
66
7
0
165,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role